Steam Trading Master Thread


(Rain) #61

So I did some number crunching, and taking account the pre-set money costs of bronze load out (3.49) and Elite Case (4.99) these are the average cost of a card. Not taking in the demand for certain weapons and augmentation and skin.

Lead $0.39
Iron $1.16
Bronze $3.49
Silver $4.99
Gold $19.96
Cobalt $119.76

Tell me what you guys think or any questions how how I got certain numbers. Thanks!


(Ardez1) #62

@Rain This thread may interest you. http://forums.dirtybomb.nexon.net/discussion/comment/34098/#Comment_34098

For those less inclined to read it all

[quote=“Ardez;33665”]
Let us pretend that the odds are PERFECT and you open 1,000 cases. This cost you 1,000,000 credits.

There are 6 different levels of rarity. Divide 1,000,000 by 6 to get 166,667 value per tier. Then divide that number by the number of cards received for that rarity to determine how much each card is worth.

You received:
1 Cobalt = 166,667 Credits
4 Gold = 41,667 Credits Each
15 Silver = 11,111 Credits Each
30 Bronze = 5,556 Credits Each
150 Iron = 1,111 Credits Each
800 Lead = 208 Credits Each

Pretending you buy 100 Elite Cases at $500

166.67 value per tier.

5 Cobalt = $33.34
15 Gold = $11.11
80 Silver = $2.08

Based on Nexon’s math 5,000 credits = $1

Cobalt(elite @ $3.50) = $23.33 = 116,650 credits
Cobalt(elite @ $5) = $33.34 = 166,700 credits
Cobalt(Normal Case) = $33.34 = 166,667 credits

Gold(elite @ $3.50) = $7.78 = 38,900 credits
Gold(elite @ $5) = $11.11= 55,550 credits
Gold(Normal Case) = $8.34 = 41,667 credits

Silver(elite @ $3.50) = $1.46 = 7,300 credits
Silver(elite @ $5) = $2.08 = 10,400 credits
Silver(Normal Case) = $2.22 = 11,111

Bronze(Normal Case) = $1.11 = 5,556 credits

Iron(Normal Case) = $0.22 = 1,111 credits

Lead(Normal Case) = $0.04 = 208 credits[/quote]


(Rain) #63

@Ardez Thanks! Your calculations were much more accurate because I didn’t not have enough information to continue my math. But based on what you have shown me, that’s very precise. However if Dirty Bomb were to institute Steam Trading and in game trading similar to TF2 and CS:GO, I feel like DB has a lot of potential. There will be a lot of money coming in and additionally those numbers you have down are the lowest cost per card. Therefore, the price per card will vary based on Augmentation, weapons, skin texture and demand. But I an glad that you were so kind to crunch more. number based on your information.


(Ardez1) #64

I actually think that if the steam market was implemented the value of almost all loadouts would drop quite below my numbers listed above. Purely because most loadouts players receive would be considered ‘materials’ and nothing more. Meanwhile 1 to 2 loadouts would have an exceptionally higher value then what is listed above because they are the ‘desirable’ loadouts.

The problem with the reasoning behind this would increase profit for the game is arguable because it would potentially draw away from individual players buying cases on their own. Then again there is always the temptation of getting that one loadout you want to sell because of value and buying for that reason, but that applies to a very limited segment of the playerbase.


(Rain) #65

Well if you think about it, majority of TF2 items that people use are metals, and they have a certain standard aka keys that determines the price of everything so if Dirty Bomb were to implement something similar, it would work out much more smoothly.

But keep in mind @Ardez, your numbers are for the basic card itself not including augmentation, weapons, skins or merc


(Ardez1) #66

I did keep that in mind. In fact [quote=“Ardez;46149”]I actually think that if the steam market was implemented the value of almost all loadouts would drop quite below my numbers listed above. Purely because most loadouts players receive would be considered ‘materials’ and nothing more. Meanwhile 1 to 2 loadouts would have an exceptionally higher value then what is listed above because they are the ‘desirable’ loadouts.[/quote]

Personally I would prefer a loadouts into credits system instead of steam trading. It gives you a use for the loadouts you don’t want and at the same time it continues to support the business model that Nexon seems to want. It is more of a happy medium.


(Rain) #67

I did keep that in mind. In fact [quote=“Ardez;46149”]I actually think that if the steam market was implemented the value of almost all loadouts would drop quite below my numbers listed above. Purely because most loadouts players receive would be considered ‘materials’ and nothing more. Meanwhile 1 to 2 loadouts would have an exceptionally higher value then what is listed above because they are the ‘desirable’ loadouts.[/quote]

Personally I would prefer a loadouts into credits system instead of steam trading. It gives you a use for the loadouts you don’t want and at the same time it continues to support the business model that Nexon seems to want. It is more of a happy medium.[/quote]

That’s also true. but we will see what the devs do. Pray haha. or the RNG gods will wreck our butts


(Eddie) #68

The idea of trading loadout cards on steam has been suggested so many times. Heck even by me when i first started playing the game. HOWEVER i do believe it is a bad idea.

Why ? : Simply because players would make new accounts level to 4 and get 24k credits and farm Cases.

If that isn’t reason enough. The cobalt/Gold rarity cards and all would be cheap on steam and nobody would even consider buying Elite cases anymore thus splashdamage/nexon making less money theirselves.

I’d love a Steam loadout trading system, However i think it would be bad for SD/Nexon and it wouldn’t feel rewarding getting that perfect loadout card.


(Eddie) #69

[quote=“Eddie;46207”]The idea of trading loadout cards on steam has been suggested so many times. Heck even by me when i first started playing the game. HOWEVER i do believe it is a bad idea.

Why ? : Simply because players would make new accounts level to 4 and get 24k credits and farm Cases.

If that isn’t reason enough. The cobalt/Gold rarity cards and all would be cheap on steam and nobody would even consider buying Elite cases anymore thus splashdamage/nexon making less money theirselves.

I’d love a Steam loadout trading system, However i think it would be bad for SD/Nexon and it wouldn’t feel rewarding getting that perfect loadout card.
[/quote]


(Fap Fap Master) #70

make it that you have to spend atleast 5 dollars to trade and buy, similar to TF2.


(Rain) #71

[quote=“Eddie;46210”][quote=“Eddie;46207”]The idea of trading loadout cards on steam has been suggested so many times. Heck even by me when i first started playing the game. HOWEVER i do believe it is a bad idea.

Why ? : Simply because players would make new accounts level to 4 and get 24k credits and farm Cases.

If that isn’t reason enough. The cobalt/Gold rarity cards and all would be cheap on steam and nobody would even consider buying Elite cases anymore thus splashdamage/nexon making less money theirselves.

I’d love a Steam loadout trading system, However i think it would be bad for SD/Nexon and it wouldn’t feel rewarding getting that perfect loadout card.
[/quote]

[/quote]

that’s understandable but you have to think about all the benefits that it could reap as well.


(Eddie) #72

[quote=“Rain;46229”][quote=“Eddie;46210”][quote=“Eddie;46207”]The idea of trading loadout cards on steam has been suggested so many times. Heck even by me when i first started playing the game. HOWEVER i do believe it is a bad idea.

Why ? : Simply because players would make new accounts level to 4 and get 24k credits and farm Cases.

If that isn’t reason enough. The cobalt/Gold rarity cards and all would be cheap on steam and nobody would even consider buying Elite cases anymore thus splashdamage/nexon making less money theirselves.

I’d love a Steam loadout trading system, However i think it would be bad for SD/Nexon and it wouldn’t feel rewarding getting that perfect loadout card.
[/quote]

[/quote]

that’s understandable but you have to think about all the benefits that it could reap as well. [/quote]

Like? :slight_smile:


(Rain) #73

[quote=“Eddie;46293”][quote=“Rain;46229”][quote=“Eddie;46210”][quote=“Eddie;46207”]The idea of trading loadout cards on steam has been suggested so many times. Heck even by me when i first started playing the game. HOWEVER i do believe it is a bad idea.

Why ? : Simply because players would make new accounts level to 4 and get 24k credits and farm Cases.

If that isn’t reason enough. The cobalt/Gold rarity cards and all would be cheap on steam and nobody would even consider buying Elite cases anymore thus splashdamage/nexon making less money theirselves.

I’d love a Steam loadout trading system, However i think it would be bad for SD/Nexon and it wouldn’t feel rewarding getting that perfect loadout card.
[/quote]

[/quote]

that’s understandable but you have to think about all the benefits that it could reap as well. [/quote]

Like? :)[/quote]

More popularity, growing economy and community, the opportunity to get specific loadout cards. I’m pretty sure there’s more but i can’t think of them now. haha


(B_Montiel) #74

No, no, no.
I’ve already posted it a couple of times, but two things are totally against this idea right now :

  • The player base is not significant enough.
  • The drop rate of considered valuable items is way too high to create a proper demand
    Link this two things together, you end up with an offer/demand ratio continually increasing (which is bad), thus making cobalt cards worth a paper toilet roll.

Volvo has the opportunity to have an ENORMOUS playerbase and they also maintained drop rates of very good items at 0.00x%. And with that, they still fail to maintain this over long period of times. TF2’s economy is totally dreadful now. It horribly deflated since people started to leave massively almost a year ago.

Player to player card for card trades are an illusion. People will always find workarounds.


(Backuplight) #75

This has been suggested many, many times before. No announcement on whether it’s coming yet, as far as I know.


(singular) #76

It’s not as easy as that. Free trade would have many affects on profit.


(Harlot) #77

Oh look, it’s this suggestion again.


(Israeli22) #78

Didn’t know where to post it, so I posted it here.

How about adding Dirty Bomb Cards to Steam Inventory? That means people could trade cards between players, sell/buy them on marketplace, etc.

What do you guys think?