Standard forums post, ranting about ranked


(RectalTerror) #21

Of course nothing new, ranked sucks as usual. But it made things even worse promizing more credits for losers.

Here’s something VERY SIMPLE that would make rank suck less. Not great, but suck less.
ZERO RANKED CREDITS FOR LOSERS. Just that, zero (or even negative) credits for losers!

Some are only there for the cards and they aren’t motivated, for them it’s just grinding, whether they win or lose, it’s only more time. And if their surrender votes pass, it’s not even time wasted for them.

It’s not gonna make ranked great, shit balance will always be shit, but how motivated can you be when your teammates start a surrender vote because “they’re only there for shiny cards”?


(RectalTerror) #22

@ImSploosh said:
I haven’t been able to play medic or even engineer most of the time because I’m forced to >do the majority of the killing for my team (while struggling to plant the bomb because our >engineers think suicide proxy is the way to win).

OT, but I hate playing with people like you.
I don’t kill and I do suicide/kamikaze all the time, and yet I’m generally at the top.
It’s generally noobs who don’t kamikaze, they stay in the back while on attack side, the game doesn’t move, and soon it’s already over. That’s the #1 problem with noobs, they think it’s all about K/D, and thus their #1 priority is not to die.
In fact, I wish the game was displaying this in big & bold for noobs, “you get points by dying”.

OT2, I still really don’t understand all the waiting involved in ranked. Just why can’t the game start immediately?
When we search for a ranked match, we usually do something else on the internet, because it takes ages. When I finally join a match, knowing that it’s gonna take ages again before the actual game starts, I go back to the internet. And it has happened that I completely forgot I had accepted a game and it had started without me. Which sucks for the whole team, but life is fuckin too short to stare at a timer for 3 fuckin min. And I mean, timerS, because as soon as one is over (or worse, goes negative - great programming here), another one starts. “30 sec of warming before 60sec match countdown, are you ready?” - W T F?


(ImSploosh) #23

@376E1AE459B1 said:

OT, but I hate playing with people like you.
I don’t kill and I do suicide/kamikaze all the time, and yet I’m generally at the top.
It’s generally noobs who don’t kamikaze, they stay in the back while on attack side, the game doesn’t move, and soon it’s already over. That’s the #1 problem with noobs, they think it’s all about K/D, and thus their #1 priority is not to die.
In fact, I wish the game was displaying this in big & bold for noobs, “you get points by dying”.

Why do you hate playing with people like me? Suicide Proxy is okay in some situations, but when you’re the only engineer, you should be focusing on the objective (unless your team is useless and not doing any killing). My point wast that people die over and over with their engineers while the objective is just sitting there, waiting to be completed. This is mainly for EV repairs, but it still applies to all objectives.

I agree that the game isn’t all about K/D, but deaths matter, A LOT. Sure, you can have a terrible K/D and top score, but that isn’t often unless you’re playing medic or completing every objective. In those cases, your teammates need to be doing the killing. Great K/Ds generally mean a high score. You can’t do shit if you’re dead. I can’t tell you how many games I’ve been in, especially in ranked, where people just die over and over, leaving me the last one alive and I’m forced to suicide or wait for them to respawn to push again.

Suicide Proxy makes sense if you have multiple engineers, a good team, or in desperate situations. However, it shouldn’t be a primary tactic, only used as a last resort.


(RectalTerror) #24

I don’t know, take Bridge. You can either play with your team, they take over the spot around the EV and you’re free to repair.
…but let’s face it, it rarely works like this. Ninja-repairing while your teammates act as baits far from the EV, -or- kamikaze-repairing, little bit by little bit, knowing that you’ll die one second after repairing, those things work, and it’s generally how to do it.

Many parts of the game work by progressing little by little, suiciding just for that. Trying to own the place is really risky, and only required in some places. Like, in Chapel, the end part. You can ninja the first obj if you’re lucky, but to get both objs to the target, you have to own the place. And this is why bad teams will generally pass the EV in Chapel because that’s the bit that can be done bit by bit, and have no chance at the end because there it’s all or nothing.


(KangaJoo) #25

@ImSploosh said:

@stayfreshshoe said:

@ImSploosh said:
I’m playing ranked just for the skins and it’s taking forever. 23 games so far, 13 wins, 10 losses. Every loss was due to a @$!# team.

This is actually a good example showing a balanced system. If everyone ended up with a 50/50 win/loss ratio then everyone would be placed perfectly. The fact that you’ve won a few matches more means you should be placed against harder enemies, although this would depend on match performance history. Either way, this sample is too small to draw solid conclusions, but on the whole it looks like matches pretty balanced.

I’m gonna see if we can pull some numbers together to help explain the matchmaking system more. I fear that there’s a stigma surrounding it and potentially biased opinion could be having a negative impact on the overall Ranked sentiment, which would spread to more players and could end up in less people playing it due to unfounded fear.

Don’t get me wrong, the matches are balanced in a sense. However, they’re only balanced to the extent that I make them balance. I’m the deciding factor in most games. I haven’t been able to play medic or even engineer most of the time because I’m forced to do the majority of the killing for my team (while struggling to plant the bomb because our engineers think suicide proxy is the way to win).

Most of the matches were pretty balanced though because I evened out the teams (and I’m not even very good, but the players I keep getting are worse than pubs). I suppose as more people receive ranks and move up to their rightful rank, then the matches will balance out a bit more. Maybe then I’ll be playing with decent players on my team!

To be honest though, I’m just glad that this season appears to be more populated so far which means I’ll actually get the opportunity for more points.

@stayfreshshoe yes, it’s balanced but it’s very frustrating consistently playing with people who are vastly different in skill to you. Even though I’ve won all my matches except one where two people left at the start, none of them were enjoyable. Is the reason why I’m seeing elites in the same lobby as silver and bronze players because there aren’t enough people playing, is it intentional, or is it just because bronze players are getting in parties with elites?


(bgyoshi) #26

@376E1AE459B1 said:

I don’t kill and I do suicide/kamikaze all the time, and yet I’m generally at the top.

In Ranked, against a competent team?


(Noir) #27

@376E1AE459B1 said:
I don’t know, take Bridge. You can either play with your team, they take over the spot around the EV and you’re free to repair.
…but let’s face it, it rarely works like this. Ninja-repairing while your teammates act as baits far from the EV, -or- kamikaze-repairing, little bit by little bit, knowing that you’ll die one second after repairing, those things work, and it’s generally how to do it.

Many parts of the game work by progressing little by little, suiciding just for that. Trying to own the place is really risky, and only required in some places. Like, in Chapel, the end part. You can ninja the first obj if you’re lucky, but to get both objs to the target, you have to own the place. And this is why bad teams will generally pass the EV in Chapel because that’s the bit that can be done bit by bit, and have no chance at the end because there it’s all or nothing.

Well, Dirty Bomb is the exact opposite: You kill first and do the other shit afterwards.
You only suicide objective when there is no other opportunity, cause the other team is better. But it’s a cheap strategy.
Ninja repairing is another thing and may be a valid strategy on some maps against average players.

When you come to DB at first, you are focused on kills. Then you understand they are no so important, the objective is the main goal. Finally, you’ll g back to kills as a dead team won’t repair / difuse / plant.

Kill first, do the rest after, profit.