I’d be really surprised if there are not a whole bunch of stats tracked, whether or not theya re meaningful is another story. Plain old totals don’t tell you anything without some context. For instance, I have 20,000 revives, that doesn’t tell me anything. If I am just trying to beat my friend, then it’s more just about hours put in than actual skill. But on the other hand, if I know I have 7 revives/minute while playing as a medic, that tells me something, and if I play 4 hours/week and my friend plays 8, I could still have a chance of “beating” him at that stat.
There’s a bunch of old threads here about stats, and debating if they should be public or private. I’d be happy if they were private if they have them (which like I said above I’m guessing they will). At best they can be a distraction (think about the scenario above where you are trying to beat your friend in a pure numbers race, you may be fixated on playing one class vs playing the class the map and team needs instead).
Even if they are private you could still share them with your friends if you want, but hopefully no leader boards outside the challenges. Hopefully the challenges are where SD is sending guys who want to be on a leader board, so they aren’t adversely impacting guys who are looking for the best team play experience they can get.
I have a real good feeling that SD has thought long and hard about this and has come up with answers that both cater to the need for many people to enjoy their stats yet keep the adverse impact to team play to a negligible level.