I totally enjoy these changes that are being added, but first, we need to fix the shit thats already here!
Phantom - His invisibility is pathetic. In a game like DB, 10% visibility is equal to 100% visibility. If you can see part of the target, you can still shoot it. We need to decrease his visibility to 5%(and make him 100% invisible after 30m), and make his cloak louder by 10%. This will increase his effectiveness of breaching but decrease his effectiveness in just killing someone out of nowhere without counterplay. Also, lets increase his cloak duration by 25% and add an extra 2 seconds to max cooldown, allowing him to navigate the battlefield and get to the position he wishes.
Proxy - We can all agree, shes fucking cancer, the buff was barely needed. A tiny bit less damage only effects mercs like rhino and thunder. The INSANE blast radius makes it quite impossible to survive the blast, even when sprinting and long jumping. Lets increase its sound by 10%, brightness by 10%, and decrease its blast radius by 10%. Also, to finally stomp pizza delivering, reduce damage and blast by 10% when shot. This will also bring down the annoyingness of a mine around the corner when neutralizing it.
Burst Rifles - They are lagging behind auto rifles such as m4a1 and timik. Although better than before, they are still inaccurate and inconsistent.
PDP/Grand/Dreiss - Severely lagging behind other ARs. The pdp has a super slow fire rate now and the damage does not make up for it. Decrease the damage to 42 and increase its RPM to 160, also decreasing its vertical spread by 15%, allowing the user to at least keep his aim on their target. The Grandeur is just extremely inaccurate, forcing you to constantly ADS or fire very slowly, bringing down its DPS insanely. Increase its damage to 38 and decrease its horizontal recoil by 10%. The dreiss is better than the other 2, but still feels inconsistent and inaccurate. I say increase its damage to 27 and decrease its horizontal spread by 10%.
Rarities/RNG/Cards/Etc - Just annoying… I get the devs dont want to change it so here are the needed changes. First, reduce cobalt price to 40k for forging, and decrease its needed fragments to 10k (20k is just fucking ridiculous, especially when current advancement crates give u only 1k assuming u land on it). Decrease needed cost to forge gold to 20k, and leave needed fragments, they are fine imo.
The devs should also introduce a new “reroll” system, giving you the same rarity and merc, but rerolling the loadout. The cost for the reroll should be 1/2 the price of the forging cost, aka it would cost 10k to reroll your gold card. So many times where u forge a nice card but its a trash loadout, you grind to get another and it’s an even worse loadout. Since normal cards wont be tradable, this is pretty much NEEDED.
RNG - Its bad
Quickjoin - Can I ask the reasoning behind it? For quicker match finding? Quickjoin has no balancing systems, it just throws people into a match expecting it to work out. Also so many matches where when making a new one, the teams are lopsided… Id rather wait 3 minutes for a fun balanced match than 3 seconds for a fuck fest…
Vasilli - Reduce exp given for detecting people with radius, even I have to admit its a bit much. Change it to 60 and well all be fine ;p
Ulus - Just plain bad
Interesting thoughts on grandeur /
"The main issues as it is now are (hipfiring) 1. it is not perfectly accurate for the first shot when moving, leading to missing headshots you should have earned. 2. 38 damage is terrible, it has absolutely awful damage thresholds, often leaving people with 2-10hp and requiring an entire additional shot unless they’ve already taken damage. Also balancing it so it can be hipfired effectively without making the ads too OP is important.
I’d suggest giving it back 40 dmg or even nerfing it to 37 damage but then increasing the headshot multiplier to 2.25. Then it can 1 shot headshot 80hp and 1 head + bodyshot 120. But not double bodyshot 80 or triple bodyshot 120 like it can with 40dmg. Make it perfectly accurate, or nearly so, when hipfired even when walking for the first shot. Probably keep the spread the increase/recovery the same, but increase vertical recoil to compensate." - dreisspl