This has been a feature of Wolfie since the early days: someone cries “Teams!”, I look at the player table and find that one side or the other is badly outnumbered. What usually happens in these cases is that the numerically superior side pushes the opposing team back to their spawn, and locks them in there. When this happens, it can get tedious for the side getting raped (meanwhile, the other side has a field day
). I’ve played enough to be on both sides of this equation, and at the moment at least, with ET, I find it quite entertaining whichever side I’m on because of the unfamiliar maps.
So there I was on Fueldump, watching through my sniper scope as the Allies spawned in their hut. They swarmed out the doors and windows every 20 seconds with little blue icons on their heads indicating that they’re invulnerable. When the vlue icon disappears I go bang! bang! and another one bites the dust.
So… why can I, on the enemy side, see the invulnerability icons? Surely if I couldn’t, that would give the poor enemy a better chance of escaping the spawn to cover (the reason for the invulnerability in the first place).
Just playing with this idea a bit… wouldn’t it be better still to have respawning players “fade in” to the battlefield. By this I mean have it so that immediately after a respawn you’re invulnerable, as now, for a couple of seconds… for the next second have damage taken be 25% normal, then 50% the next, then 75%… you see what I mean? This would be more of a change to the mechanics, but wouldn’t it help with the whole problem of “how to get out of the spawn under fire”?

