[QUOTE=Anti;496847]Of all the tests we’ve done in alpha/closed beta, and there are a few…
…the biggest increase we’ve ever seen in player accuracy, from a single tweak, was when we reduced strafe speed. It’s had the most impact of anything we’ve done. We even tried smaller spread at one point and yet accuracy didn’t increase with that change for the majority of players.
I think we’d still like to try reducing strafe speed slightly but in this case we’ve listened to you folk, who say it’s something you really want.[/QUOTE]
I don’t see what the problem here is? That is supposed to be that way. Counter-claim:
Anti in 2017, writing memoirs:
“…The biggest change in accuracy we have seen in our previous game Xt was … when people new to the game mastered this game’s movement and tracking after some time (half a year after release or so) without us changing anything”.
Give it some time. Remember the learning curve and not too lo skill ceiling. 
I have to say I find it a little odd that spamming left and right keys to ‘dodge’ is considered a skill, as I’ve never seen it executed in a way that I could call more skillful than how the average button masher would use it, it’s simply about being as erratic as possible.
I have played Quake-based games most of my gaming way and I have to say that moving and dodging is a large chunk of the skill in such games, perhaps on par with aim/track skill. Perhaps you have tried too many CoD/BF-like games which promote shooting while standing because of the insanely ridiculous weapon damage and cellar-low TTK. I have to totally disagree with the above statement, I actually find it a bit offending too. And as kroko said, adad isn’t the only way it goes, there’s always abacab 
On another note, the day when the strafe speed is nerfed again will be one of the most sad days in the so far short story of this game. I’d hate it tbh, even more so due to the amount of moaning, convincing, argumenting and persuading that has been practiced by most people here in favor of freeing the movement and improving dodgeability by increasing strafe speed and buffing strafe accelleration speed (which never happened afaik).