[QUOTE=krokodealer;499764]Its not luck. You need to build your push a second after enemy’s respawn. so that you force their fulltime-death.
- if you are full-timer in current system, then you are an idiot or a very unexpierienced player.
in kill-triggered system everyone can go full. every wave. i smell ragequits after 3rd or second 30-sec fulltimes in a row.[/QUOTE]
Why is it people only read what they want to read? -.-
The issue with simply increasing or decreasing spawn times is that it messes with the “luck” factor of the game… Especially in public play and low>mid comp play
Personally I feel even at high skill where its a valuable skill to have it just ends up so dull… Maybe thats down to the fact that over the past 2 weeks I have watched about 60 hours of ET/ETQW/BRINK cast, to see how all the systems work in comparison to each other… I can totally get why ET/ETQW were/are so fun to play at a high level but watching it just makes me struggle to keep my eyes open. Now sure if you only want other “pro” players to watch and play then there is absolutely nothing wrong with the current system (though it could be tweaked time wise). If you want it to be fun and “organised” for t he unwashed masses… I really do not see it working out mate.

