You’ve not read any salient point that anyone’s made about the negative aspect of K/D ratios being shown. You don’t reply to any of these points with a well thought out objective response that counters and teaches us something. All you do is repeat yourself over and over and over.
It’s been explained to you time and time again why. Thank the lords of gaming that you have minimal influence on anything, and that SD know what they want and are willing to sacrifice easy fame for their vision.
I’ve read every post of yours to the detail my friend.
Just because I post clear concise arguments against your point, that defeat your point, doesn’t mean you should just shrug it off as a wall of text. Thats pretty immature.
Repeating myself over and over? You’ve said one thing ONLY “KD’s detract from objective type gaming”.
Yeah they do. But because you wrote off my entire last post as a wall of text, you failed to read the several points I made against why its already happening, and why it shouldn’t really bother you (but it apparently gets really really under your skin).
Again, and i’m sorry I can’t dumb down this explanation anymore. The stat tracking website is already in the works. Theres even a code on the main screen of Brink already generated for this website. So you’ve…lost? “Thank the lord of gaming that you have minimal influence” yes I alone have minimal. But the hundreds of others who wanted stats have more sway, and thus… http://bethblog.com/index.php/2011/05/06/brink-community-qa-part-1-stats-site-revealed/
You know I knew this guy named Kenny. No matter how simple you explained things he just wouldn’t get it. “Kenny this pen is red, it writes in red ink.” His response “I don’t get it dawg.”
[QUOTE=Bakercompany;308086]
Don’t be a Kenny.[/QUOTE]
You told me this isn’t my game, it’s SD’s, yet it’s very clear that SD want this game to be the way it is for a reason. A bunch of reasons in fact. A bunch of /very good reasons/.
SD don’t want K/D ratios because they know that kind of thing encourages the type of detrimental play I’ve explained above.
I’ve stated on numerous occasions that this is SD’s game and they’re developing it the way /they/ want, so this just one example of your failure with reading comprehension.
Debating with you is not fun nor is it educational. Let’s just get on with our separate lives.
If someone wants to spend their 60$ camping in a corner farming KD, who cares?
The rest of the people trying to play Brink, because having someone like that in a team is an impediment. It ruins the game for everybody else as the team is missing one player who is less useful than a bot.
They are free to add/change what they want in order to keep it fun and interesting to the masses.
They do. But people who try to play Brink as an objective-based teamplay game care about that too and bought the games specifically to avoid this K/D sniping/camping nonsense that can be a plague even in good mainstream shooters like Battlefield : Bad Company 2 (even though XP is displayed).
Another point, this is a first person shooter. Even medics can wield any weapon they wish and blast the enemies face off. The core principle behind this game is SHOOTING people. So whats wrong with seeing how many people you’ve shot?
It’s good. If and only if you can also see how many people you buffed, how many control points you captured, how many objectives you achieved, how many times you disguised, how many control points you upgraded, how many people you revived, how many mines you disarmed, how many turrets you spawned, how many mines you detected, etc…
Except that there is no room for all of that in the scoreboard, and that showing one stat would mean that it was more important than other stats, which is wrong. So showing just XP is a good compromise.
And a stats tracking site is actually a good thing because people will be able to see there everything because there won’t be the space constraints of an in-game scoreboard.
Sometimes it feels like this game rewards dying. Respawning and buffing all your mates gets you more points than anything else.
Because it does reward dying if it helps moving forward with the objective and helps the team.
I come from RTCW/W:ET/ETQW and I love my TDM servers.
There is nothing more frustrating than an OBJ-OBSESSED player on a random W:ET map when people are just warming up for scrims and honing their skills. You have fun in your firefights, you teamplay and crossfire abilities are tested to the fullest, and suddenly some pubstar obj ‘person’ comes in, finishes the objective and spoils it for everyone.
There is nothing wrong with OBJ styled play FOR THOSE THAT WANT IT. Similarly, I see no wrong in being absolutely K/D ratio and shooting obsessed, and I see the argument ‘go to different game’ ridiculous.
Its the server’s host that should dictate the rules. If i want to make a container city server where we do nothing else but experiment with parkour and no shooting is allowed, i would take the OBJ obsessed person…out.
Arguments towards SD as some kind of higher morality would be (im)politely ignored.
I also find the ‘this is why SD did this’ assumptions hilarious.
While there is no doubt that SD attempted to encourage teamplay, it is just as clear that they did not want to enforce it either.
I also find the ‘this is why SD did this’ assumptions hilarious.
While there is no doubt that SD attempted to encourage teamplay, it is just as clear that they did not want to enforce it either.[/QUOTE]
I’m not sure why you’e ignoring the obvious markers, but you are and it’s damaging your credibility a little.
Splash Damage /obviously/ geared this game to award team work and pay little acknowledgment for kill hunters. The /entire/ game is set up to show this.
Awarding very little for kills.
Having no K/D ratio on show.
And everything I’ve mentioned numerous times…
Brink is an OBJ based game for players who appreciate OBJ based play by a dev team who /clearly/ value OBJ based play over the more generic standards.
If this weren’t true then Brink would have shipped with crowd pleasing modes and aspects.
You’re quite right, there is nothing wrong with being K/D TDM obsessed, but if you are Brink is /clearly/ not the place for you.
fearless fox you need to stick to single player games. FPS games with multiplayer are destined to be about competition. you are making assumptions that will obviously be proven false very soon with upcoming DLC and patches, even with user created content once the tools are released.
just because you suck at TDM games, doesnt mean this is the end all savior for you fella, the only thing you should assume is that you can buy a server and run w/e game modes you want to, however you like. otherwise if you think that SD wants to hold this game back from being anything it could be, you sound like an idiot. stop referring to what you wrote in the OP, you know why?
(here ill be like you)
you cried for half the original post about you not being good enough to hang in TDM games
the second half of your post is about experience, which two weeks of playing this game makes null and void, since everyone will likely be max level that fast. so who gives a **** about experience, when the experience of gaining experience is a short lived experience. <-- reread that if it confused you
Fully agree, too many times in BFBC2 idiot wookies ruin the game because they care about their KDR, this game would die and be swept under the rug if it introduces any form of stat tracking, KDR included, it’s best left the way it is.
uhm… have you even looked at the main menu screen? think you old people need to take a step back, and just play the game modes you enjoy. sounds like theres about 16-20 of you, enough to keep a server open.
there will be some form of stat tracking, and the games that idiot wookies play like BCBF2 are designed to be kill as much as you can type of games. BF3 will be more objective based, as the original battlefields were.
I doubt SD will ever add TDM to Brink, it just doesn’t fit the game’s philosophy. They may, of course, neither of us can tell the future. I think it’s pretty safe to assume they won’t given what they’ve always said and what they released as a final product - DLC or not.
SDK TDM will be cool, that’s community stuff for community members who want it. I’ve never been against that. I just don’t think it should be the focus of the devs (and it probably won’t be).
[QUOTE=thedukey;308353]
just because you suck at TDM games, doesnt mean this is the end all savior for you fella, the only thing you should assume is that you can buy a server and run w/e game modes you want to, however you like. otherwise if you think that SD wants to hold this game back from being anything it could be, you sound like an idiot. stop referring to what you wrote in the OP, you know why?[/quote]
SDK will give you guys the ability to play TDM within the Brink engine if that’s what you want. If SD decide to give that to us then take it and have fun!
Everything this game could be? You attack my lack of vision yet you insist the only way for this game to achieve its potential is to follow the generic standard. OK.
PS - Personal attacks only make you look desperate for a win.
[QUOTE=thedukey;308353]
(here ill be like you)
you cried for half the original post about you not being good enough to hang in TDM games
the second half of your post is about experience, which two weeks of playing this game makes null and void, since everyone will likely be max level that fast. so who gives a **** about experience, when the experience of gaining experience is a short lived experience. <-- reread that if it confused you[/quote]
Yup letting people know what they accomplished during the match will totally ruin the game, good call bro.
Cause in rtcw and et after playing thousands of maps I recall like a couple times ever people were not doing the objectives and just killing each other. If people are not doing the objectives its a damning indictment of the game’s lack of: balance, reward for doing objectives, intuitive nature of the maps (understanding what and where the objectives are and how to do them imo brink struggles with this in many maps) its not the players knowledge of their own actions while playing the maps. I would like to see k/d, accuracy, headshots, amount healed revived ammo given etc… at the end of the maps to see how I performed. You can see all this in rtcw and et and even all these years later I doubt you could find a server running where people are not doing the objectives. Also why do you care how other people play? if you don’t like it make your own server or join a clan and scrim, play on a private server etc…
No one’s given me a “valid point” that my initial post doesn’t counter immediately.
Tell you what: feed me one at a time and I’ll show you how the OP tells you the answer and gives extremely valid reasoning why the suggestion you made would not work.
Good post, one thing I don’t particularly like about the XP is this. I have a good friend who will never read this so I can be blunt. He’s terrible at ALL video games. In Brink he thinks doing a great job because he’s a part time dolphin diving medic (BF2) and part time Oprah gift day wannabe (YOU GET A BUFF, AND YOU GET A BUFF - repeat).
You get rid of K/D and you swap in xp farming/padding. I’m coming from TF2 where sometimes when I’m playing comp I’ll get basically zip for points (of course othertime you get a ton of points as well). The key to a good player isn’t the points, its the key plays they are doing (and conversely … key plays they are preventing).
Long story short: Don’t worry about leader boards just make the plays that win games. No one in a pub game is going to remember you anyway.
Perhaps, but you haven’t paid attention. Let’s see why…
[QUOTE=Bakercompany;308086]
Just because I post clear concise arguments against your point, that defeat your point, doesn’t mean you should just shrug it off as a wall of text. Thats pretty immature.[/quote]
I see no counter point you’ve made that isn’t immediately countered itself by my initial post. Ok though, you’re determined, that’s praiseworthy… we’ll work with this…
PS - feel free to show me a single point you’ve made that you think shows you’ve actually read what I wrote and offers a valid counter and /I’ll/ show /you/ how my initial post dispelled it before you even typed it.
[QUOTE=Bakercompany;308086]
Repeating myself over and over? You’ve said one thing ONLY “KD’s detract from objective type gaming”.
Yeah they do. But because you wrote off my entire last post as a wall of text, you failed to read the several points I made against why its already happening, and why it shouldn’t really bother you (but it apparently gets really really under your skin).[/quote]
Ok, here’s the crux: that it’s happening now /even without/ K/D tracking on the post game board shows that the kind of mentality that would run riot if K/D tracking on the post game board were implemented is in place.
I’ve already explained numerous times why this addition would hurt the game. You can keep ignoring that, it’s fine because SD agree with me!
[QUOTE=Bakercompany;308086]
Again, and i’m sorry I can’t dumb down this explanation anymore.[/quote]
I’m sure you could…
[QUOTE=Bakercompany;308086]
The stat tracking website is already in the works. Theres even a code on the main screen of Brink already generated for this website. So you’ve…lost? [/quote]
Nope. For a start they say nothing about showing off K/D ratios on the stats screen. No one’s lost, not yet anyway.
[QUOTE=Bakercompany;308086]
You know I knew this guy named Kenny. No matter how simple you explained things he just wouldn’t get it. “Kenny this pen is red, it writes in red ink.” His response “I don’t get it dawg.”
Don’t be a Kenny.[/QUOTE]
Irony in motion is a fine thing to witness.
PS - Here’s a little quote from SD that shows us just how much they love the uniqueness of their game’s OBJ based play.
See, it’s a pretty big deal that SD omitted K/D in their FPS. Why would they omit it on launch then defy that decision later on?
I know you guys want what you want, but that doesn’t mean it’s going to happen for you.
[QUOTE=Bakercompany;308042]
I really don’t understand why people are crying about stats in this game. If someone wants to spend their 60$ camping in a corner farming KD, who cares? Their team will lose, and you get jack XP for kills anyway. It takes what 2-4 kills to equal the XP for one buff? So they are just punishing themselves.[/quote]
OP Explains this: it hurts the overall experience for everyone, and that’s why people who care about Brink care.
[QUOTE=Bakercompany;308042]
Another point, this is a first person shooter. Even medics can wield any weapon they wish and blast the enemies face off. The core principle behind this game is SHOOTING people. So whats wrong with seeing how many people you’ve shot?[/quote]
The core principle of Brink is team work and completing OBJ. Shooting people is a means to completing the objective. SD have stated this since the game was first announced. Not sure how you missed it.
[QUOTE=Bakercompany;308042]
True fans should be in support of anything added to this game that increases its replayability. Yes a massive chunk of FPS players want their “carrot on a stick” to chase. And if thats how they have fun, shouldn’t we let them? This isn’t your game, its Splash Damages. They are free to add/change what they want in order to keep it fun and interesting to the masses.[/quote]
OP explains this: We shouldn’t let them because it goes against Brink’s, and therefore SD’s, philosophy and damages the experience for those of us playing the game as intended.
And yes, this is SD’s game. SD omitted K/D ratio and generic game modes. Why are /you/ insisting they cater to you wants?
Hypocrite.
[QUOTE=Bakercompany;308042]
When they first sat down years ago to plan Brink, i’d put money on the fact that no one said “we should just try to appeal to a small playerbase and only create a small cult following. that way we get our message across even if we don’t make much money or popularity.”[/quote]
No, they sat down and said: “what’s the game we really want to make?”. And guess what, they made it. Brink. A game with no K/D ratio nor generic game types!
Fancy that!
[QUOTE=Bakercompany;308042]
Which is why they’re adding in a stat tracking website. Which basically makes this entire thread pointless because the one thing you apparently fear most is already planned and promised. KD’ers will be able to see their KD. So whats wrong with being able to remove one step and view it in game?[/QUOTE]
Except Splash Damage have never said they’ll be showing those kinds of stats. And even /if/ they do, only a small percentage of gamers pay attention to those things anyway. Most damage would be done by the post-game screen showing the K/D ratio, which it doesn’t now and never will.
I Ignored this as a wall of text that showed your lack of comprehension skills because:
Two entire paragraphs were already countered by the initial post in this thread.
One post fails to understand the core focus of Brink.
One is based entirely on baseless conjecture.
One makes a ridiculous point about what SD wanted to make when we already have that game with everything it contains, years of SD /telling/ us what they were aiming for, and these things correlated shows the paragraph in question to be pretty ignorant.