Spawn camping is an epidemic


(Setzaroth) #21

Upset by RNG? What does that have to do with anything? Though since you brought it up, it is an awful system. Which I already explained. Though, talking to someone with thousands of hours in a game is useless. You’ve already justified everything, and decided you’re fine with it. My “limited playtime” is more than enough to identify less than desirable aspects of the game. Again, when you have so much time in a game, it becomes more difficult to look at things objectively because you’re so acclimated to the conditions. I know, there are games where I have hundreds, or thousands of hours clocked in, and I just don’t really criticize them after a certain point.

The whole “Dirty bomb doesn’t hold your hand” was just an edgy marketing campaign. You could justify any arbitrary limitation, hindrance or flaw and then just point to that statement if you wanted to. That doesn’t mean it’s not a flaw. Besides, it’s funny you bring that up, when Dirty Bomb basically holds your hand to the same degree as other games. Outside of letting the enemy get right on the doorstep of your spawn that is. Let’s see, always on-mini-map, no team damage in casual, Objective is always marked, and enemies glow bright orange and have an alternate (usually brighter) camo scheme.

I don’t know of any e-sports titles that really hold your hand in a way that actually does that sentiment justice, but somehow they’re vastly more popular. There’s gotta be a reason.

You say there are more popular titles with worse spawn camping issues. Sure, I’ll give you a chance, name a few. I can’t think of any.


(apa3) #22

@Setzaroth said:

@Cam2g said:

I have a feeling you’re hiding the enemy team for a reason.

Screen space primarily.

If it’ll help you sleep at night, I can waste some time and repost the screenshots with the enemy team in tact. Though if you’re in the mood for trusting me, I can tell you the top scores are more or less comparable. Give or take 1,000 points here and there. In a lot of instances I’m much higher.

should’ve hid your merc selection if you wanted anyone to think you knew anything about the game.

@Setzaroth said:
Though, talking to someone with thousands of hours in a game is useless. You’ve already justified everything, and decided you’re fine with it. My “limited playtime” is more than enough to identify less than desirable aspects of the game. Again, when you have so much time in a game, it becomes more difficult to look at things objectively because you’re so acclimated to the conditions. I know, there are games where I have hundreds, or thousands of hours clocked in, and I just don’t really criticize them after a certain point.

if you’re going to desperately try to weasel your way out of talking to people who clearly know more about the game than you, don’t bother trying to start a discussion about the game. it’s very interesting that you decide to ignore what bushyg has to say about how spawn camping actually works in stopwatch, and why it’s a good mechanic in favour of writing an entire paragraph about the marketing of the game because of one throwaway sentence. please re-read the post and write another response that actually addresses what is being said.

@Setzaroth said:
You say there are more popular titles with worse spawn camping issues. Sure, I’ll give you a chance, name a few. I can’t think of any.
CoD.


(Setzaroth) #23

@apa3 said:

@Setzaroth said:

@Cam2g said:

I have a feeling you’re hiding the enemy team for a reason.

Screen space primarily.

If it’ll help you sleep at night, I can waste some time and repost the screenshots with the enemy team in tact. Though if you’re in the mood for trusting me, I can tell you the top scores are more or less comparable. Give or take 1,000 points here and there. In a lot of instances I’m much higher.

should’ve hid your merc selection if you wanted anyone to think you knew anything about the game.

Strawman. Try again.

@Setzaroth said:
Though, talking to someone with thousands of hours in a game is useless. You’ve already justified everything, and decided you’re fine with it. My “limited playtime” is more than enough to identify less than desirable aspects of the game. Again, when you have so much time in a game, it becomes more difficult to look at things objectively because you’re so acclimated to the conditions. I know, there are games where I have hundreds, or thousands of hours clocked in, and I just don’t really criticize them after a certain point.

if you’re going to desperately try to weasel your way out of talking to people who clearly know more about the game than you, don’t bother trying to start a discussion about the game. it’s very interesting that you decide to ignore what bushyg has to say about how spawn camping actually works in stopwatch, and why it’s a good mechanic in favour of writing an entire paragraph about the marketing of the game because of one throwaway sentence. please re-read the post and write another response that actually addresses what is being said.

Nothing desperate about it. I didn’t bring up the “Throw away sentence” I was explaining why it was a bad argument. Also LOL @ saying that spawn camping is a good mechanic.

“Oh, if you somehow manage to wipe the enemy team that has strong armed you across the map and into your spawn, you might be able to maybe turn the game around.” :smiley:

Yes, that can technically happen, but more often than not. It won’t. Especially considering the fact that if you’ve been spawn locked for any amount of time, chances are, half of your team has dropped from the game.

@Setzaroth said:
You say there are more popular titles with worse spawn camping issues. Sure, I’ll give you a chance, name a few. I can’t think of any.
CoD.

Depends on which one, and which game mode. But yes, CoD can be bad in that regard.


(n-x) #24

The point, why a lot of people dont take you serious, is: you are an inexperienced beginner who found from his point of view a flaw and is now ranting about it.

You probably had a few unbalanced games and now you think you found something that happens often. If you had more experience, you would know that spawn camping happens rarely and if it happens its even a lot of times the fault of the stomped team because they try to attack with only Phantoms, snipers and proxys.

Just take it from more experienced Players. Its not really a problem.

And you are neither the first beginner who does that. Few months ago, there was this Guy who wanted to get the switch team button removed. He was completely convinced that high level players would abuse it and this was the reason DB ist failing.


(neverplayseriou) #25

Spawn killing is part of the game, stop being a crappy Proxy.


(Setzaroth) #26

@n-x said:
The point, why a lot of people dont take you serious, is: you are an inexperienced beginner who found from his point of view a flaw and is now ranting about it.

You probably had a few unbalanced games and now you think you found something that happens often. If you had more experience, you would know that spawn camping happens rarely and if it happens its even a lot of times the fault of the stomped team because they try to attack with only Phantoms, snipers and proxys.

Just take it from more experienced Players. Its not really a problem.

And you are neither the first beginner who does that. Few months ago, there was this Guy who wanted to get the switch team button removed. He was completely convinced that high level players would abuse it and this was the reason DB ist failing.

Well of course you can’t remove the switch team button. SD in their infinite wisdom doesn’t allow friends to queue together in casual.

Wait… whips self in back I’m sorry, 1000 pardons, the game is perfect whips self I beg for forgiveness. I didn’t mean it :stuck_out_tongue:

Please, tell me the number of hours I must have clocked before that have been anointed by the powers that be before I am allowed to point out obvious issues. Oh and how that number came about, and why it matters.


(Setzaroth) #27

@neverplayseriou said:
Spawn killing is part of the game, stop being a crappy Proxy.

Uh oh, looks like someone responded before reading the thread first. :expressionless:


(n-x) #28

The game is far from being perfect. But seems its a waste of time to argue with you. HF acting like a child instead.


(Setzaroth) #29

@n-x said:
The game is far from being perfect. But seems its a waste of time to argue with you. HF acting like a child instead.

If I were acting like a child I’d call people names when they insult a toy. B)

Though, that’s not even accurate, because I’m not even insulting the game. Just trying to figure out why everyone is fine with spawn camping.


(neverplayseriou) #30

Read the entire thing, nothing but bs, ttk already is to low because of burst rifles, snipers and shotguns.

And if your team can’t get out of spawn you wouldn’t have won anyways.

Not to forget that you’re using Proxy…,


(Melinder) #31

@apa3 said:
CoD.

…Paladins, Overwatch.

@Setzaroth

Relating back to your original argument - spawn camping. There is nothing Splash Damage can do to minimize or completely remove spawn camping that doesn’t break the flow of the game (e.g. giving players bonus damage on spawn, or moving spawns to a different location when an enemy team breaches the spawn point). Changes are limited in order to maintain the integrity of the gameplay, and these kind of changes are unable to remove spawntrapping. You can argue Overwatch’s system being implemented, or as you mentioned, a no-go-zone, but all this will result in is the trapping team being in a slightly adjusted position to avoid shooting invulnerable players, or being near the no-go-zone.

As @bushyg stated, it doesn’t matter what countermeasures are implemented to lessen spawntrapping, if one team is more skilled than the other, spawntrapping will be unavoidable.


(Setzaroth) #32

@neverplayseriou said:
Read the entire thing, nothing but bs, ttk already is to low because of burst rifles, snipers and shotguns.

And if your team can’t get out of spawn you wouldn’t have won anyways.

Not to forget that you’re using Proxy…,

Using Proxy matters why?

I use more than Proxy anyway, maybe pay closer attention to those screen caps.

15 screenshots posted. 9 Were mercs besides Proxy. :*


(john_howard) #33

@Setzaroth said:

Though, that’s not even accurate, because I’m not even insulting the game. Just trying to figure out why everyone is fine with spawn camping.

And the fact that this has to be explained is why you are getting so many exasperated responses in return.

DB is an objective based game. The easiest way to control the game and therefore win is to control access to the objective. The best place to do this is as close to the enemy spawn as possible. This applies to both attackers and defenders.

This is not to say you can be a dick about it - attackers spawn camping their opponents and ignoring the objective is generally frowned upon. If you are a defender and you set up that control zone you need to keep the boot down as if the attackers break you and you get long spawned there is nothing stopping them from rolling through to the objective.

Also, if you are unclear about why your screenshots are attracting heat I can help you there too. You are using a scoreboard to highlight how you are ‘better’ than your team in a losing effort. In an objective based game if your team fails you have failed.

Now I’m not saying it’s the case here but some players concentrate on the scoreboard and their own stats instead of pushing with their team. Often these are the guys that complain loudest when their team gets bogged down. If they spent their energy working with even one or two teammates instead of whoring kills in a corner the team would probably have been able to break out.

Sometimes though your team does suck. I’m sorry. Just suck it up and know a shuffle is never more than a couple of minutes away at the end of the round. I’ve found it rare for there to be more than one stomp match in a row and most players in the community that I have seen are pretty good about shuffle votes if they are actually justified.

Please note “we lost first point in the first 3 minutes” and “we failed to capture the first point in the first 3 minutes” are not in themselves valid reasons for a shuffle.


(Setzaroth) #34

@john_howard said:

@Setzaroth said:

Though, that’s not even accurate, because I’m not even insulting the game. Just trying to figure out why everyone is fine with spawn camping.

[…]

Also, if you are unclear about why your screenshots are attracting heat I can help you there too. You are using a scoreboard to highlight how you are ‘better’ than your team in a losing effort. In an objective based game if your team fails you have failed.

Fair enough. Though the initial claim was “It’s probably my fault” which clearly can’t be the case if you’re on the top of the scoreboard. Especially considering how much more exp objective actions are worth. Also, and I know it doesn’t show it, again, screen space, but many of those were in fact victories.

Now I’m not saying it’s the case here but some players concentrate on the scoreboard and their own stats instead of pushing with their team. Often these are the guys that complain loudest when their team gets bogged down. If they spent their energy working with even one or two teammates instead of whoring kills in a corner the team would probably have been able to break out.

Indeed they do. Personally I’m ALWAYS going for the objective if it’s feasible. That’s why I usually have an engineer. I’m running Bushwhacker a lot now as well. There’s nothing like the feeling of taking out 3 enemies guarding the objective, and planting C4 only to ultimately be taken out and have it defused because your other 4 teammates want to be Vassili.

[…]

Please note “we lost first point in the first 3 minutes” and “we failed to capture the first point in the first 3 minutes” are not in themselves valid reasons for a shuffle.

Agreed. I don’t think I’ve ever voted for a roster shuffle. Because at lower levels, it’s usually when the first objective is lost quickly.


(john_howard) #35

@Setzaroth said:
Personally I’m ALWAYS going for the objective if it’s feasible. That’s why I usually have an engineer. I’m running Bushwhacker a lot now as well. There’s nothing like the feeling of taking out 3 enemies guarding the objective, and planting C4 only to ultimately be taken out and have it defused because your other 4 teammates want to be Vassili.

Check out the different (bronze) loadout cards available and spent some credits on crafting. The mechanic perk may be of particular interest to you as it allows you to remain objective focused whilst still supporting team potato (or yourself). Seriously look through some of the options available and look for the ones that will best support your style of gameplay.

I would further suggest if you haven’t already that you watch the videos by Sir Swag on ‘How to git gud at Dirty Bomb’. Whilst the tone is irreverent it should give you a good idea of the kind of mindset you need to adopt as well as a number of tactics you can utilise in seemingly futile situations. It also clearly shows a number of times what not to do.

I’ve seen some of your other posts as well and whilst I can see where you are coming from this game is not Overwatch. It is the latest iteration from a team that has a long history in objective based shooters. Many of the ‘issues’ you have highlighted are in fact deliberate design choices to keep the game moving fast and force teamwork.

If you can at least understand the attitude of Sir Swag and pick up some of the infuriating tricks he uses the game will take a different tone. Remember that whilst you may get your butt kicked from time to time it’s all swings and roundabouts. Pretty soon you will be spawn camping with the best of them, or taking charge when you find yourself on the receiving end.


(Setzaroth) #36

@john_howard said:

@Setzaroth said:
Personally I’m ALWAYS going for the objective if it’s feasible. That’s why I usually have an engineer. I’m running Bushwhacker a lot now as well. There’s nothing like the feeling of taking out 3 enemies guarding the objective, and planting C4 only to ultimately be taken out and have it defused because your other 4 teammates want to be Vassili.

Check out the different (bronze) loadout cards available and spent some credits on crafting. The mechanic perk may be of particular interest to you as it allows you to remain objective focused whilst still supporting team potato (or yourself). Seriously look through some of the options available and look for the ones that will best support your style of gameplay.

I would further suggest if you haven’t already that you watch the videos by Sir Swag on ‘How to git gud at Dirty Bomb’. Whilst the tone is irreverent it should give you a good idea of the kind of mindset you need to adopt as well as a number of tactics you can utilise in seemingly futile situations. It also clearly shows a number of times what not to do.

I’ve seen some of your other posts as well and whilst I can see where you are coming from this game is not Overwatch. It is the latest iteration from a team that has a long history in objective based shooters. Many of the ‘issues’ you have highlighted are in fact deliberate design choices to keep the game moving fast and force teamwork.

If you can at least understand the attitude of Sir Swag and pick up some of the infuriating tricks he uses the game will take a different tone. Remember that whilst you may get your butt kicked from time to time it’s all swings and roundabouts. Pretty soon you will be spawn camping with the best of them, or taking charge when you find yourself on the receiving end.

Ya, sir swag is hilarious. But also helpful if you pay attention.

I posted a new gameplay video in the Player creations section. Feel free to provide feedback because while I am drawing from an incredibly lengthy pedigree of team-based, objective focused gameplay experience from other titles, I must concede the point that I am still considered “new” to this game, and can probably learn a thing or two about it still.


(hawkeyeguy99) #37

There really isn’t anything you can do about spawncamping. And tbh, it doesn’t really happen often enough to warrant action. But what you’re suggesting is changing how the entire game works to fix one frustrating problem that is present in pretty much all shooters. How do you think the term spawncamping came about? We just gotta deal with it. If you’re frustrated by it, leave and find a different game using the server browser.


(Nail) #38

" I am drawing from an incredibly lengthy pedigree of team-based, objective focused gameplay experience "

“HAHAHAHAHAHAHA, what a maroon”


(Cletus_VanDamme) #39

@Nail said:
" I am drawing from an incredibly lengthy pedigree of team-based, objective focused gameplay experience "

“HAHAHAHAHAHAHA, what a maroon”

woah being a maroon at this time of the year is a privilege m8, cmon


(Setzaroth) #40

@Nail said:
" I am drawing from an incredibly lengthy pedigree of team-based, objective focused gameplay experience "

“HAHAHAHAHAHAHA, what a maroon”

I guess I just dreamed my 10s of thousands of hours on the Battlefield franchise, Hundreds of hours in Rainbow Six, and un-fathomable hours in various MMO raids.