sticky bombs,nades so strong ! why ?


(Volcano) #21

How is this bad? Stickies aren’t affected by spread while jumping so POGO’ing is a good strategy because you become a smaller target and you can jump in and out faster. Good Fletchers generally don’t kill with the bombs but use them as a combo with his guns, which most agree on that his machine pistol is the superior choice. Seems to me with your comment you’re just angry you got killed.[/quote]

learn to aim first rather than bouncing around thinking you’re acomplishing something that way you wont get destroyed by good players


(N8o) #22

How is this bad? Stickies aren’t affected by spread while jumping so POGO’ing is a good strategy because you become a smaller target and you can jump in and out faster. Good Fletchers generally don’t kill with the bombs but use them as a combo with his guns, which most agree on that his machine pistol is the superior choice. Seems to me with your comment you’re just angry you got killed.[/quote]

learn to aim first rather than bouncing around thinking you’re acomplishing something that way you wont get destroyed by good players[/quote]

This mentality though.
A+


(frolicsomeCrane) #23

How is this bad? Stickies aren’t affected by spread while jumping so POGO’ing is a good strategy because you become a smaller target and you can jump in and out faster. Good Fletchers generally don’t kill with the bombs but use them as a combo with his guns, which most agree on that his machine pistol is the superior choice. Seems to me with your comment you’re just angry you got killed.[/quote]

learn to aim first rather than bouncing around thinking you’re acomplishing something that way you wont get destroyed by good players[/quote]

Watch out everyone, we got a badass over here with a PhD in aiming and accomplishments.


(Sgt) #24

Speaking as both a keen player of Fletcher and Nader (Fletcher for objective purposes and Nader for defensive purposes) I can honestly say none of the above are any more OP than others…
With stickies you have to plan ahead and the enemy doesn’t always do as you planned therefore rendering your stickies pretty useless.

The nades are not that high damage and are best for crowd-control. I can easily see if an enemy is skilled or not just by seeing if he moves out of the area I just hit with my nades (Very seldom one-hit enemies from full health unless direct hit to a 90 hp-merc). The only thing I might agree with is that Nader has abit high max-health, but a skilled player (headshots ftw) will take it down fast with ease.

Also using Nader is not just “spam nades and use your launcher as primary”, if you use it as primary you’re gonna end up running around doing nothing while you wait for your nades to recharge…

TLDR; You are wrong :slight_smile:


(N8o) #25

@ChinaRep Would you like to explain to me why you disagree with the point I made?


(XavienX) #26

“AWWHHHH, A PLAYER KILLED ME WITH IT!!! THAT MEANS IT NEEDS A NERF!!!”
Jeez people…


(KangaJoo) #27

It’s mostly just the part about fragger’s nades being one of the hardest things in the game to aim and use correctly. I mean I don’t main fragger but I do use him in certain setups on our comp team and using his nades is really simple. All you have to do is memorize the timings and a couple jump peek spots and you’re good to go. Admittedly a lot of people mess that up in pubs but just because most people don’t use his nades properly doesn’t mean they’re actually hard to use. Even our main fragger and the fraggers I know for other teams think his nades are really easy to use and to learn. In fact I’ve heard a lot of competitive players that main fragger discuss all kinds of nerfs to his nades that either involve making them stronger but impossible to cook or making them weaker (as in no 1 hit kills) but on a shorter cooldown.

You also seem to think explosives in general require a lot of skill to use correctly and while I’ll acknowledge that a lot of pub players don’t use stickies and nades as well as they could, in my opinion there’s less skill involved with those weapons than with an actual gun. The only things that you really need to do well when using explosives are learning the timings and making sure you don’t waste them.

Also, that last example about turret placement is a bit out of place. Every comp player in the game, even the ones that never use bushwacker, know 99% of the best turret locations partly because you have to know them to counter them but also because it’s not like it takes much skill to figure out a good spot for one. The point is turret placement is nowhere near as skill based or as deep as aiming. It’s essentially just memorizing spots players don’t normally peek or won’t have the chance to peek because they’ll be busy fighting other players.


(Ghosthree3) #28

I’d like to see the nades skill level go up while still remaining just as strong but I can’t see a way to do it tbh.


(inane.) #29

Generally I would agree, but I think the comparison to the turret and aim isn’t quite fair. Good aim makes a huge impact, but try to kill 3 people in a room, facing all your direction with good aim, to do that you had to an mlg pro, while it’s totally doable with a grenade. And the turret never has a big impact in my opinion, which makes me sad. Maybe my turret placement just sucks. But anyways, I just think the @asparagusMist doesn’t get, that the sole purpose of these mercs he mentioned is to be strong in those situation, and be kind of a siege breaker. For that reason Fragger is by far my favorite merc, because you can even take on a Rhino+Aura. In exchange for that he can’t offer anything else to the team. If you play a class and feel like you don’t contribute anything to your team, then you should either learn to play your class to it’s strenghts or change the class.


(HeadStrikeR !) #30

The Fragger nades are extremely easy to use imo, i got my best kills in my first testround with Fragger and was surprised how easy trhey are to cook and arc into windows for instance.


(asparagusMist) #31

exactly my point.they are simple to use people make out its like no scoping from across the map its just cook and throw.

next time you ingame look at people using nades and secondary weapons as primary. then you see what i mean.

if someone is leading with a nade its because its more effective op than the MAIN weapon of that char. that alone tells you its op.


(Jostabeere) #32

exactly my point.they are simple to use people make out its like no scoping from across the map its just cook and throw.

next time you ingame look at people using nades and secondary weapons as primary. then you see what i mean.

if someone is leading with a nade its because its more effective op than the MAIN weapon of that char. that alone tells you its op.

[/quote]

Google what OP means before you assume things please.


(Telzen) #33

[quote=“inane.;78237”]Generally I would agree, but I think the comparison to the turret and aim isn’t quite fair. Good aim makes a huge impact, but try to kill 3 people in a room, facing all your direction with good aim, to do that you had to an mlg pro, while it’s totally doable with a grenade. [/quote]Last I checked using your gun didn’t have a minute long cooldown. Obviously the grenade should be able to do more than a gun.


(Ghosthree3) #34

Don’t cos you’ll get posts like OP.


(PeneTraitor) #35

If someone is leading with a nade it is because a big hit to soften up a target is just smart. It doesn’t always get the kill, and you have to have good timing. If they aren’t priming the nade they are easy to dodge and if they are, then they were just thinking 3 seconds ahead of you.


(Feley) #36

exactly my point.they are simple to use people make out its like no scoping from across the map its just cook and throw.

next time you ingame look at people using nades and secondary weapons as primary. then you see what i mean.

if someone is leading with a nade its because its more effective op than the MAIN weapon of that char. that alone tells you its op.

[/quote]

Skyhammer throws airstrike every 1 minute, because its more effective to throw airstrike than using primary while you have an airstrike… Also Arty uses Artillery strike rather than primary while he has* it… Lots of medics rather heal people than countinue to shoot with primary, because its more effective to have someone (alive) by your side… Phantom rather uses cloak and sword than primary… Now you pick any merc, I’ll tell you he uses his ability rather than his primary… As simple as that :wink:


(JesseKomm) #37

exactly my point.they are simple to use people make out its like no scoping from across the map its just cook and throw.

next time you ingame look at people using nades and secondary weapons as primary. then you see what i mean.

if someone is leading with a nade its because its more effective op than the MAIN weapon of that char. that alone tells you its op.

[/quote]

Skyhammer throws airstrike every 1 minute, because its more effective to throw airstrike than using primary while you have an airstrike… Also Arty uses Artillery strike rather than primary while he has* it… Lots of medics rather heal people than countinue to shoot with primary, because its more effective to have someone (alive) by your side… Phantom rather uses cloak and sword than primary… Now you pick any merc, I’ll tell you he uses his ability rather than his primary… As simple as that :wink: [/quote]

Don’t forget Rhino! We use our ability roughly 80% of the time!


(Feley) #38

exactly my point.they are simple to use people make out its like no scoping from across the map its just cook and throw.

next time you ingame look at people using nades and secondary weapons as primary. then you see what i mean.

if someone is leading with a nade its because its more effective op than the MAIN weapon of that char. that alone tells you its op.

[/quote]

Skyhammer throws airstrike every 1 minute, because its more effective to throw airstrike than using primary while you have an airstrike… Also Arty uses Artillery strike rather than primary while he has* it… Lots of medics rather heal people than countinue to shoot with primary, because its more effective to have someone (alive) by your side… Phantom rather uses cloak and sword than primary… Now you pick any merc, I’ll tell you he uses his ability rather than his primary… As simple as that :wink: [/quote]

Don’t forget Rhino! We use our ability roughly 80% of the time![/quote]

Yeah, forgot about him, and if Vassili’s abillity is his primary weapon which allows him to instagib people, and shoot from a long range, he also uses his abillity 80% of time… His secondary abillity would be heartbeat sensor :stuck_out_tongue:


(Resine) #39

Stickies and Nader nades, are pretty hard to aim correctly, i think they are balanced the way they are.
Fraggers nades are joke, i toss them randomly without much thoughts behind them and as long as i throw them near the enemies, i always have few kills.


(Disquieted1) #40

exactly my point.they are simple to use people make out its like no scoping from across the map its just cook and throw.

next time you ingame look at people using nades and secondary weapons as primary. then you see what i mean.

if someone is leading with a nade its because its more effective op than the MAIN weapon of that char. that alone tells you its op.

[/quote]

You don’t seem to be playing Competitive, where the game is much much more balanced. Fragger/Nader can easily get top combat score because 8v8 is crammed like all hell. Play competitive and get better and you’ll see that the two mercs are actually quite balanced.