Spawn Killing


(ouroboro) #1

That’s why you join a clan, and that clan joins a league.

It makes me laugh that people have all these expectations of their fellow pubbers. Pubbing is what it is. It will never become more organized than it is. You will find the occasional “good game” but the only way to get consistently enjoyable pub games is to pub with a friend, on a voice comm, in an exclusive fireteam (for the icons).

When pubbing is no longer enough, it’s time to graduate to competition. This is a truth as old as gaming.

Note that “pubclans” don’t really qualify. That just gives your team organization, while the other team is likely still comprised of a bunch of dubbers. Unless easily rolling over a bunch of dubbers is your goal, you still have to at least have somewhat regular organized “scrims” against other pubclans to get the full experience.

Otherwise it only makes sense for the lone pubber to be a self-reliant medic, and the snowball just rolls and accumulates like that.


(Bravo) #2

I dont know, sometimes you can find a server where the regulars can have a laugh and get a decent mix of good players. Was on one last night, McNite was on there, tried to kill him but the bugger is too sneaky. I check behind me, nothing there, good…right, lets peep round this corner (thinking ‘hehehe gonna get you mcnite’), next thing my screen starts to shake as I am hit, I turn around to see the bugger in the final moments of killing me…

‘check behind you bravo’ he gloats
‘bloody did you sneaky sod’ thinks I…

I will get him, you’ll see, I will I will…


(carnage) #3

I dont know, sometimes you can find a server where the regulars can have a laugh and get a decent mix of good players. Was on one last night, McNite was on there, tried to kill him but the bugger is too sneaky. I check behind me, nothing there, good…right, lets peep round this corner (thinking ‘hehehe gonna get you mcnite’), next thing my screen starts to shake as I am hit, I turn around to see the bugger in the final moments of killing me…

i asume you were playing on the river server then? thats a little differnt to pubing since the river is usualy only ocupied by a smaler number or experienced players. a very nice game of ET usualy and never had any problem with super unbalanced teams etc. on regular pubing you just cant ensure that your team will know the game 100% and that the admins will be fairly regulating the match

so the rambo medic snowball… etc…


(Bravo) #4

No it was the 24/7 server I think…


(Panzergrenadier) #5

Heres how spawnkilling can be solved :

Each spawn has a ‘radius’ which can be set in radiant, and if the opposing team hits you in that radius, the damage they would of gave you, happens to them, but then it might mean exploiting the system so once the <team> gets out of radius you simply stop hiding and mow you down but it’s a better solution than at the moment.


(ExciteBike) #6

Not really, the way many maps in ET are designed the paths to the objective for offense goes near or through the enemy spawn. Oasis, Goldrush, and most flag spawns are just a few examples. If the offense can’t shoot them, but the enemy can shoot back at them from their spawn that isn’t fair at all.

IMO spawnkilling is fine. Some maps could use some bigger exits, but when people are playing on a 32+ person server on maps that were not designed for that many people, of course people are gonna get stuck in spawn longer than their shield can last. The Day of Defeat system is OK because the enemy can’t get into your spawn (well without boosting), but like ouroboro said they can just camp the ramps.

Needs to be an option in the poll for spawncamping is fine. Be happy that you actually get a small window of invulnerability because a lot of games don’t and you can get killed as soon as you load in. (BF2 and COD2 come to mind)


(kamikazee) #7

SK is not fine at all if it goes on for longer than 3-4 spawnwaves.

The 3 seconds shield is fine, but a system which would work more restrictive is just impossible to play with. Just keeps the teams balanced, and the SK will lessen.


(BrightSoul) #8

3 seconds is fine if the respawn point is safe (ie. indoor, with 2 or more exists or an heavily guarded area by small turrets), and no, spawnkilling is not fine.
On oasis, there was this allied guy proning in front of the Axis spawn to prevent everyone from moving. Also, he threw the artillery canister and everyone watched their doom coming.


(raztafar1an) #9

Spawn Camping is fine. It’s not like you don’t have a gun when you spawn.


(mortis) #10

On oasis, there was this allied guy proning in front of the Axis spawn to prevent everyone from moving. Also, he threw the artillery canister and everyone watched their doom coming.

LoL, I laugh so hard when that happens. Use setspawnpt and you’ll spawn to the side, instead. And team balance is the most important factor in spawn killing and the game in general. Any time the teams are that lopsided, bad things are going to happen, SK or no SK. One of the biggest weaknesses of Oasis in my opinion is the lack of a second spawn to flee too. An etpromapscript could easily make a clickable alternate spawn, to allow you to flee the SK zone.


(P4nth3r) #11

I would say, just use the same anti-spawnkilling way as TC:E uses.
If you hit somebody that is in the spawnarea you die instaid the one you shot.
That will make people think twice about spawnkilling.

Greetz Panther


(Bravo) #12

Wow, I was gonna check TC:E out, thanks for saving me the bother, that is such a crap idea…


(EB) #13

…Spawnkilling is part of the game, just like panzers…if you don’t like spawn killing, get a server of your own and then raise the spawn shield time…if you don’t like panzers, turn them off.
If you don’t like being spawn-killed, go to spec for 10 minutes and take a walk.

Bad poll IMO, you made nothing to choose except bias choices.


(SenF|Doddsy) #14

Imo repeated spawnraping on a server is a sign of unbalanced teams… and on servers where there is a rule for no spawnkilling its a complete disregard for the rules of the server and lame. I’ve got no problem with being wasted a couple of times straight from spawn - as has been mentioned on some maps its hard not to complete without doing so - but time after time being wasted by superior players who are armed merely with a spawntime quickly gets boring. Obviously for clan matches or on servers where its allowed then game on… spawnkill at will!

Perhaps one way of avoiding too effective spam spawnkilling in future is where at the mo a team may spawn every 30 seconds - the timer would randomly add or subtract up to say 3 seconds for each spawn. This would be available for the player to see how long they had till spawn as they currently do but with a window of around 6 seconds that a team could spawn it would be much harder for the oppo to time things like nades or cannister strikes… This would probably be best only for public play as the random timings could end up giving sides an unfair advantage in clan matches where there is generally a lower amount of people playing.

Oh and @ Bravo, sticking an airstrike in that spot in the tunnel can kill people leaving the spawn and IMO could be classed as spawnkilling. Some servers have a shaded area on the command map that they would consider to be spawnkilling areas. For Oasis, after the allies have blown the wall, it is anywhere inside the old city wall - which includes where you stuck that strike.

In the end its a very grey area and you’re not going to please all of the people all of the time. It also doesnt help when you play on some servers and the admins do nothing about spawnkilling until it happens to them!

gl & hf!


(Bravo) #15

When you start shading areas and other silliness to clarify what is or isn’t a spawnkill, you create exploitations. Eg, can you kill the mortar located outside the allied spawn? Hmmm ‘Oh yes, you can kill him, just make sure you dont hurt anyone else…’.

On my last server, I allowed spawnkill with the proviso that teams were kept balanced, prolonged spawnkilling was a rarity, hardly ever saw it. To me, the entire concept of ‘spawnkill’ is farcical in a game as well thought out (balance-wise) as ET is.

If you can shoot at me, I should be able to shoot at you.

Like I said earlier, by far the best solution, is to have the choice of extra spawn points, even if they are relatively close to each other…how often does spawnkilling happen to axis on railgun when axis can spawn at the tower? I aint seen it, as allied its hard to get in there to do it, and it certainly isn’t possible for long.


(Isabel Lucas) #16

Spawn camping is a legitimate tactic in any FPS game. Its up to you as a player to use skill to prevent it or overcome it.

Its not the job of game producers or admins to protect you from your own inablitiy to play the game.