from http://www.planetquakewars.net/content.php?content.44
There is both the campaign system like we had in Wolf: ET (3 maps combined to create a campaign where skill progression and rank are persistent from one map to the next) and a persistent stats/achievement system. We do however want to avoid encouraging people to treat stats rewards as a personal mini-mission because often that goal is unrelated to winning the game. We are still working out the leader board decisions. Personally I don’t like them, but I know people who love them.
can’t say i’m a fan of implementing a ranking system either. while i read in the cgonline interview that their ranks would be a better indication of teamwork than other incarnations i can’t help but worry that people will still find a way to exploit the system to raise their rank instead of helping their team. to hell with the people that live for stats.
on a side note i’d also rather just do away with unlockable items altogether and just have all equipment available from the get-go for a level playing field throughout the campaigns, but i know this has been a part of ET before QW so i doubt that’ll be revamped any time soon. =P[/quote]