Hey,
so after playing a few matches in Xt over the past week i asked myself why the game feels so slow.
Then i had an idea: what if the current speed doesn´t match the TTK?
In CS:
The spread while moving and the overall movement speed slows down the game extremely.
But one shot to the head does the job.
In CoD/BF:
Higher movement speed/lower spread than CS, but still pretty slow.
2-3 Headshots for the kill.
In ET:
Good movement speed, small spread-penalty for movement.
TTK not too fast and not too slow.
In Quake:
Extremely high movement speed, no spread at all.
TTK is extremely high, too.
All of these Games were pretty successful, and they had one thing in common:
Their speed matched their TTK.
Quake with 2-3 Hits for a kill wouldn´t work, and CS with ET-like TTK neither.
So i would say that in Xt for the current movement speed and the spread penalties for moving and jumping,
the Bullets to Kill are too much. In every game mentioned above, with some good aim and movement you were able to win a 2-3 vs 1. But in Xt, you eat too much bullets before you have downed one guy and can start shooting at the 2nd. 2 vs 1 might be possible with alot of luck, but 3vs1 ? Nope.
I would either increase the current bullet damage, or increase the overall speed of the game.
What do you think?



