Splash Damage in 2013 - A Message from Paul Wedgwood


(badman) #1

A new blog post has been added:

Splash Damage in 2013 - A Message from Paul Wedgwood

Last year we promised that we’d start our second decade with the same degree of enthusiasm as our first. We did just that! We self-published with WarChest, we launched RAD Soldiers for mobile, we created Fireteam.net’s online services suite, and announced our entirely self-funded PC-shooter Dirty Bomb.

2012’s incredible success was entirely due to you, and the stats today prove it: whether you installed our games, tested them, played them, rated them, or talked about them, you did it at record levels! I’d like to give you a bit more detail, and a quick glimpse of what you can expect from us in the coming weeks and months.
Continue reading…


(Paul) #2

Wowa great blog! Shame I don’t have a console - very curious ‘Work also continues on our top secret console title, and we can’t wait to tell you all about it.’

I guess 2013 (and also end of 2012 in a way) will be the revival of SD-and-related.

Good luck Soldiers :slight_smile:


(tokamak) #3

A third person objective shooter maybe? Taking the whole smart thing to actual acrobatics and such.


(Patriotqube) #4

Nice to hear SD is doing good and has a vision for the future :slight_smile:

good luck


(Loffy) #5

Ha ha, “a message from”, our leader? Great opening title, with a great hint of humour in it. Love the photo! Our Leader. Well, you lead, we follow.

Congratulations on starting your second decade of fps success, and so much more nowadays - not just fps. I cannot believe that you’re 100+ employees now! What’s next? A in-house kindergarten?

The launch of new games was expected, although going after the app market was a bit of a surprise, but once you start thinking about it you realise that it is the logical step. An even bigger surprise was the launch of WarChest and Fireteam, but, hey, once again, it IS the best and most logical step forward. Many of us have been with you over the years when you worked for others. Now you are (if you turn a blind eye on the bank loans) your own boss! This, by itself, the biggest thing yet, imho.

Dirty Bomb, what can I say, but it looks like it will become the next fps for me. The videos so far indicate fast movement, object-based, intense action.

The overall stats that you show are impressive too. It is funny how facts in the form of numbers always convey information fast, explicit and with an impact.

Glad to hear that WarChest is growing too, and for your next smartphone/tablet game may I suggest something along the lines of: a middle-age university teacher/researcher in the social sciences, who yerns for adventure (and a vacation, and a salary raise), get involved in some espionage, military thingy, and it all goes bad, but the hero somehow save the world… and, well, you can expand on that. Just make sure to include humour and great sound effects.

“15 million API calls per day”. What are API calls? I will look into that. You need to give that API guy a salary raise, due to all that work-load.

Echo, on the other hand, has an intuitive quality. The video was really great. That tool (Echo) seems to be a nice tool for you guys when you develop your maps, tune weapons, et cetera.

Sweet music for the ears for fps games around the globe: “just like our very first game Wolfenstein: Enemy Territory, Dirty Bomb is made for PC and will be a free download at launch”.

I have a question about “in Dirty Bomb’s Closed Alpha”: So, you are officiallt in alpha now? (Not pre-alpha.) Any plans for when the full game will be released to the public? I know it is early, and that this classic game-developer-question is hard to answer, but I am just curious.

I like the SpecialEffect initiative. Cudos SD.

“top secret console title” Cheesuz, I wonder what that is. It has to be a shooter, right? Right? Or? You guys have surprised me before, so this could be another one of those things that does just that. Nevertheless, looking forward to get my hands on it, too.


(Pytox) #6

May the best has yet to come! :smiley:


(why420) #7

Very nice post :slight_smile: And a lot of information I wasn’t even aware of like the SpecialEffect partnership. Great work! I’m really looking forward to future announcements like the secret console game (next gen or current gen?) and of course dirty bomb. Keep up the awesome work :slight_smile:


(Falcon.PL) #8

Work also continues on our top secret console title, and we can’t wait to tell you all about it.

It stands for november… as far as I remember.


(SockDog) #9

Congrat Paul, SD, Warchest and Fireteam. So glad you’re finally in a position to do what you want, how you want.


(Ashog) #10

Cheers to the holy trinity of objective FPS gaming :slight_smile:

Glad all went well!

Just make sure the trinity is happy and healthy financially, because if you are - we players can be sure that you will make us happy with your games. Healthy foundation is what matters on the long run :wink:

Best wishes for 2013!


(Dthy) #11

Congrats on joining UKIE!


(rookie1) #12

Nice informative blog post …Congratz SD …you Rock!


(en2ie) #13

Okay… interesting!

tell me more about this pastry friday :eek:


(Nail) #14

what he said


(Scrupus) #15

Nice article and interesting to see a bit more on what’s going on in all areas of the “Tapir family” - congrats, and keep up the good work! :stroggtapir: :oppressor:


(Ruben0s) #16

As an independent developer we’ve always managed our own forums, but incredibly the Splash Damage and WarChest community has grown from 40,000 to more than 1 million players!

Real number on the forum is from 40.000 to 55.000. Of course you can count everyone that downloaded rad soldiers as part of your community, but most don’t play the game anymore. With this logic you can count everyone that downloaded wolf:et and bought brink as a part of the community as well. And than we have a number in the 10 millions.

I am looking forward to the console title, I guess it will be dirty bombs, as the PC specs perfectly match that of the xbox 360.


(badman) #17

A few clarifications regarding the discrepancy in numbers:

Players only get a forum profile when they attempt to use the forums for the first time. In other words, you can register an account on the website and not ever show up in the forums. Only a very small percentage of gamers actually use internet forums, and to keep vbulletin’s database happy, we went with the ‘on-demand’ route for forum profiles. That is why the number you’re seeing here on the forums is lower.

Regarding RAD Soldiers, only players that chose to create a WarChest account within the game count towards our total number of accounts here. The actual player base is significantly larger than that - you’d be surprised how many players stick strictly to single player!

Lastly, regarding Dirty Bomb, the game is being developed specifically for PC. Interesting guess, though. :slight_smile:


(iwound) #18

Why does Locki look about 27 in that pic? it’s oil of ulay, i knew it.


(SockDog) #19

He does look a lot trimmer and full of vigour. I might have to look into those fitness tweets he keeps spamming on Twitter. :slight_smile:


(Donnovan) #20

I can smell success! This is why i’m here!!! BWAHAHAHAHAHA!