Spookify's Post


(rand0m) #41

[QUOTE=BAMFana;464856]That thread was pure crap, no constructive criticism at all. Good riddance.

It’s strange that you mention Titanfall, a game that looks like the casual pub player’s dream come true from the videos I’ve seen. I can’t imagine it ever having any sort of competitive play or lasting impact.[/QUOTE]

Competitive FPS are few and far between anymore. It’s the generation of MOBA, FPS was my childhood from 96-06 or 08ish.


(INF3RN0) #42

Maybe you didn’t read what I said, but what needs expanding is the core game… there’s nothing special or exciting about it.


(Rex) #43

Will you show us?


(iwound) #44

i did air control. and i didnt say Strafe jumping you did.

[QUOTE=Rex;465014]Has he really said his somewhen?[/QUOTE] i paraphrased but its there. you should read more posts.

[QUOTE=Rex;465014]
For me it’s:

qw ramp jumping = hard to learn, hard to master
air-control = easy to learn, easy to master[/QUOTE]

your absolutely right. when you say for you.
but not everyone else. i and many others coudn’t but only randomly use this or get it on a tenth attempt.
while others could and use it as an advantage. the gap was too big.
QW r/j s/j sucked. people sound like a broken record. they only want it because its a skill they already have
and can use as an advantage. new movement must be achievable by anyone.
so in the end the differences in skill are a slow curve and not either you can or cant do it.

the fact is SD will get something new in eventually and you’ll probably love it.
and when the next game comes out youll be asking for DB movement in it.


(Tankey) #45

I’d rather like strafe jumping in this game than ramp jumping. Strafe fits better in this game as well in my opinion.


(ailmanki) #46

Then you can just add the movement from ET. As I wrote in another topic strafejumping and aiming is more or less exluding each other. The faster you move the higher your spread is. And actually your an easy target, as your trajectory is not so easy to change.

Also unless average monitors get faster in response time, people will not be able to track as good as they could.


(neg) #47

Um what? I’m going to go ahead and assume you haven’t actually played games competitively at all…


(potty200) #48

I used to play on an average monitor. When I upgraded to this benQ My acc in ET went up at least 10%. I can understand exactly where he is coming from. And no, just because someone has played or hasn’t played competitivly doesn’t mean they don;t know what they are talking about.


(neg) #49

Placebo, that is entirely placebo or exaggerated without any real data to back it up no doubt

just to clarify, aiming fundamentals dont change because you change your screen from 60hz to 120hz, you can either aim with it or without it, or you cant aim at all


(Rex) #50

[QUOTE=neg;465064]Placebo, that is entirely placebo or exaggerated without any real data to back it up no doubt

just to clarify, aiming fundamentals dont change because you change your screen from 60hz to 120hz, you can either aim with it or without it, or you cant aim at all[/QUOTE]

But it can improve your aim. If it doesn’t do anything for you, fine. Lucky you.
I also wished the 25 fps most people consider as smooth in games, substantiating with the eyes can only see 25fps would be smooth enough for me to play. :frowning:


(neg) #51

Nope, if you lack the fundamental skills to aim properly having a better screen is not going to give you some magical skill/aim increase, it just is not true what so ever.

Its almost asif none of you have ever played on old CRT’s when 120hz on a CRT wasn’t all that common lmao

[QUOTE=Rex;465068]But it can improve your aim. If it doesn’t do anything for you, fine. Lucky you.
I also wished the 25 fps most people consider as smooth in games, substantiating with the eyes can only see 25fps would be smooth enough for me to play. :([/QUOTE]
im not even going to get into the whole 25fps related debate either, there is a very large difference between differing levels of FPS, its just whether or not you can perceive the difference(which im sure not everyone can tell the difference)


(Samurai.) #52

Ah i really dislike your perspective in this post, you are taking a different issue (you being outskilled in the game) and blaming it on the movement system, when really the issue at hand for you, is that you have been thrown into a server with players too far above your skill level, and they are using the skills they have mastered that you haven’t to their advantage.

The reason rex/others have the skill and can use it as an advantage is because they have invested more time in the game learning the mechanic than those who cannot do it. So too right they should be rewarded with an advantage in game play as they’ve dedicated themselves to improving at the game. Why should a player who’s invested 1000 hours be restricted to the same basic movement mechanics as a player who’s only just installed the game? Maybe you can now see why those of us who have mastered more advanced movement from previous games feel like DB is extremely dull and repetitive as its currently restricting us from doing the advanced movement we know, love and can take advantage of.

A more advanced movement system that you cannot just pick up easily shouldn’t be a negative because of the skill gap being too big between those who can and can’t do it. The solution to this issue is ensuring that people play with equal/nearby skill groups and not a massive gap which is down to a competent match making system. In addition to this SD need to find a way to communicate and show players how to achieve this more advanced movement and the benefits of learning it to open new players eyes as to the learning curves that are possible. When players can see what’s possible and see themselves progressing skill wise in the game, i think long term investment in terms of time and therefore money (Depending on the store system) will follow.


(Rex) #53

Agreed with the “lack of fundamental aiming skills”, but that’s kinda obvious :rolleyes:. For many others it does, like Potty for example. It doesn’t need to apply to you of course. :wink:


(neg) #54

Yeah im not even going to try and figure out exactly what you are trying to say with that one…


(Rex) #55

[QUOTE=iwound;465036]
your absolutely right. when you say for you.
but not everyone else. i and many others coudn’t but only randomly use this or get it on a tenth attempt.
while others could and use it as an advantage. the gap was too big.
QW r/j s/j sucked. people sound like a broken record. they only want it because its a skill they already have
and can use as an advantage. new movement must be achievable by anyone.
so in the end the differences in skill are a slow curve and not either you can or cant do it.

the fact is SD will get something new in eventually and you’ll probably love it.
and when the next game comes out youll be asking for DB movement in it.[/QUOTE]

[QUOTE=Samurai.;465070]Ah i really dislike your perspective in this post, you are taking a different issue (you being outskilled in the game) and blaming it on the movement system, when really the issue at hand for you, is that you have been thrown into a server with players too far above your skill level, and they are using the skills they have mastered that you haven’t to their advantage.

The reason rex/others have the skill and can use it as an advantage is because they have invested more time in the game learning the mechanic than those who cannot do it. So too right they should be rewarded with an advantage in game play as they’ve dedicated themselves to improving at the game. Why should a player who’s invested 1000 hours be restricted to the same basic movement mechanics as a player who’s only just installed the game? Maybe you can now see why those of us who have mastered more advanced movement from previous games feel like DB is extremely dull and repetitive as its currently restricting us from doing the advanced movement we know, love and can take advantage of.

A more advanced movement system that you cannot just pick up easily shouldn’t be a negative because of the skill gap being too big between those who can and can’t do it. The solution to this issue is ensuring that people play with equal/nearby skill groups and not a massive gap which is down to a competent match making system. In addition to this SD need to find a way to communicate and show players how to achieve this more advanced movement and the benefits of learning it to open new players eyes as to the learning curves that are possible. When players can see what’s possible and see themselves progressing skill wise in the game, i think long term investment in terms of time and therefore money (Depending on the store system) will follow.[/QUOTE]

Just wanted to reply, too late now. :tongue: Take Samurais posts as my opinion as well.

I think we better move on to the next topic. :wink:


(neg) #56

and if i actually knew who either of you were it would of just been met with a hail of insults, but be glad i have no clue who either of you are


(Rex) #57

Yeah im not even going to try and figure out exactly what you are trying to say with that one…

I better stop the chatting now.


(neg) #58

[QUOTE=Rex;465077]Yeah im not even going to try and figure out exactly what you are trying to say with that one…

I better stop the chatting now.[/QUOTE]
wooooooosh


(biggyyyb) #59

constantly change everything for that ultimate placebo advantage


(potty200) #60

This neg guy is a moron. Why do people like him come to test a game and try pretend like they know everything about anything? Moving from a 15" normal flat screen to a 22" HD super fast hz and saying its a placebo? Wow. I might sell my mouse and pull out the roller ball mouse just to re-coup some of the money I wasted on a lazer mouse. Infact, I might just swap my headset for my 2.1 speakers I was given for m PC when I was 13.

Oh, and as far as not knowing me is concerned. I am kinda a big deal. You will get to know me because I am just simply superior to you peons. My name is Potty and I like to party. Get on board and wise up.