Spawn camping is an epidemic


(Setzaroth) #1

So, since skill balancing isn’t actually a thing, we need to have competent level design, especially for the EV, but every game mode needs it.

As the attackers move up, the “save zone” for their spawn needs to expand. I’m tired of pushing the EV, getting wiped, and then having to deal with the enemy team choking us out at our spawn. It wouldn’t be so bad if the time to kill wasn’t absurdly high, because that way, I could just headshot people from a distance, and push through it, but, for some reason it takes like 5 headshots, which is more than enough time for them to react, and if they’re playing a tanky character, turn on you and kill you.

That’s another thing… The TTK needs to be lowered by about half. As it stands, the game favors pure numbers over skill. The only way an severely outnumbered team can win is if they are exponentially better than the other team. Like, if the other team is “playing with their elbows” bad.


(Terminal_6) #2

The TTK is a fundamental aspect of the game, and pretty much set in stone. TBH, I don’t see how a low TTK favors skill, either. Low TTK favors both luck and whoever gets the first shot off, high TTK favors superior movement and accuracy.

Spawn-camping is an issue at times, but unless things have drastically changed as of late, I wouldn’t call it an epidemic. It’s usually starts with an initial skill mismatch, then is snowballed by leavers. That’s a bigger issue, imo. Better to treat the cause than the symptoms.


(bushyg) #3

Hahahahaha, please stop making threads, I can’t go on like this.


(Setzaroth) #4

There’s no skill involved in the scenario of getting the drop on a Thunder or Rhino, only to have them survive 3 shotgun blasts to the back, do 7 wall jumps and kill you…

Most players have REALLY awful situational awareness. I feel like a damage bonus to taking damage in the back would be good. Pretty annoying to pull off a flank on the entire enemy team, only to be rewarded with a single kill because they have a solid 7 seconds to zero in on where you’re firing from while you’re trying to kill one of their medium mercs.

I’ve been spawn camped plenty in full games. It doesn’t only happen when people leave. Having a no-go-zone for the attacking team is just common sense.


(Setzaroth) #5

@bushyg said:
Hahahahaha, please stop making threads, I can’t go on like this.

I’m glad you took the time to let everyone know you had nothing useful to say on the matter. Otherwise, we would have just been left guessing.

Such a gentlemen.


(bushyg) #6

Sounds like you’re terrible at aiming and probably one of the reason your team gets spawn camped.

Can’t tell if serious or a troll, but still laughing either way.


(Setzaroth) #7

Nah, I’m actually pretty good at the game. Especially considering the small amount of time I’ve played it. I can safely tell you it’s never my fault when we lose. In fact, most of the time, I feel like I’m the only one going after the objective.
http://imgur.com/ab5xmL1


(Terminal_6) #8

@Setzaroth said:
There’s no skill involved in the scenario of getting the drop on a Thunder or Rhino, only to have them survive 3 shotgun blasts to the back, do 7 wall jumps and kill you…

Most players have REALLY awful situational awareness. I feel like a damage bonus to taking damage in the back would be good. Pretty annoying to pull off a flank on the entire enemy team, only to be rewarded with a single kill because they have a solid 7 seconds to zero in on where you’re firing from while you’re trying to kill one of their medium mercs.

I’ve been spawn camped plenty in full games. It doesn’t only happen when people leave. Having a no-go-zone for the attacking team is just common sense.

I don’t see why you’d want to fundamentally alter this game when there are plenty of other shooters out there.


(Setzaroth) #9

@Terminal_6 said:

@Setzaroth said:
There’s no skill involved in the scenario of getting the drop on a Thunder or Rhino, only to have them survive 3 shotgun blasts to the back, do 7 wall jumps and kill you…

Most players have REALLY awful situational awareness. I feel like a damage bonus to taking damage in the back would be good. Pretty annoying to pull off a flank on the entire enemy team, only to be rewarded with a single kill because they have a solid 7 seconds to zero in on where you’re firing from while you’re trying to kill one of their medium mercs.

I’ve been spawn camped plenty in full games. It doesn’t only happen when people leave. Having a no-go-zone for the attacking team is just common sense.

I don’t see why you’d want to fundamentally alter this game when there are plenty of other shooters out there.

Last time I checked it was still in beta, or…Does that not actually mean anything?

I don’t want it to become rainbow six, or to remove the movement (though heavies shouldn’t be able to jump repeatedly without penalty)

It would just be nice to have some stuff implemented to stop the inevitable snowball that occurs as soon as a team wipes.


(doxjq) #10

Wait what. So what exactly are you proposing here? Maybe I’m just way too out of it right now (sick as a dog with gastro, haven’t eaten in nearly 2 days) but I don’t really understand how what you’re proposing will fix the game.

Also how does low TTK = more reliant on skill? If anything high TTK is.


(bushyg) #11

As hilarious as this has been, I’m not going to argue/discuss with someone who is level 7 and making absurd game altering suggestions. The beta didn’t just magical start when you downloaded the game, the game has been around for years.

Maybe try your luck with the Dirty Bomb Steam Forums, you have a higher chance of the dev’s actually listening to your nonsense.


(Setzaroth) #12

@bushyg said:
As hilarious as this has been, I’m not going to argue/discuss with someone who is level 7 and making absurd game altering suggestions. The beta didn’t just magical start when you downloaded the game, the game has been around for years.

Maybe try your luck with the Dirty Bomb Steam Forums, you have a higher chance of the dev’s actually listening to your nonsense.

Less than 2 years, but ya…

It’s not nonsense. There are objective flaws with the game.


(Melinder) #13

@Setzaroth said:
Nah, I’m actually pretty good at the game. Especially considering the small amount of time I’ve played it. I can safely tell you it’s never my fault when we lose. In fact, most of the time, I feel like I’m the only one going after the objective.
http://imgur.com/ab5xmL1

I have a feeling you’re hiding the enemy team for a reason.


(Setzaroth) #14

@doxjq said:
Wait what. So what exactly are you proposing here? Maybe I’m just way too out of it right now (sick as a dog with gastro, haven’t eaten in nearly 2 days) but I don’t really understand how what you’re proposing will fix the game.

Also how does low TTK = more reliant on skill? If anything high TTK is.

Sorry to hear that.

The TTK complaint is an afterthought. My primary gripe is how easy it is for a team with momentum to choke you out at your spawn after your team slips up.


(Setzaroth) #15

@Cam2g said:

@Setzaroth said:
Nah, I’m actually pretty good at the game. Especially considering the small amount of time I’ve played it. I can safely tell you it’s never my fault when we lose. In fact, most of the time, I feel like I’m the only one going after the objective.
http://imgur.com/ab5xmL1

I have a feeling you’re hiding the enemy team for a reason.

Screen space primarily.

If it’ll help you sleep at night, I can waste some time and repost the screenshots with the enemy team in tact. Though if you’re in the mood for trusting me, I can tell you the top scores are more or less comparable. Give or take 1,000 points here and there. In a lot of instances I’m much higher.


(bushyg) #16

@Setzaroth said:

@bushyg said:
As hilarious as this has been, I’m not going to argue/discuss with someone who is level 7 and making absurd game altering suggestions. The beta didn’t just magical start when you downloaded the game, the game has been around for years.

Maybe try your luck with the Dirty Bomb Steam Forums, you have a higher chance of the dev’s actually listening to your nonsense.

Less than 2 years, but ya…

It’s not nonsense. There are objective flaws with the game.

Game also went through Closed Beta and Alpha.


(Setzaroth) #17

@bushyg said:

@Setzaroth said:

@bushyg said:
As hilarious as this has been, I’m not going to argue/discuss with someone who is level 7 and making absurd game altering suggestions. The beta didn’t just magical start when you downloaded the game, the game has been around for years.

Maybe try your luck with the Dirty Bomb Steam Forums, you have a higher chance of the dev’s actually listening to your nonsense.

Less than 2 years, but ya…

It’s not nonsense. There are objective flaws with the game.

Game also went through Closed Beta and Alpha.

Yes, but how many meaningful changes happened under Nexon? Other than more creative ways to seperate the end-user from their money that is.

Did dirty bomb always have steam support? How many hours do you have on the game? I only ask because the steam profile that shares your forum name has less than 2 hours played. I’m guessing that was a smurf to help the one person on your friends list. Such a nice guy. Not part of the problem or anything.

I also think it’s funny you “disagree” that there are objective flaws with the game. Haha.


(doxjq) #18

Bushy has more than 2000 hours in Dirty Bomb, and has been around since closed beta back in mid 2014.

Also pretty sure Dirty Bomb has been around for quite some time. There was a few channels on Youtube that have since been taken down by Nexon which showed old alpha footage of the game, and that was stemming back to late 2012/early 2013.


(Setzaroth) #19

@doxjq said:

Also pretty sure Dirty Bomb has been around for quite some time. There was a few channels on Youtube that have since been taken down by Nexon which showed old alpha footage of the game, and that was stemming back to late 2012/early 2013.

Yes, I concede this point, I forgot it started in 2013.

Though, this really only highlights that these issues have been around longer than I initially thought.

I have been on the giving, and receiving end of being essentially spawn trapped for 10 minutes straight. It’s an issue. And one that is easily fixable. It hardly requires anything drastic.

If you disagree these are issues, I would direct you to steam charts, which reports Dirty bomb has a 24 hour peak of less than 3,000 players. Not awful, but not great. Especially after its first major content patch in a while. I feel if this game wasn’t suffering in some way, it would be vastly more popular.

Perhaps my observations have nothing to do with this fact, indeed I’m sure exposure and lack of consumer awareness might be another major factor, however, I don’t recall really seeing any adverts for any of the top 10 steam games currently being played.

Regardless, players reward good products with facetime, and the numbers just aren’t there. That’s not to say DB is a bad game, but there’s a pretty clear indication that I’m not the only one taking issue with some of the design decisions :*


(bushyg) #20

Are you still upset about RNG?

That was a guy I know impersonating me for a joke, thanks for taking the time to look me up. I have a lot of hours.

Spawn camping has been a thing in every FPS ever. In DB, it’s suppose to be high risk/high reward. Since the core mode is stopwatch, if you choose to attack on a full spawn timer, it could potentially backfire. An enemy team pushing up to far and getting wiped on a long spawn could cost them the game. Plus, it’s not as bad in this game compared to others, even more popular titles since you think this is the major cause to why the player count is low.

Sometimes you are going to be on a team that can’t win, whether it’s balance, mercs (as suggested by your other thread), potatoes, “flaws” or anything else you can blame/think of. It’s hardly a reason to change the game to how you see fit, especially considering your limited play time. The game was marketed as competitive and not here “to hold your hand”. Giving people more spawn protection isn’t going to instantly solve teams getting steam rolled.