This post has a lot of merit if you asked me. It is stating the frustrations of the game and giving an opinionated outlook on what the future of Dirty Bomb is.
Since TitanFall is such a popular subject around these parts, let me ask you this:
Why is it that a game like TitanFall is not trying to slow down movement or dumb down gameplay because it is afraid of alienating new players or frustrating gamers with poor aim who can not track well? And, TitanFall’s big draw is it is being developed for consoles…as well as pc. Advanced movement with no fear of frustrating gamers with poor tracking due to movement being too advanced or fast.
EDIT: I should add I mentioned the console bit because people will be using a gamepad to aim/track if that was not apparent. A harder control mechanism to track with, yet, no fear of alienating players who won’t be able to track. Plus vertical movement everywhere!
If you don’t know, it has been stated by Splash Damage several times that they are staying away from increasing movement speed or continuously sustained acceleration while jumping because they are afraid players will be too hard to track.
Oh, and I understand they added “air control” this last patch (did it make your movement amazing?) and that sometimes console FPS’s offer aim assistance. Those things have no bearing as the question still stands.
Open your eyes to what gamers want.
The game still feels less fluid than say Q3, ET or other games of the ‘classic’ era. (I’ve said about the jumping thing so I won’t go into that again, but theres the reload-sprint issue, the slight delays when strafing etc. little niggling things that break the movement flow for me). While tracking is arguably easier, dodging bullets isn’t as everything is slowed down to compensate (in my personal experience). Though its not 