[QUOTE=iwound;465036]
your absolutely right. when you say for you.
but not everyone else. i and many others coudn’t but only randomly use this or get it on a tenth attempt.
while others could and use it as an advantage. the gap was too big.
QW r/j s/j sucked. people sound like a broken record. they only want it because its a skill they already have
and can use as an advantage. new movement must be achievable by anyone.
so in the end the differences in skill are a slow curve and not either you can or cant do it.
the fact is SD will get something new in eventually and you’ll probably love it.
and when the next game comes out youll be asking for DB movement in it.[/QUOTE]
[QUOTE=Samurai.;465070]Ah i really dislike your perspective in this post, you are taking a different issue (you being outskilled in the game) and blaming it on the movement system, when really the issue at hand for you, is that you have been thrown into a server with players too far above your skill level, and they are using the skills they have mastered that you haven’t to their advantage.
The reason rex/others have the skill and can use it as an advantage is because they have invested more time in the game learning the mechanic than those who cannot do it. So too right they should be rewarded with an advantage in game play as they’ve dedicated themselves to improving at the game. Why should a player who’s invested 1000 hours be restricted to the same basic movement mechanics as a player who’s only just installed the game? Maybe you can now see why those of us who have mastered more advanced movement from previous games feel like DB is extremely dull and repetitive as its currently restricting us from doing the advanced movement we know, love and can take advantage of.
A more advanced movement system that you cannot just pick up easily shouldn’t be a negative because of the skill gap being too big between those who can and can’t do it. The solution to this issue is ensuring that people play with equal/nearby skill groups and not a massive gap which is down to a competent match making system. In addition to this SD need to find a way to communicate and show players how to achieve this more advanced movement and the benefits of learning it to open new players eyes as to the learning curves that are possible. When players can see what’s possible and see themselves progressing skill wise in the game, i think long term investment in terms of time and therefore money (Depending on the store system) will follow.[/QUOTE]
Just wanted to reply, too late now.
Take Samurais posts as my opinion as well.
I think we better move on to the next topic. 