Splash Damage how does it feel to go to work each morning?


(zenstar) #61

[QUOTE=Ninja Penguin;330600]Congratulations. you believed the press releases, and then, when you realised they didn’t turn out to be entirely true, you assume that SD is the only developer to have ever done such a thing (although I don’t mind brink to be perfectly honest).

I didn’t feel betrayed in slightest. all people making and then trying to sell a product, whether they are in the video game industry or not, try and big up their product in some way.

Perhaps you shouldn’t be blaming SD. Maybe you should be blaming your own naivety and gullibility instead.

also google “buzzwords”, idiot.[/QUOTE]

OMG! You mean they were using that black magic called “Advertising” ???
EVIL! How could they? The only company in the world to stoop to such underhanded methods as running adverts on television and having previews that show off how awesome their game could be.
</sarcasm>

Really. Somehow movie trailers get away with showing off the movie in the best light possible without hordes of screaming “fans” threatening the cinemas because the movie turned out to be a bromance instead of an all out action flic or whatever. I watched all the Brink stuff prior to release and I got what I expected and enjoy it.
I don’t see how you could draw any wrong conclusions if you’d grown up with any form of advertising in your childhood. You should know how to read between the lines and research anything that costs more money than you’re willing to easily spend by now.


(fearlessfox) #62

[QUOTE=sirius89;330195]Oh noes,Grammer Nazis.

Get the hell outta huuuuurrrr.[/QUOTE]

You call it Grammar Nazi, I call it education.

It’s free, it’s fair, it’s (after the initial pain) kind… and it’s much more profitable if you hug it rather than hit it to death with a stick.


(MorsTua) #63

[QUOTE=tokamak;330104]Bethesda decides when and in what state the game is released, not SD.

If your book is missing pages then you don’t contact the writer, you contact the publisher.

Wait. What? ETQW’s launch was without any blemish. Ah well that’s what I get for giving trolls the benefit of doubt.[/QUOTE]

this doesnt change the substance
the game is a pc’s beta version


(dazman76) #64

Although the SD guys are visiting, they’re not posting much sadly. I can see why this is, but it doesn’t stop my disappointment. If nothing else, I’d love to know what they think to the main feedback for the various versions - but yeah, I can appreciate why those responses may be best avoided, when there are no concrete plans to address the issues raised. I can’t help thinking the “multiple binds for actions” is the most lightweight to address - but the adding of a lobby system for consoles seems like a mammoth task to me - hardly a few days work, I’d wager.

Certainly, we’ve gone from a light but visible number of replies around release, to almost silence right now. They’re huddled in the secret cave at SD towers, keeping pretty damn quiet about anything except for pre-planned work, like the stats site. I’m mostly enjoying my Brink games, but I tend to play mostly as medic - and the more I play, the more the damn one-key-for-all interferes with my enjoyment.

If the player base continues to migrate away and promises to “come back and check up”, the community will remain at low levels from that point on - I’ve never seen a game start with a good release figure, lose most of it’s regular players, and then recover to decent regular figures after fixing/patching. Something else usually comes along, which means that the game in question will be at best “something to play occasionally”, and at worst something they never play again. The momentum present at release is important, and people randomly dabbling with a game again never really inflates the player base - it’s too chaotic to achieve that, and only re-marketing would have a chance at achieving such a recovery.


(wolfnemesis75) #65

[QUOTE=funsize;330103]Not a troll thread, but rather just a serious question for the Splash Damage developers who released the unpolished abomination known as Brink: how does it feel to wake up each morning and and go to work, knowing that the vast majority of your efforts over the last couple of years have been spent for naught? And also that you’ve likely squandered whatever goodwill that you had left (especially after ETQW’s launch in a similarly poor fashion) among your PC fans? Is the burden weighing on your conscience very great or is it made slightly (or perhaps, a lot) better by the money that consumers were tricked into turning over to you for this embarrassment of a game? Then again, this probably does not matter when the almighty dollar is involved.

Personally on an individual, much less a professional level I would be ashamed of releasing a product in such poor form, but I suppose if I was in SD’s shoes I would take solace in the fact that there is virtually no protection for consumers who purchase defective software, unlike for other goods, and again, that I had already pocketed the consumers’ hard-earned money. This might seem like a troll thread, and no doubt, people like wolfnemesis75 who are either on SD/Bethesda’s payroll (or have nothing better to do than constantly jump to either company’s aid) or feel the need to minimize their own cognitive dissonance about this game in every negative thread will be here shortly to call me a troll and sing the praises of this game that is anything but praiseworthy.

But really, SD, I know you’ll probably see this thread, evidenced by the fact that you will likely lock it down, but before this happens I really would like an honest answer to the question of what it has felt like to go to work after May 10th, 2011. :confused:

Thank you.[/QUOTE]

I don’t work for SD or Bethesda, basically, I really like the game and think it is fun. But, realize that others may not share my experience, or are happy with the product, so going forward, I want to acknowledge that perhaps I may have allowed my passion for the game to force my opinion a wee too much.

Sorry. :slight_smile:

Hopefully, the game can be adjusted in the future by way of patches or changes that will lead to less frustration for you and some others. I’ll just keep playing and maybe see you out there at some point!

Peace out! :smiley:


(Azev2000) #66

[QUOTE=wolfnemesis75;331381]I don’t work for SD or Bethesda, basically, I really like the game and think it is fun. But, realize that others may not share my experience, or are happy with the product, so going forward, I want to acknowledge that perhaps I may have allowed my passion for the game to force my opinion a wee too much.

Sorry. :slight_smile:

Hopefully, the game can be adjusted in the future by way of patches or changes that will lead to less frustration for you and some others. I’ll just keep playing and maybe see you out there at some point!

Peace out! :D[/QUOTE]

That’s really big of you to come out and admit that.

+rep for you sir.


(zenstar) #67

[QUOTE=wolfnemesis75;331381]I don’t work for SD or Bethesda, basically, I really like the game and think it is fun. But, realize that others may not share my experience, or are happy with the product, so going forward, I want to acknowledge that perhaps I may have allowed my passion for the game to force my opinion a wee too much.

Sorry. :slight_smile:

Hopefully, the game can be adjusted in the future by way of patches or changes that will lead to less frustration for you and some others. I’ll just keep playing and maybe see you out there at some point!

Peace out! :D[/QUOTE]
Yeah. Sometimes it’s really easy to become frustrated with some people who are raging at something you really enjoy.
It’s why I often try to remain civil and argue points.
It really annoys me when people use logical fallacies (flase dichotomies and straw man arguements etc…) or straight up ad hominem attacks without realising that they’re actually weakening their point by not structuring their argument properly. Ooh - and I also hate spending time constucting a counter argument to something only to have the guy completely ignore my post and then claim noone has presented any good reasons :mad:

But I guess you gotta just breathe sometimes. At the end of the day it’s a game and I still get to play it and enjoy it no matter what anyone else is saying.


(Herandar) #68

Oh, and pointing out spelling errors too! Hate that!!

So… What’s a flase dichotomy?? :wink:


(zenstar) #69

[QUOTE=Herandar;331446]Oh, and pointing out spelling errors too! Hate that!!

So… What’s a flase dichotomy?? :wink:[/QUOTE]

:tongue: It’s like a false one but worse!

http://en.wikipedia.org/wiki/List_of_fallacies <- interesting


(GameScrub) #70

To OP,

Opinions are like assholes everyone has one. A lot of people have issues with connections, drivers, bugs or just it wasn’t what they expected. I can understand that and expect people to be upset.

But on the other hand what about the people that like or love the game. I can’t stop thinking about this game while at work. All the cool things I can do as an Operative makes the game perfect for me. Once they fixed the lag on XBOX, I’m having tons of fun with the game. Was I frustrated at first yeah, but now I can enjoy it.

Don’t get me wrong there are things that I wish would be better or that still needs fixing. But it seems that this forum and the steam one focus only on negativity.

I’m not saying don’t complain because your voices should be heard. But don’t speak for everybody and it makes you look bad when you throw personal attacks.

I personally hope that SD developers enjoy what they are doing, because at least they have made ME a happy gamer.

Thank you SD and Bethesda for your hardwork and please continue to fix and make the game better.


(Schwarzeis) #71

I do wonder what they do at work now… I have no experience in writing code, fixing and tweaking virtual things, but are they writing patch-codes all day?


(king_troll) #72

working in a corporate enviroment cant be that bad, having an office in kent is


(GameScrub) #73

I do computer programming for a financial servicing company and there is nothing more anxiety inducing that introducing a product and have it fail. When I deploy code and something goes completely wrong I thank god I have backups and rollback plans.

That is something they can’t do once the game goes gold. People want a lobby system? Likely not possible without having to re-release the product. On pc maybe since they have more leeway but on consoles, we are screwed IMO.

This is due to lack of space and writing the code to overwrite the existing one might be too large for a simple update.

I’m sure they are pulling their hair out and are looking older by the minute. :frowning:


(Schwarzeis) #74

[QUOTE=GameScrub;331504]I do computer programming for a financial servicing company and there is nothing more anxiety inducing that introducing a product and have it fail. When I deploy code and something goes completely wrong I thank god I have backups and rollback plans.

That is something they can’t do once the game goes gold. People want a lobby system? Likely not possible without having to re-release the product. On pc maybe since they have more leeway but on consoles, we are screwed IMO.

This is due to lack of space and writing the code to overwrite the existing one might be too large for a simple update.

I’m sure they are pulling their hair out and are looking older by the minute. :([/QUOTE]

So alot of things are out of the question due to this ‘‘rushed release’’? :{

Well aint that a bummer…

Also, thanks for giving me some insight in the code programming :}


(jazevec) #75

There’s a relevant article at Ars Technica called The death march: the problem of crunch time in game development. Some choice quotes:

Horror stories are constantly surfacing about the lengths game developers sometimes have to go in order to ship a game on time. The worst involve up to 85-hour work weeks—12 hours a day, seven days a week—which is more than double the century-old 40 hour per week standard. Extended periods of crunch can last up to a year, with sustained 60-hour weeks.
(…)
In some cases it’s nearly dehumanizing: the closure of All Points Bulletin developer Real Time Worlds in September of last year left more than 185 employees out of a job. They were welcomed to the end of a particularly long crunch period by pink slips rather than profit sharing and bonuses.
(…)
The vast majority of employees working in the development of video games are salaried employees and do not receive overtime for additional hours spent at the office. A recent poll of over 350 industry professionals taken by developer-focused website Develop, showed that 98 percent of those polled received no compensation for their overtime work.
(…)
Mike Capps, president of Epic Games (…) going so far as to say that Epic wouldn’t hire prospective employees unless they were willing to work upwards of 60 hours per week.
(…)
studies show that regularly being awake for more than 21 hours impairs the mind as much as having a blood-alcohol concentration of 0.08… that’s also the point where it becomes illegal to drive a car.

Most software companies will fire an employee who routinely shows up drunk for work. But they don’t think twice about… people who are impaired to the point of legal drunkenness due to lack of sleep. In fact, they will demand that these people work to the point of legal impairment as a condition of continued employment."
(…)
Will Wright, Roberta Williams, and Toru Iwatani all retired before the age of 55. This is in stark contrast to some of the legendary directors of film, like Akira Kurosawa who directed and wrote screenplays until he was 85 and an injury physically kept him away. Steven Spielberg (64), Martin Scorsese (67), Francis Ford Coppola (71), Ridley Scott (73) and Clint Eastwood (nearly 81) all continue to write and direct films(…)


(Ero-Sennin) #76

Here my 2-cents to the op: Oh please! not again… the game been out for 3-4 weeks now? I guess you dont remember the advertising " game experience may differ online" ? Maybe to tell you “sorry maybe we will need to patch in the future with all the exploits and cheats players will find”? Ive never seen a perfect game at release on PC but one thing, SD did great patches for ETQW, expect the same balancing patches. Hopefully this time they will make it faster for Brink than ETQW. Ive read earlier Quake Wars was dead when they did the final patch… let me tell you that there is many players still playing ETQW even ET WOLF!!! I just left a clan in which we played QW 3 times a week with over 70-80 players online of our clan, plus our friends not in the clan. It was just ONE clan! SD games last for long… because they arent repetitive as Deathmatch games.


(jaxer) #77

Ero, you are so full of crap. I have a friend that I gave QW’s to. There are like 2 servers that get even close to full populace.

W:ET does get allot of people though. MAINLY CAUSE IT’S FREE!

I saw so many comments on the ET:QW forums from people like you that can’t face reality that the game they love is dead.

And no, SD games (plural) do not last long. W:ET lasted long! Quake Wars died a 4 year death.

Fan boy is fan boy!


(legend123) #78

Ive said it before (and it wont happen). There are many among us who have coding experience (computer science/programmers/people who do it for fun) and people including myself would be willing to make this game better for free. But I fear its too late now. SDK should have come sooner.


(Terminator514) #79

This term doesn’t make sense considering cognitive is referring to mental and dissonance is a disagreement; just saying that mental disagreement does not make any sense, you should have just said dissonance, so instead of making yourself look intelligent you made yourself look like an imbecile. I understand you’re unhappy with the game, as are many, but SD is not going to answer your question as they don’t answer many of our questions on here. My petition thread for lobbies with over 2,000 reads and over a hundred responses didn’t even get a reply.


(jazevec) #80

More generally, based on my observations people with manga or anime avatars tend to be full of crap and have trouble with reasoning. So far correlation is amazing.

W:ET does get allot of people though. MAINLY CAUSE IT’S FREE!

Sad, but true. I even overheard a following (translated) conversation once:
“Crappy game, eh ?”
“Yes. But it’s free.”

These days you’ll be hard-pressed to find a youtube video of W:ET that doesn’t have LOUD killing sprees and other K/D magnifiers. W:ET has completely denerated, servers full of “funny” voicepacks, or you’ll be votekicked for completing objectives.