Just in case you missed it : https://www.reddit.com/r/Dirtybomb/comments/3cjh9m/in_regards_to_phantom/
Hey everyone. We wanted to touch base with you about Phantom, how we worked him and what our plans are going forward.
We spent several weeks playing with the latest Phantom internally everyday (as we do with each new Merc) and tweaked and changed him over that time. Unfortunately our internal playtime is instantly eclipsed within 30mins of releasing any Merc into the live environment so things aren’t going to be right straight away. We do want to get a ‘test realm’ set up where public players can get hands-on earlier. This will give us a lot more information on how new Mercs/features will work on a larger scale.
We do have less work-intensive and controversial Mercs we could have released before Phantom, but we decided to get him out as early as possible so we have as much time as we can to get him in to shape. Invisibility is always going to be very hard to balance in any game, and melee especially difficult in a multi-player FPS.
We’re definitely keeping a very close eye on Phantom, but we want to wait for things to settle a little before making any drastic changes. It takes a while to learn how to best play against each new Merc (a good example of this is Rhino) and we don’t want to knee-jerk react after a day’s play.
We accept that the current situation isn’t ideal but, given time, we’ll do our best to resolve it 