Standard forums post, ranting about ranked


(cedie1994) #1

In order to get these new sexy skins, aswell as saving up for the upcoming battlehardened trinket i’ve been grinding a rediculous ammount of ranked matches.

This however has been one of the worst experiences in any game i’ve ever had, i’ve played 54 matches so far and about 20-25 we’re within a matter of minutes 4v5s resulting me in deranking all the way to bronze officer from silver agent. last season i ended up with silver specialist, (ik nothing special but atleast i had consistent matches in silver)
Now once i had bronze, the real hell started, leaver after leaver, vasili after vasili, teamkiller after teamkiller even now resulting in a 9 game losstreak.

The only way i see this being fixed is by putting a higher level requirement on ranked and even higher punishments for leaving.
I love this game but currently i’m beyond frustrated, carrying matches but still losing in the end because those two bottomplayers trying to quickscope with pdp, or running into a mine near plantsite over and over again.

I’m sure ppl would probs say that i need to “git gud”, but i’m consistently topscoing, making callouts ingame to get these ppl to atleast play the obj, but so far everything seems in vain.


(XavienX) #2

You’re literally in the exact same spot as me. Top fragging, noobs, leavers, etc. I’m as frustrated as you are and I even ended up with the same rank as you last season aha. And I agree with your choices.

I honestly think that players should have at least 150 hours of experience or are at least level 25 or something around there. Hell, even player I’ve seen with 300-400 hours still seem like noobs to me with their decision making.


(bgyoshi) #3

Something something something but why would you ever make ranked based on personal skill something something team game something something something something more complaints about wins and losses in ranked something why would anyone play ranked etc etc etc etc


(ImSploosh) #4

I’m playing ranked just for the skins and it’s taking forever. 23 games so far, 13 wins, 10 losses. Every loss was due to a shit team. It didn’t have anything to do with a fair fight. Every game there’s at least one player who completely handicaps the team I’m on, win or lose. It sucks to be honest.

There’s not a whole lot that can be done about it though. I just wish we got some more ranked points for losing or maybe bonus ranked points for personal performance. Wouldn’t mind getting ranked points in a similar way to how we get credits. Getting 10 ranked points after spending 20-30 minutes playing is awful.


(neverplayseriou) #5

stop doing solo’s


(Press E) #6

@neverplayseriou said:
stop doing solo’s

Duos are just as horrid. Realistically you’d need a trio of very good players to start consistently doing well. I regularly queue up with my friend who’s amazing at the game, but we’re constantly being dragged down by shit teams.
Ranked is broken, there’s no excuse for it.


(GatoCommodore) #7

gotta raise that ranked barrier so level 7 cant join


(Cletus_VanDamme) #8

Ranked is a lottery, you’re not going to get people of the exact same level as you in any game, especially so early in the season when every dude is unranked.

Yeah it’s frustrating, but you just gotta live with it.

I get some potato vassili guys with fuck all hours in the game that are hopeless, yet I’m sure some people with better coordination look at me trying to aim and have a fit as well.

You win some, you lose some.


(n-x) #9

@STARRYSOCK said:

@neverplayseriou said:
stop doing solo’s

Duos are just as horrid. Realistically you’d need a trio of very good players to start consistently doing well. I regularly queue up with my friend who’s amazing at the game, but we’re constantly being dragged down by @$!# teams.
Ranked is broken, there’s no excuse for it.

Then find a second or a third and fourth friend. Just play with people you know and who are on your level. This would take care of so many problems in ranked.


(Cgz27) #10

@Cletus_VanDamme said:

You win some, you lose some.

Basically this.

Also you guys might be expecting a little too much from ranked in the current state of the game population wise and its still early in the season so people are still getting to their “true ranks” (for example, matched vs silver players who play like gods, or golds who play like silvers, or even just “unranked” players who might be level 7/played last season).


(Chris Mullins) #11

@ImSploosh said:
I’m playing ranked just for the skins and it’s taking forever. 23 games so far, 13 wins, 10 losses. Every loss was due to a @$!# team.

This is actually a good example showing a balanced system. If everyone ended up with a 50/50 win/loss ratio then everyone would be placed perfectly. The fact that you’ve won a few matches more means you should be placed against harder enemies, although this would depend on match performance history. Either way, this sample is too small to draw solid conclusions, but on the whole it looks like matches pretty balanced.

I’m gonna see if we can pull some numbers together to help explain the matchmaking system more. I fear that there’s a stigma surrounding it and potentially biased opinion could be having a negative impact on the overall Ranked sentiment, which would spread to more players and could end up in less people playing it due to unfounded fear.

As for OP, we’re fixing a bug in an update later this week which should resolve/reduce the amount of 4v5s happening. If not, we’ll review and see what else we can do. Upping the min level required to play Ranked will not happen. And if you do find yourself in a 4v5, do your best to stay positive and play through. This happened to me in S2 and I managed to win a few of them.


(bgyoshi) #12

@stayfreshshoe said:
And if you do find yourself in a 4v5, do your best to stay positive and play through. This happened to me in S2 and I managed to win a few of them.

It’s hard to grind through 30 minutes of 4v5, just to be matched into 30 more minutes of 4v5. Stopwatch is too long of a mode, the timers should be changed around. I posted about it here http://forums.dirtybomb.com/discussion/36739/why-isnt-stopwatch-just-objective-mode-twice


(ImSploosh) #13

@stayfreshshoe said:

@ImSploosh said:
I’m playing ranked just for the skins and it’s taking forever. 23 games so far, 13 wins, 10 losses. Every loss was due to a @$!# team.

This is actually a good example showing a balanced system. If everyone ended up with a 50/50 win/loss ratio then everyone would be placed perfectly. The fact that you’ve won a few matches more means you should be placed against harder enemies, although this would depend on match performance history. Either way, this sample is too small to draw solid conclusions, but on the whole it looks like matches pretty balanced.

I’m gonna see if we can pull some numbers together to help explain the matchmaking system more. I fear that there’s a stigma surrounding it and potentially biased opinion could be having a negative impact on the overall Ranked sentiment, which would spread to more players and could end up in less people playing it due to unfounded fear.

Don’t get me wrong, the matches are balanced in a sense. However, they’re only balanced to the extent that I make them balance. I’m the deciding factor in most games. I haven’t been able to play medic or even engineer most of the time because I’m forced to do the majority of the killing for my team (while struggling to plant the bomb because our engineers think suicide proxy is the way to win).

Most of the matches were pretty balanced though because I evened out the teams (and I’m not even very good, but the players I keep getting are worse than pubs). I suppose as more people receive ranks and move up to their rightful rank, then the matches will balance out a bit more. Maybe then I’ll be playing with decent players on my team!

To be honest though, I’m just glad that this season appears to be more populated so far which means I’ll actually get the opportunity for more points.


(JonBongNoJovi) #14

We only rant because we feel so passionate about the game and want it to succeed , there is no other game on the market that can give you the same experience . If we didn’t care we would keep quiet , it’s not a case hating for hates sake.


(Cgz27) #15

@ImSploosh said:

To be honest though, I’m just glad that this season appears to be more populated so far which means I’ll actually get the opportunity for more points.

I feel the same way.

Fresh blood ~~~ :^)

I think some people just don’t wanna accept the idea of 50/50 win/loss.

Even if you lose from afks etc. you can’t be sure that you still wouldn’t win/lose the same amount in fair games either. Sure it feels bad (which is why we are here ranting hehe), but its a thought to keep in mind.


(pumpkinmeerkat) #16

@stayfreshshoe said:
I’m gonna see if we can pull some numbers together to help explain the matchmaking system more.

Please do!


(Press E) #17

@Cgz27 said:

@ImSploosh said:

To be honest though, I’m just glad that this season appears to be more populated so far which means I’ll actually get the opportunity for more points.

I feel the same way.

Fresh blood ~~~ :^)

I think some people just don’t wanna accept the idea of 50/50 win/loss.

Even if you lose from afks etc. you can’t be sure that you still wouldn’t win/lose the same amount in fair games either. Sure it feels bad (which is why we are here ranting hehe), but its a thought to keep in mind.

It’s not about that, it’s the fact that teams aren’t fixed in DB. Most losses don’t happen because of a balanced match, they happen because a team was stacked or someone left. When you have teams that are mostly random, basing YOUR personal rank on only wins and losses makes no sense. I’ve explained it quite a few times, winning or losing simply due to luck is not fun.
It’s great if you’re some level 7 who just started the game, but when you’re someone who’s constantly forced to carry your clueless team, only to lose because of that team after trying so hard to win, it’s just not enjoyable at all. And beyond that, it doesn’t realistically make sense either. If a good player can lose because of a bad team, than what meaning do ranks even really have? They just represent the matchmaking luck you’ve had for the most part. And everyone theoretically having the same luck doesn’t make a game balanced.

I’ve explained my feelings on ranked plenty of times. I’ve been playing this game for ages, I’ve bought elite cases to support the devs even when I don’t have much to spare. I want this game to succeed, which is why I’m here. But it disappoints me when the devs try to write off people’s issues with ranked as just “stigma”.
The community is not clueless, we do know how to play the game. If most of the community hates ranked and would rather play public matches than “the game mode dirty bomb was built for”, then you have a major issue, and it’s not just a biased opinion. We love this game, we wouldn’t be voicing our opinions otherwise.


(Jan S.) #18

@stayfreshshoe said:

@ImSploosh said:
I’m playing ranked just for the skins and it’s taking forever. 23 games so far, 13 wins, 10 losses. Every loss was due to a @$!# team.

This is actually a good example showing a balanced system. If everyone ended up with a 50/50 win/loss ratio then everyone would be placed perfectly. The fact that you’ve won a few matches more means you should be placed against harder enemies, although this would depend on match performance history. Either way, this sample is too small to draw solid conclusions, but on the whole it looks like matches pretty balanced.

And this is where I completely stopped understanding how ranked works.
Winning or losing determines if rank moves up or down. Actual player skill is only a small percentage of it If I remember correctly. So, if everyone got 50/50, only thing that would determine final rank score would be personal score and other team’s strength, which would be fine but If I remember, these are not even 25% of ranked score.
How would one end up in bronze and other in cobalt with 50/50?

Any explanations or corrections of my assumptions would be appreciated :slight_smile:


(Cgz27) #19

Yea of course, I was only giving something to keep in mind. Just saying some people think they deserve a high positive Win/Loss which means they moving up which means they face higher players regardless not people of similar skill.

But yea Cobalts will usually start off with like a 60-40+ W/L which means others will have to suffer, and often the same people will have to suffer losses for the Cobalts to rank up due to the player base. Losing players get demotivated, player base decreases and the cycle continues.


(FalC_16) #20

@Cgz27 said:
Yea of course, I was only giving something to keep in mind. Just saying some people think they deserve a high positive Win/Loss which means they moving up which means they face higher players regardless not people of similar skill.

But yea Cobalts will usually start off with like a 60-40+ W/L which means others will have to suffer, and often the same people will have to suffer losses for the Cobalts to rank up due to the player base. Losing players get demotivated, player base decreases and the cycle continues.

actually becoming a cobalt is not a good idea…I’ve seen a guy queuing for like 30 minutes and nothing. I can imagine there is not many of them out there, so it’s better to stay in Silver rank to be actually able to play some matches.