Steam Trading Master Thread


(classyUrchin) #1

afaik There are no plans to introduce steam trading ~ Ardez

I have 5 hours gametime on Dirty bomb and I am learning the ropes and getting used to it, I had my first Unstoppable today. Completely unrelated but I think would be a good feature (as a steam game) there should be trading/selling of items in-game and on the market place, this would open up to the market so people could make money from the game they enjoy playing. Also you could trade loadouts to different players if you don’t need them or want a new one. I think this would be a good addition to the game :smiley: what do you guys think???


(Runeforce) #2

This sounds like a terrible idea. No thanks.


(Mr-Penguin) #3

How so? It would allow players to get rid of cards that they don’t want or already have and get cards they actually do want. If your issue is that you can be scammed out of a cobalt card for a few leads, then Splash Damage can make it so that only cards of the same rarity can be traded, as well as impose a fine of 2000 credits or so per trade, and the proce would increase with rarity. And those obsidian cards would probably be untradable. I really don’t see that many problems with Steam trading, as long as the proper precautions were made.


(mrlong2) #4

They could make some bling from the community market too, I think devs get a 10% cut of everything sold there.


(Runeforce) #5

I agree on the part of being able to get rid if waste cards in a meaningful way. Problem is with trading, you open up another entirely different metagame, that lessens the core gameplay experience. Besides, it ruins their monetization model.


(mrlong2) #6

How does it ruin the monetization model?


(watsyurdeal) #7

People will likely buy direct cards with cash instead of gambling on cases or buying bronze cards from the store. I think the issue is that people can set their own prices. So I could sell a bronze for 1/3 of the cost in the store.


(Zenity) #8

We’ve discussed this many times, it’s much more complicated than you might think. It can easily be abused by creating multiple accounts to collect the starter bonuses. A lot of things change when you allow player trading, so it has to be thought through extremely carefully and most likely will require some extensive modifications of the existing systems.

If it comes, I would not expect it any time soon. And frankly, the current model is really really good already, so this is not vital at all. A lot of games do very well without player trading, like Hearthstone for example.


(mrlong2) #9

[quote=“Zenity;22104”]We’ve discussed this many times, it’s much more complicated than you might think. It can easily be abused by creating multiple accounts to collect the starter bonuses. A lot of things change when you allow player trading, so it has to be thought through extremely carefully and most likely will require some extensive modifications of the existing systems.

If it comes, I would not expect it any time soon. And frankly, the current model is really really good already, so this is not vital at all. A lot of games do very well without player trading, like Hearthstone for example.[/quote]

Yeah, that’s why you have to spend money in games like tf2 to be able to trade.


(Zenity) #10

[quote=“Mrlong2;22108”][quote=“Zenity;22104”]We’ve discussed this many times, it’s much more complicated than you might think. It can easily be abused by creating multiple accounts to collect the starter bonuses. A lot of things change when you allow player trading, so it has to be thought through extremely carefully and most likely will require some extensive modifications of the existing systems.

If it comes, I would not expect it any time soon. And frankly, the current model is really really good already, so this is not vital at all. A lot of games do very well without player trading, like Hearthstone for example.[/quote]

Yeah, that’s why you have to spend money in games like tf2 to be able to trade.

[/quote]

That could still be abused. I don’t know how it is in TF2 exactly, but Valve is very careful about not giving you any special starter bonuses in their other games. And you gain very little of value from just playing (mostly four cent rubbish, limited to a handful of drops each week), so you basically have to either buy keys or buy things on the market to get anything nice really.


(Impeccable Lemon) #11

What? No. You don’t lock a feature behind a paywall in a free to play game. Especially something like trading.

It would be ridiculous to implement something that makes you pay for a card you traded for. And there’s no real reason to lock it behind a level gate, either. The most you can get with a new account’s starting credits is a bronze loadout. Or, if you want to gamble, a bunch of cases. Nothing that would be game breaking for new accounts to trade with.


(Ardez1) #12

Going to go ahead and disagree with OP. imho this would convert many people who are trying to defend the game into calling it a cash grab. Blatant money requirements to take advantage of a feature is exactly what I would like to see DB avoid.

This is just my opinion though.


(ResidentDoom) #13

Yea you guys are probably right.But it seems SD dosent want to make trading an option so i just came up with an idea :slight_smile:


(eruditeDiamond) #14

As much as I want a cobolt proxy I kinda like that gold and cobolt as super rare. Trading will of course increase the number of people playing cobolts for exactly your reason.


(Mr-Penguin) #15

Yet another trading thread…
If there ever is trading, it probably won’t be added for a long time.


(nyanraptor) #16

I don’t know about a trading system, but there definitely should be a way to “break down cards” or something of the sort. By “breaking down cards” I mean, there could be a way to break down gold loadout cards I do not need for 3 random silver cards instead of 4 required to make a gold card. In my case, I have 2 gold cards for each Nader and Sawbonez that I will never use. It would be nice if I had some sort of way to get rid of these cards now wouldn’t there, rather than keeping them in the barracks forever?

Edit: Woops my bad, I just noticed there was a thread on this already and it is being looked into


(nyanraptor) #17

Like I posted in the other trading thread, I think there should be a “Break Down” system instead of trading in which you break down higher tier cards for 1 less of the required lower tier cards to achieve that tier. For example, for Gold, you would get back 3 random Silver cards instead of the 4 silver required to make Gold while also paying a small credit fee in the process.

Edit: Woops my bad, I just noticed there was a thread on this already and it is being looked into :smiley:


(Ardez1) #18

This has been requested many times by a lot of people. Please try and use the search function in the future to prevent duplicate posts. It is at the top right of the page.

Thanks! :slight_smile:


(zvercheto222) #19

If that happens everyone will be creating new accounts farming for gold/colbat loadout cards and trading them to their own accounts.


(ironicPlot) #20

csgo has the exact same system and it seems to work fine. I think it could work here provided that there is some way of slowing down or preventing people from farming. I dont think it would be a problem as is, considering how long it takes to trade up to decent rarity though.