So, since skill balancing isn’t actually a thing, we need to have competent level design, especially for the EV, but every game mode needs it.
As the attackers move up, the “save zone” for their spawn needs to expand. I’m tired of pushing the EV, getting wiped, and then having to deal with the enemy team choking us out at our spawn. It wouldn’t be so bad if the time to kill wasn’t absurdly high, because that way, I could just headshot people from a distance, and push through it, but, for some reason it takes like 5 headshots, which is more than enough time for them to react, and if they’re playing a tanky character, turn on you and kill you.
That’s another thing… The TTK needs to be lowered by about half. As it stands, the game favors pure numbers over skill. The only way an severely outnumbered team can win is if they are exponentially better than the other team. Like, if the other team is “playing with their elbows” bad.
