Spawn times


(Glottis-3D) #101
  1. There was no problems in db with respawn system. Only with maps. All the crap comes from badly designed maps. If maps dont change i wont play them no matter spawn system.
  2. I’ll be glad to test some new spawn systems when maps are good.
  3. Thats it.

(titan) #102

ye ^ the maps are so worrying right now lol we need atleast enough decent maps for a competitive pool and we’ve got … 1? Whitechapel?

spawn system can wait til maps are fixed


(montheponies) #103

I agree that maps are the number 1 priority, but they go hand in glove with the spawn system/times.

The point of my original post was to say that playing Trainyard, right now, is terrible. I was hoping the ‘focus testing’ would allow for simple/dynamic changes such as to the spawn times, say 30s def, 20s off to see how that single change affects the stats for the maps - and I mean this week, not after a raft of other changes in 4months time.


(montheponies) #104

sorry for the bump, but just played again on Trainyard tonight, with no change to spawntimes and no change to the frustrating gameplay - kill, hack, get killed mid hack, start again…

what is the point of focus testing if we dont get feedback and/or action?


(onYn) #105

guess changes need there time…


(Glottis-3D) #106

[QUOTE=montheponies;501877]sorry for the bump, but just played again on Trainyard tonight, with no change to spawntimes and no change to the frustrating gameplay - kill, hack, get killed mid hack, start again…

what is the point of focus testing if we dont get feedback and/or action?[/QUOTE]

i just dont play those maps =)
there is no sense in playing TY now, because it will change drastically - because without drastic changes it will stay unplayable - and noone will play it…so…its like a sensless circle.