[QUOTE=Tast1c;496786]Ok yes BF3’s spread and gunplay was and is still great (imo better than in bf4). You always knew when to pull your mouse to left, or to right (AEK).
But most ppl tend to play M16 or AEK since they are the best allrounder, fairly simple to control, and felt the best. KH2002 was good burst weapon (you could fire it almost like auto weapon, dont know whether it was intended) Other weapons where only usable in close quarter (famas, f2000) or were just not as good as an m16 on mid or long range.
No matter how great BF3 system was it lacked balance Assault weapons are the reference, where engineers m4 and a 91, are a lil bit less on par with an m16. The rest was just not as good. Other classes were not that efficient weapon wise.
But all mentioned weapons are most enjoyable! In BF3 you couldnt move and aim, you had to stand still to land accurate shots, in xT you are very mobile and can even bunny jump around and hit ppl.
Played yesterday with a friend (f4ilx), and he thought that jumping + (accurate) shooting is too much. (wink to jump sniper :S)
Movement in this games BF3 and BO2 are terrible. It feels either like weighing 150 kg or being chainsmoker.
In XT the strafe speed is so high, sometimes its so fast that you are aiming behind or the spread of bullets wont hit the enemy, but spread is already really little. In BF3 spread was a lot higher from hipfire, in xT hipfire and ADS is basically the same. Ppl in BF3 just didnt strafe so fast, so you could land lot easier your shots, even with more recoil and spread.
So how I see the dilemma: current accuracy of weapons (spread) cant make up for the speed you and your targets are moving. When ppl move straight towards you, every bullet lands -> TTK is rly short, as soon as ppl start to dance your shots go everywhere, even if you are on enemy -> ttk is doubled or even more. This inconsistency makes every weapon feel weak in situation 2.
Sidenote: Why on earth is the recoil of sidearms three or four times higher compared to carabines, assault rifles, smgs??? Its fine on a revolver or sth alike but not on modern pistols. One shot of a pistol should have the same impact as an assault rifle. Higher recoil for primary weapons, and less for sidearms, not the other way around.[/QUOTE]
Good Post its going to be a hard balance for SD to come up with… Which ever direction or combination of direction they do xT will be a unique game.
My Side Note is that I agree with you Strafe aka Sprint Speed… People are flashes of light and quantum partials zipping all over the place right now and then you add a wall jump that can teleport someone acrossed your screen its not a super friendly tracking game right now. But again on a Euro server with 120 ping its 30x worse (the Effect) then with a 20 ping…