Its amazing though how many people actually read the job description.
[quote=“SD Jobs Page”]
Level Designer
Essential
[ul][li]Extensive experience with GTK or other Radiant-based editors
[/li][li]A strong understanding of Quake 3 technology
[/li][li]A passion for architecture and environment design[/ul]
[/li]
Preferred
[ul][li]A good understanding of game-play/game-flow
[/li][li]A familiarity with the publicly known Doom 3 engine technology features
[/li][li]Traditional art skills (for example, ability to sketch own initial topologies)
[/li][li]Knowledge of level scripting (for example in RtCW, MoH:AA or SiN)
[/li][li]Experience creating terrain/geology (for example in Quake 3 Team Arena or Wolfenstein: Enemy Territory)
[/li][li]Quake 3 Shader experience
[/li][li]Experience with Adobe Photoshop
[/li][li]3D modelling experience (such as LightWave or Maya)
[/li][li]2D art experience, such as texture creation[/ul][/li][/quote]