Ask APB:Reloaded’s developers how dealing with cheaters has gone. They have several layers of the most advanced anti-cheat systems ever built and it’s not enough. They’ve gone as far as name and shaming hackers with the in-game notification system so all the regular players can be appeased whenever a hacker gets picked off. Still, there’s a several day evaluation period that the AC has to go through before determining if someone is worthy of a ban. During that 24-48 hour waiting period, the offender can ruin hundreds of matches. Much more time than the 3 minutes that’s required to make a new account and get back to business as if nothing happened.
Sadly, no matter what solution is put in place, people find a way past detection. New hacks can be made, IP’s can be changed, and new emails/accounts can be made. Hack designers are so good at what they do, It only takes a week or two before you’d never know an AC was even in place. The only true way to deflect cheaters is to have a price tag on the game while having a report system that’s actually moderated. Eventually the script kiddy’s mom will get sick of all the credit card transactions and cut him off from the nipple. Hackers are just a byproduct of the free 2 play model and there is literally nothing that can be done to stop it short of a moderator watching every match like on community ran CS and CoD servers. Even that solution has its downsides.
Even worse, when hackers become an accepted part of the game’s culture people develop this complex that forces them to consider anyone better than them a hacker. This means that many reports from players can become false positives, if they bother to report at all. Most of the hackers i’ve seen have 2-3 VAC bans on record already. So if they just get a slap on the wrist, then what’s the point of jumping through all the hoops? They just ruin every match they enter for 40-80 gameplay hours, get banned after enough people complain about it, make a new account, and rinse/repeat until they get bored and move on. What kind of “anti-cheat” system is that?
More hilarious still, Splash Damage has the gall to show the hackers respect by having a no name and shame policy. They say. “Oh, just secretly report it to our parent company through their system that never seems to be functioning while we publicly sweep it under the rug”. They say, “As always, we look forward to your feedback in the official forums about this major change to Dirty Bomb” and then instalock any posts regarding cheating or the ACS unless it’s being praised. They say, “I will be locking this thread as Spam. It serves no purpose on this forum besides to incite response”. Well isn’t that what you asked for? Something called feedback? Or they’ll say, “I don’t believe you, you’re exaggerating, where’s your proof of all these hackers? Oh you named them on the forums to prove the point? Post deleted.” Sounds pretty reminiscent of how G1 handled their problem before the well known hackers became brave enough to DDOS them almost out of business. It took them contacting the FBI and getting the punks arrested to stop it.
I dunno. Maybe i’m just being too salty about it. After spending 5 years in the APB community and witnessing how their battle unfolded through the years, seeing Nexon follow in the same footsteps just saddens me to the core. The community, and myself especially, just has to accept this is how all free 2 play games are. It will never be any different regardless what gimmicks or silver bullets they try to bandage in. 1 out of every 10 of your matches will be ruined by somebody cheating, it’s just the way it is. Until the offenders are at risk of losing something they value, it’s a waste of time even trying to stop them.