Hi
The other day i was playing OASIS, and i spawned in the room above the AXIS BACK spawn (see yellow circle in pic)…
Any idea how i can ALWAYS spawn there?

Hi
The other day i was playing OASIS, and i spawned in the room above the AXIS BACK spawn (see yellow circle in pic)…
Any idea how i can ALWAYS spawn there?

Most likely you can’t. Where you spawn depends on available spawn points, and your distance from a spawn target. You only spawn up there when the lower spawns are full
hmmmmmmmm…
There must be a way? if you spawn there at anytime, surly you must be able to force it??? i dont know 
For example i can make it to spawn under that room when ever i want, or under my feet… +other maps there are a few spawn points you can Select that you cant spawn as default :s… but they are no where near as useful as this 1.
i.e Railgun-> Depot Yard-> can spawn at the front steps instead of at the flag
Depth_Charge--------- it only looks like im spamming, because im on the server on my own, i have it so chat is there for ever (i.e could said it 20mins ago and still show there) + i was testing new scripts been working om:)
how many were on the server? … I’ve never ever experianced anyone spawn there before o.0
hmmm… i wouldnt say more that 20 (10 a side)…
And my mate said samething (it happened to him 1 time to)
Happened to me once to. I don’t think there were more than 20-26 on the server.
well its deffinatly not one of the spawnpoints from 1-5 as I’ve tried those ingame and it won’t move you up there maybe its one of them after 5?
on large servers you can tk your whole team, then /kill and be happy in the knowledge you’ll spawn in a 'lite place 
How? I’d always assumed it was first come first served for spawn spoints.
Fusen i tried spawnpoints 0-12… and still no luck 
no_shad… it might be 1st come 1st server… but it does the default 1 1st, so if you pick a funny place then others wont be spawning there (as its not default) so you will be 1st there, tecnicaly 
Part of my spawn script
set spawn_axis1 “say_team ^0~~~~[^1Spawning : First Tug ^o[Original]^0][^1Spawning : Depot Yard ^o[Flag]^0]~~~~”"
set spawn_axis2 "say_team ^0
set spawn_axis3 “say_team Depot Yard, Forward Steps”
set spawn_axis4 “”
set spawn_axis5 “”
im crappy at scripting but is that like a varible thing spawn_axis or can you also change your spawn by using the “spawn_axis” command?
i dont think its possible, the whole thing is an axis spawn you cant select an individual spawn point
No, there is no reason that there must be a way. You almost certainly cannot, without changing the map (in etpro, you might also be able to do it in the servers map script)
Spawning works like this:
The team_WOLF_objective (horrible name, BTW. They aren’t all objectives) entities define what spawn locations you can select. ET then tries to spawn you in the spawnpoint entity (team_CTF_{red|blue}spawn) which is nearest to your selected location, but not occupied by a player.
Using /setspawnpoint you can select team_WOLF_objective entities which are not visible, or belong to the other team, thus spawning at places that would not be selectable in the menu. However, for this to work, there has to be a team_WOLF_objective in that direction.
So to spawn on the top floor, there would have to be a team_WOLF_objective above that area.
The maximum number of team_WOLF_objectives recognized is 16. I don’t see offhand what happens if you choose a number greater than the number of team_WOLF_objectives in the map.
Note, RTCW was somewhat different in this area.
It’s not spawnpoint 1 - 100 either, I’ve tried them all in that range then gave up 
AFAIK you can spawn at this upper point if you’re the fifth (+x) player having chosen spawnpoint 4. If everyone in a 6on6 team for example has chosen spawnpoint4, 4 players spawn at the location beneath your wanted spawn and the others spawn where you want them to spwan (upper level). Sorry it’s too late to write in English, nevertheless I hope you understand what I want to explain :eek2:
Here is my Full Spawn Scrit (for Oasis)
This is auto run when im allies
echo ^0~~~~[^4Allies config exectued!^0]~~~~
// spawn changing script
bind leftarrow “vstr spawn_prev; vstr play_sound”
bind rightarrow “vstr spawn_next; vstr play_sound”set spawn_next “vstr spawn1”
set spawn_prev “vstr spawn5”
set spawn1 “setspawnpt 1; vstr spawn_allies1;set spawn_next vstr spawn2; set spawn_prev vstr spawn5”
set spawn2 “setspawnpt 2; vstr spawn_allies2;set spawn_next vstr spawn3; set spawn_prev vstr spawn1”
set spawn3 “setspawnpt 3; vstr spawn_allies3;set spawn_next vstr spawn4; set spawn_prev vstr spawn2”
set spawn4 “setspawnpt 4; vstr spawn_allies4;set spawn_next vstr spawn5; set spawn_prev vstr spawn3”
set spawn5 “setspawnpt 5; vstr spawn_allies5;set spawn_next vstr spawn1; set spawn_prev vstr spawn4”set play_sound “play sound/menu/select.wav”
This is auto run when im Axis
echo ^0~~~~[^1Axis config exectued!^0]~~~~
// spawn changing script
bind leftarrow “vstr spawn_prev; vstr play_sound”
bind rightarrow “vstr spawn_next; vstr play_sound”set spawn_next “vstr spawn1”
set spawn_prev “vstr spawn5”
set spawn1 “setspawnpt 1; vstr spawn_axis1;set spawn_next vstr spawn2; set spawn_prev vstr spawn5”
set spawn2 “setspawnpt 2; vstr spawn_axis2;set spawn_next vstr spawn3; set spawn_prev vstr spawn1”
set spawn3 “setspawnpt 3; vstr spawn_axis3;set spawn_next vstr spawn4; set spawn_prev vstr spawn2”
set spawn4 “setspawnpt 4; vstr spawn_axis4;set spawn_next vstr spawn5; set spawn_prev vstr spawn3”
set spawn5 “setspawnpt 5; vstr spawn_axis5;set spawn_next vstr spawn1; set spawn_prev vstr spawn4”set play_sound “play sound/menu/select.wav”
This is auto run when im on Oasis
//Get to the back Script Oasis
bind “uparrow” “team r 2 3 38;echo ^)Oasis Back with Engi;setspawnpt 1;kill;ForceTapout;vsay_team DisarmDynamite ^)I’m spawning at back as Engi…^nThey are planting at The Guns !!!; exec superselectoreng.cfg”
//Spawn Selector
set spawn_allies1 “say_team ^0~~~~[^4Spawning : ^oStock Room^0]
[^4Spawning : ^oBase [Original]^0]"
set spawn_allies2 "say_team ^0[^4Spawning : ^oOld City [Flag]^0]~~~~”"
set spawn_allies3 "say_team ^0
set spawn_allies4 “”
set spawn_allies5 “”set spawn_axis1 “say_team ^0~~~~[^1Spawning : ^oAxis Garrison [Back]^0]
[^1Spawning : ^oOld City [Flag]^0]"
set spawn_axis2 "say_team ^0[^1Spawning : ^oAxis Garrison [Back-Alt]^0]~~~~”"
set spawn_axis3 “”
set spawn_axis4 "say_team ^0
set spawn_axis5 “”
Ohh any one know how to make that cycle round to the Next “real” spawn pointinstead of Doing nothing at say spawnpoint 5???
plz remember you can go forwardd AND backwards through the spawn points, id still like to be able to do that

Just remove it from the cycle.
Example for allies on oasis:
echo ^0~~~~[^4Allies config exectued!^0]~~~~
// spawn changing script
bind leftarrow “vstr spawn_prev; vstr play_sound”
bind rightarrow “vstr spawn_next; vstr play_sound”set spawn_next “vstr spawn1”
set spawn_prev “vstr spawn3”
set spawn1 “setspawnpt 1; vstr spawn_allies1;set spawn_next vstr spawn2; set spawn_prev vstr spawn3”
set spawn2 “setspawnpt 2; vstr spawn_allies2;set spawn_next vstr spawn3; set spawn_prev vstr spawn1”
set spawn3 “setspawnpt 3; vstr spawn_allies3;set spawn_next vstr spawn1; set spawn_prev vstr spawn2”set play_sound “play sound/menu/select.wav”
emm cant…
Its got to be in the MAP part…
Axis and Allies rotation stays the same for EVERYMAP… and the MAP spawnpoints change… so if i did what you say above then spawn points 4 and 5 would work on other maps like Radar which is:-
//Spawn Selector
set spawn_allies1 “say_team ^0~~~~[^4Spawning : Side Entrance ^o[Command Post]^0]
[^4Spawning : Abandoned Villa ^o[Original]^0]"
set spawn_allies2 "say_team ^0[^4Spawning : Forward Bunker ^o[Flag]^0]~~~~”"
set spawn_allies3 "say_team ^0
set spawn_allies4 “”
set spawn_allies5 “say_team Spawning Forward of Command post”
See the GOOD thing about this spawn selector is it AUTOMATICALY knows what map you are playing on and if you are AXIS or ALLIES 
Thats what i like about this…
So you cant alter the axis or allies part :s