Ha ha, “a message from”, our leader? Great opening title, with a great hint of humour in it. Love the photo! Our Leader. Well, you lead, we follow.
Congratulations on starting your second decade of fps success, and so much more nowadays - not just fps. I cannot believe that you’re 100+ employees now! What’s next? A in-house kindergarten?
The launch of new games was expected, although going after the app market was a bit of a surprise, but once you start thinking about it you realise that it is the logical step. An even bigger surprise was the launch of WarChest and Fireteam, but, hey, once again, it IS the best and most logical step forward. Many of us have been with you over the years when you worked for others. Now you are (if you turn a blind eye on the bank loans) your own boss! This, by itself, the biggest thing yet, imho.
Dirty Bomb, what can I say, but it looks like it will become the next fps for me. The videos so far indicate fast movement, object-based, intense action.
The overall stats that you show are impressive too. It is funny how facts in the form of numbers always convey information fast, explicit and with an impact.
Glad to hear that WarChest is growing too, and for your next smartphone/tablet game may I suggest something along the lines of: a middle-age university teacher/researcher in the social sciences, who yerns for adventure (and a vacation, and a salary raise), get involved in some espionage, military thingy, and it all goes bad, but the hero somehow save the world… and, well, you can expand on that. Just make sure to include humour and great sound effects.
“15 million API calls per day”. What are API calls? I will look into that. You need to give that API guy a salary raise, due to all that work-load.
Echo, on the other hand, has an intuitive quality. The video was really great. That tool (Echo) seems to be a nice tool for you guys when you develop your maps, tune weapons, et cetera.
Sweet music for the ears for fps games around the globe: “just like our very first game Wolfenstein: Enemy Territory, Dirty Bomb is made for PC and will be a free download at launch”.
I have a question about “in Dirty Bomb’s Closed Alpha”: So, you are officiallt in alpha now? (Not pre-alpha.) Any plans for when the full game will be released to the public? I know it is early, and that this classic game-developer-question is hard to answer, but I am just curious.
I like the SpecialEffect initiative. Cudos SD.
“top secret console title” Cheesuz, I wonder what that is. It has to be a shooter, right? Right? Or? You guys have surprised me before, so this could be another one of those things that does just that. Nevertheless, looking forward to get my hands on it, too.