Upset by RNG? What does that have to do with anything? Though since you brought it up, it is an awful system. Which I already explained. Though, talking to someone with thousands of hours in a game is useless. You’ve already justified everything, and decided you’re fine with it. My “limited playtime” is more than enough to identify less than desirable aspects of the game. Again, when you have so much time in a game, it becomes more difficult to look at things objectively because you’re so acclimated to the conditions. I know, there are games where I have hundreds, or thousands of hours clocked in, and I just don’t really criticize them after a certain point.
The whole “Dirty bomb doesn’t hold your hand” was just an edgy marketing campaign. You could justify any arbitrary limitation, hindrance or flaw and then just point to that statement if you wanted to. That doesn’t mean it’s not a flaw. Besides, it’s funny you bring that up, when Dirty Bomb basically holds your hand to the same degree as other games. Outside of letting the enemy get right on the doorstep of your spawn that is. Let’s see, always on-mini-map, no team damage in casual, Objective is always marked, and enemies glow bright orange and have an alternate (usually brighter) camo scheme.
I don’t know of any e-sports titles that really hold your hand in a way that actually does that sentiment justice, but somehow they’re vastly more popular. There’s gotta be a reason.
You say there are more popular titles with worse spawn camping issues. Sure, I’ll give you a chance, name a few. I can’t think of any.


