seriously why ?
some classes just cook nade dont even fire at people just toss nade in face game over one hit.
damage way too much.
seriously why ?
some classes just cook nade dont even fire at people just toss nade in face game over one hit.
damage way too much.
Sticky bombs really aren’t over powered. It takes a skilled player to stick those things to get the full 100 damage out of them. Fragger’s nades have a very long cooldown and are possibly one of the hardest things in this game to aim and do correctly. Nader’s nades are really good for clearing out groups of people and deployables that are hindering progress.
It’s usually situational when it comes to the effectiveness of nades. Some people are just REALLY good at using them. It’s no more powerful than someone being really accurate with a gun or having amazing turret placement.
well it is because 90 percent of time you wont get one shot kills. with nades just toss and kill.anyone who throws them accurately will use them as their main weapon instead of the actual gun. which shows how good or op they are.
[quote=“Kaneki;77834”]
It’s usually situational when it comes to the effectiveness of nades. Some people are just REALLY good at using them. It’s no more powerful than someone being really accurate with a gun or having amazing turret placement.[/quote]
Well said mate.
The amount of friend of mine who have complained about Nader and Fletcher then realised that using them isn’t as easy as it looks is huge!
Or it shows how useful they are in the correct hands? I have yet to see a Nader use her Grenade Launcher as her primary. It’s a bit easier with Fletcher since the sticky cooldown is like 8 seconds. Explosives in this game are meant to destroy groups of people (unless you’re Fletcher because Fletcher is our Lord and Savior), so if you’re bunched up, it’s your fault.
Is there any particular moment that caused you to vent your frustration on the forums? Or has this been a constant issue since you started the game?
@Kaneki I advise playing the game if u wanna see a nader use the launcher as primary…
yes anyone who hasn’t seen nader using nade launcher as primary is blind.
its not skillful just tossing a nade in someones face.lol.
you cook nade hold it throw prefire. anyone there they dead one hit. as said that isn’t skill and its op. pre fire with a gun you wont one hit people most times with a primary and nade isnt primary so it is a problem.
people are just running with cooked nades throwing in face rather than run and gun because its more effective than primary. if you cant understand thats op. i dont know what to say.
phantom got nerfed cause his sword was op one hit basically you dead but nades are okay ?
perfect headshot with gun yes throwing nades blind no.
every fletcher i’ve seen has been some pogo sticking idiot spamming stickies then pulling out his machine pistol to finish anyone off
Sticky bombs are not hitscan weapons. You need to anticipate the movements of your enemy to make them work as much as possible, and their splash radius is far from being huge. There’s also a small delay between the time where you press the detonator and the time the sticky bombs actually explode. Add to this the fact that Dirty Bomb is far from being a slow paced shooter (everyone moves at a pretty fast rate compared to other shooters). With all those factors to taken into account, you can’t say that sticky bomb are overpowered and/or unskilled.
The same can be applied with Nader to an extend : it’s much harder than you think to score direct hits with the grenade launcher. Okay, Nader is much more spammish, but on the other hand she’s not an engineer like Fletcher : her role is to disrupt crowds, do area denial and pierce defenses. People who got hurt by a missed grenade are more likely people who did’t paid attention enough, or panicked.
[quote=“asparagusMist;77863”]yes anyone who hasn’t seen nader using nade launcher as primary is blind.
its not skillful just tossing a nade in someones face.lol.
you cook nade hold it throw prefire. anyone there they dead one hit. as said that isn’t skill and its op. pre fire with a gun you wont one hit people most times with a primary and nade isnt primary so it is a problem.
people are just running with cooked nades throwing in face rather than run and gun because its more effective than primary. if you cant understand thats op. i dont know what to say.
phantom got nerfed cause his sword was op one hit basically you dead but nades are okay ?
perfect headshot with gun yes throwing nades blind no.
[/quote]
Yes, how dare the assault classes be good at killing! Frag nades take a couple hours to master and even still I sometimes hold on to them too long. Using the Grenade launcher as a primary is a mistake by any Nader player as they have very limited ammo, they have to lead targets, and they won’t explode on impact within a certain range. That said, both of these classes are very good at killing, and they are supposed to be.
[quote=“asparagusMist;77863”]yes anyone who hasn’t seen nader using nade launcher as primary is blind.
its not skillful just tossing a nade in someones face.lol.
you cook nade hold it throw prefire. anyone there they dead one hit. as said that isn’t skill and its op. pre fire with a gun you wont one hit people most times with a primary and nade isnt primary so it is a problem.
people are just running with cooked nades throwing in face rather than run and gun because its more effective than primary. if you cant understand thats op. i dont know what to say.
phantom got nerfed cause his sword was op one hit basically you dead but nades are okay ?
perfect headshot with gun yes throwing nades blind no.
[/quote]
uhm sorry but you are wrong on several things.
The only one who can prime nades is Fragger (which might or might not be OP).
Naders grenades have a fixed fuse. one grenade does 75 damage if it is not a direct hit. killing no one with one grenade (except wounded), and allowing you to move out of the area to avoid follow up grenades.
Direct hitting someone is quite a bit harder to do than shooting someone because of traveltime vs. hitscan. A direct hit grenade deals 90 HP damage and will only oneshot kill small and fast mercs who are even harder to hit.
So unless you are using a low HP merc and are not as mobile as you should (i.e. standing still or moving directly toward the enemy), landing direct hits takes just as much if not more skill than shooting someone.
Same applies to Fletcher.
Imo
Nader: Nades require a lot of skill to get much value out of them. At range they’re easily dodged, and no matter what you need to get direct hits for reliable damage. At very close range they do literally nothing, and if you’re getting kills with just splash damage you’re wasting 3-5 per kill.
Fragger: His nade is a bit more straight forward to use, but the cooking and slightly arcing trajectory still require a bit of nuance from the player to be truly strong. The cooldown is huge and he is quite a slow character. The nades are strong yes, but still take some skill to use, and the cooking time and slow movement of fragger make them easy enough to play around if you know what you’re doing.
Fletcher: Probably the strongest “nades” of the three assuming high player skill. Low cooldown, so-so range, some activation time required. So they probably take as much or maybe a little more skill to use than nader’s, but they have higher potential impact. Fletcher also has the weakest primary weapon of the three “nade classes.”
Overall I’d say all three take an appropriate amount of skill to use considering the class that possesses them and the skill required to get max or near-max potential out of the nades.
P.S. I hate proxy mines.
Point is there’s no fun in a grenade launcher or sticky bomb 1 hitting vassili…
A grenade launcher nade doesn’t one hit Vassili…[/quote]
it does with the right augment (might’ve even been playing phantom when it happened).
A grenade launcher nade doesn’t one hit Vassili…[/quote]
it does with the right augment (might’ve even been playing phantom when it happened).[/quote]
No augment increases blast damage for Nader. The augment bigger blast only increases the radius of the blast.
Things like grenades, even primed ones (if you see the guy priming) and sticky bombs cease to be overwpowered when you learn how to move correctly. If you see a Fletcher about to throw or a Fragger priming, both extremely obvious, you super jump towards them or to another area and suddenly they have tons of recovery animation and you’re shooting them in the face without them having a gun to shoot back.
It’s funny just how easy it is to kill bad Fragger, Fletcher and Nader players who believe their skill ability is a primary weapon and forget about their actual primary weapon + movement.
A Fragger killing a player with a grenade might feel cheap, but that’s not really the way he should be using his grenade, I generally use grenades to get 2 or more kills and unless I’m throwing in certain camping places I tend avoid lobbing grenades just for one person, since Fragger is one of the best 1v1 mercs in the game.
The difference between a good Fragger and a bad one consists in the amount of kills he can get with his grenades.
I’ll never forget that one time in a Execution mode when I killed the entire enemy team (6 players) with only one grenade just because they were in a corridor and I came up behind them.
How is this bad? Stickies aren’t affected by spread while jumping so POGO’ing is a good strategy because you become a smaller target and you can jump in and out faster. Good Fletchers generally don’t kill with the bombs but use them as a combo with his guns, which most agree on that his machine pistol is the superior choice. Seems to me with your comment you’re just angry you got killed.
How is this bad? Stickies aren’t affected by spread while jumping so POGO’ing is a good strategy because you become a smaller target and you can jump in and out faster. Good Fletchers generally don’t kill with the bombs but use them as a combo with his guns, which most agree on that his machine pistol is the superior choice. Seems to me with your comment you’re just angry you got killed.[/quote]
No, everyone needs to stand still so their enemies can kill them easily.