Not a troll thread, but rather just a serious question for the Splash Damage developers who released the unpolished abomination known as Brink: how does it feel to wake up each morning and and go to work, knowing that the vast majority of your efforts over the last couple of years have been spent for naught? And also that you’ve likely squandered whatever goodwill that you had left (especially after ETQW’s launch in a similarly poor fashion) among your PC fans? Is the burden weighing on your conscience very great or is it made slightly (or perhaps, a lot) better by the money that consumers were tricked into turning over to you for this embarrassment of a game? Then again, this probably does not matter when the almighty dollar is involved.
Personally on an individual, much less a professional level I would be ashamed of releasing a product in such poor form, but I suppose if I was in SD’s shoes I would take solace in the fact that there is virtually no protection for consumers who purchase defective software, unlike for other goods, and again, that I had already pocketed the consumers’ hard-earned money. This might seem like a troll thread, and no doubt, people like wolfnemesis75 who are either on SD/Bethesda’s payroll (or have nothing better to do than constantly jump to either company’s aid) or feel the need to minimize their own cognitive dissonance about this game in every negative thread will be here shortly to call me a troll and sing the praises of this game that is anything but praiseworthy.
But really, SD, I know you’ll probably see this thread, evidenced by the fact that you will likely lock it down, but before this happens I really would like an honest answer to the question of what it has felt like to go to work after May 10th, 2011. 
Thank you.

