Stat Tracking


(Herandar) #1

This is not about Kill/Death Ratios. :slight_smile:

I know that SD don’t want to track any stats that would have an effect on gameplay, but is there going to be any sort of stat tracking? Miles run, bullets fired, accuracy, etc. If so, how will stats be tracked?

My game will keep track of Experience and points I would assume, and I assume that there will be server-side tracking to compare and keep that honest. Will this information be visible in our menus or in game? Will this information or global stats be kept by Splash Damage and/or Bethesda?

Assuming that data is tracked by Splash Damage and/or Bethesda, will this data be available to third party websites? Any info is appreciated.


(Tear 08) #2

Well, I don’t have a clue what they are tracking, but I’d sure as hell appreciate all the Class Specific stuff being noted, you know, like how many time you’ve successfully revived your Team-Mates as a Medic, how many times you’ve resupplied your Team-Mates as a Solider, and how many Enemies you’ve Interrogated as an Operative…

Stuff like that, I would just love, it’s something that you’d be aiming to beat your friends at, while helping them…it’s a win-win situation…but other than that, maybe all the Kills you’ve gained with each Weapon…something like that would be good to see which weapon you’ve done the best with…


(Cankor) #3

I’d be really surprised if there are not a whole bunch of stats tracked, whether or not theya re meaningful is another story. Plain old totals don’t tell you anything without some context. For instance, I have 20,000 revives, that doesn’t tell me anything. If I am just trying to beat my friend, then it’s more just about hours put in than actual skill. But on the other hand, if I know I have 7 revives/minute while playing as a medic, that tells me something, and if I play 4 hours/week and my friend plays 8, I could still have a chance of “beating” him at that stat.

There’s a bunch of old threads here about stats, and debating if they should be public or private. I’d be happy if they were private if they have them (which like I said above I’m guessing they will). At best they can be a distraction (think about the scenario above where you are trying to beat your friend in a pure numbers race, you may be fixated on playing one class vs playing the class the map and team needs instead).

Even if they are private you could still share them with your friends if you want, but hopefully no leader boards outside the challenges. Hopefully the challenges are where SD is sending guys who want to be on a leader board, so they aren’t adversely impacting guys who are looking for the best team play experience they can get.

I have a real good feeling that SD has thought long and hard about this and has come up with answers that both cater to the need for many people to enjoy their stats yet keep the adverse impact to team play to a negligible level.


(SockDog) #4

I’m really hoping those challenges develop into mini modes outside the core game and do let people vent off the non-teamplayer aspects of competitive gaming.

Seems they could be easily expanded via patch/dlc. With new difficulties, challenges and maps. Hey and if Valve can tweak L4D2 every week (or two) then why couldn’t we see new challenges once a month?

There is only one way for us to learn the truth!


(Seyu) #5

[QUOTE=Cankor;261058]…There’s a bunch of old threads here about stats, and debating if they should be public or private. I’d be happy if they were private if they have them (which like I said above I’m guessing they will). At best they can be a distraction (think about the scenario above where you are trying to beat your friend in a pure numbers race, you may be fixated on playing one class vs playing the class the map and team needs instead).

Even if they are private you could still share them with your friends if you want, but hopefully no leader boards outside the challenges. Hopefully the challenges are where SD is sending guys who want to be on a leader board, so they aren’t adversely impacting guys who are looking for the best team play experience they can get…[/QUOTE]

I think there’s no harm in making the stats for experience earned, class specifics activities performed (revives, buffs, etc) public, would be essential for clan recruitment. The ones that were going to be problematic (K/D and all) have already been cut out.


(SockDog) #6

Almost any personal stat made public is going to be an issue. You barely finished your sentance before you gave a good reason for someone to pad or focus on a single aspect of their public stats. Stats in themselves are not bad but the behavior they encourage is what damages the game.

Again the challenges also sound perfect for stuff like clan recruitment. Much better that someone can show they get through severel challenges to a high level than prove they’ve padded some stat here and there to make the numbers look good.


(Herandar) #7

Not certain who this is in response to?


(Seyu) #8

I don’t see people going crazy over stats like revives done, turrets planted.

You made a good point there.


(Herandar) #9

Will there be any visible personal stat tracking at all then? I guess I’m really asking for developer confirmation, though I should know better by now.


(DarkangelUK) #10

My friend at work is a CoD player, and I’ve done my best to convince him to buy Brink on release day (which seems to be working with the PC price tag alone), though he did mention that the lack of K/D is putting him off. “How will I know how I’m doing if i can’t see how I’m doing?” was his question. Of course I tried to explain that killing isn’t everything in a game like this… but the fact he was put off in the 1st place shows that simply not being able to see your own stats privately is enough to sway a purchase or 3… and he’s not even a hardcore CoD player.

Personally I’d like to be able to see myself how I’m doing, but agree it shouldn’t be global stats and a big ego flaunt.


(Kryptyk Samurai) #11

[QUOTE=DarkangelUK;261174]My friend at work is a CoD player, and I’ve done my best to convince him to buy Brink on release day (which seems to be working with the PC price tag alone), though he did mention that the lack of K/D is putting him off. “How will I know how I’m doing if i can’t see how I’m doing?” was his question. Of course I tried to explain that killing isn’t everything in a game like this… but the fact he was put off in the 1st place shows that simply not being able to see your own stats privately is enough to sway a purchase or 3… and he’s not even a hardcore CoD player.

Personally I’d like to be able to see myself how I’m doing, but agree it shouldn’t be global stats and a big ego flaunt.[/QUOTE]

I’m in the same boat with a couple of my friends. One is choosing to not get Brink solely because of the lack to DM/TDM. That’s all he plays on CoD Blops. Also, I was playing Blops a couple days ago with another friend and he refused to play the game with certain weapons because his “accuracy” would drop. That’s just beyond obsessive in my opinion. That-being-said, I think he will get Brink just because of the “cinematic trailer” I sent to him via a link. I like reviewing stats after a match, but at the end, if my team wins and I contributed to that win, I’m happy.


(H0RSE) #12

I don’t think Brink needs to cater to every single consumer possible. Brink is offering a plethora of features, and those who get Brink, will see all it has to offer. Players who enjoy class based objective and/or SD-style games, will enjoy Brink and those that don’t - perhaps they won’t. No one is making them buy it. Brink is its own game and I don’t feel it needs to sacrifice that for the sake of others.

When people go out to buy a chess set, they don’t bitch and complain because it doesn’t include chutes and ladders.


(Auzner) #13

But in the case of Brink they complain that it’s more complicated and not the same as Call of Checkers. Just play the covert and wait for double jumps.


(SockDog) #14

Anecdotal but I’ve seen people do crazy stuff to top the most pointless of tables. People will find value in even the most worthless of stats.

You made a good point there.

I hope it isn’t a missed opportunity by SD. Would be nice if we got a definitive answer on how the stats (if any will work) and how deep the challenges go.

[quote=H0RSE;261206]I don’t think Brink needs to cater to every single consumer possible.
…
When people go out to buy a chess set, they don’t bitch and complain because it doesn’t include chutes and ladders.[/quote]

Brink needs to appeal to as wide an audience as possible without sacrificing it’s core goals. That’s what SD gets paid to do, balance the wants and needs of the publisher/market with an enjoyable game in a given time frame.

As to your analogy. No, those people buy a 10-in-1 game set with Chess and Snakes & Ladders etc. And the company that took the time to print a S&L board on the back of the Chess board wins.

It’s easy for you to say, screw those guys, but the bottom line is if appealing to Gamer X gives a positive ROI without affecting the game then why not appeal to them? Somehow I don’t think SD of Bethesda are aiming for Brink to be a niche hit despite how that seems to appeal to many people around here.


(H0RSE) #15

As to your analogy. No, those people buy a 10-in-1 game set with Chess and Snakes & Ladders etc. And the company that took the time to print a S&L board on the back of the Chess board wins.

Doesn’t really work in this case, since that 10-in-1 has a hefty pricetag compared to just the chess set.

Somehow I don’t think SD of Bethesda are aiming for Brink to be a niche hit despite how that seems to appeal to many people around here.

You’re right - that’s where the unlockables, abilities, customization, SMART, etc. come in - it’s called “marketing.”
Brink already offers so much, that people should try it before marching to town hall with pitchforks and torches, demanding more.


(SockDog) #16

[quote=H0RSE;261218]Doesn’t really work in this case, since that 10-in-1 has a hefty pricetag compared to just the chess set.

You’re right - that’s where the unlockables, abilities, customization, SMART, etc. come in - it’s called “marketing.”
Brink already offers so much, that people should try it before marching to town hall with pitchforks and torches, demanding more.[/quote]

Your self admitted obstinacy makes it worthless to continue any discussion. You’re incapable of stepping outside your realm of facts to visualise any alternative than the reality they spell out for you.


(trigg3r) #17

i’ve seen what public stats have made to a game like UT3, so im fine with SD’s decision

i wouldnt mind being able to check my stats privately though


(SockDog) #18

Yeah sorry, for the thread skimmers let me be clear I’m

Super against public player stats for team match events
Super for public player stats for in game challenge maps
Mildly for global/regional stat averages
and
Mildly for private player stats (although there is some concern these will still lead to stupid behaviours)

I’m eager to see what, if anything, SD is doing with them.


(Herandar) #19

So what is the harm in just tracking kills, and not deaths? Without the all-important epeen-displaying ratio, does it really matter? Yes, some people are going to be all gung-ho for beimg the most lethal killer in the game. They will still be that way, even if it isn’t displayed.

Some idiotic behavior will remain, despite SD’s best efforts. Given the fact that this will be played by the masses, a certain level of idiocy is bound to happen. Sadly, teabagging and revenge kills are a part of human nature.

Having some degree of statistics available will be an incentive for some people to keep playing, much like acheivements trier some people to play a game when they would otherwise quit. My personal example is the fact that I gold starred all of the weapons and gadgets in BFBC2. I did not get an acheivement for this (well, I will be getting it for Vietnam when I gold star the last three weapons.) but it was a personal goal for myself, Sure I hated some times feeling totally ineffective with the F2000 assault rifle and the T88 sniper rifle. But it wasn’t like I was changing my playstyle to acheive this personal extraneous goal.

The important point, to me at least, is that anything that will maintain player interest in this game without corrupting the ultimate goal of winnning the objective as a team should be allowed and encouraged.


(Seyu) #20

I disagree, kills with or without deaths would give players an excuse for playing the game like TDM. I think those stats should be listed that are encourage players to play Brink the right way.