sparks revive gun is a revive gun nerf damage !


(asparagusMist) #1

the whole point of the gun is to revive yet its worse damage than most things in the game.

all the dirty hacktards play with it.nerf it by 50 percent.its supposed to be for reviving not main weapon.

thats when you know something is OP. a secondary is used as main.NERF IT.


(Nimron) #2

[quote=“asparagusMist;19756”]the whole point of the gun is to revive yet its worse damage than most things in the game.

all the dirty hacktards play with it.nerf it by 50 percent.its supposed to be for reviving not main weapon.

thats when you know something is OP. a secondary is used as main.NERF IT.[/quote]

wont happen, devs likes it 2 much. deal with it.

But, i knu dem feelz bruuuu :’(


(Ctrix) #3

It won’t be a kill unless she hits you in the face with it. That’s pretty hard to do.


(Faraleth) #4

Actually, her primary is the REVIVR - technically. All she has for weapons is secondary’s, no other merc in the game has machine pistols as a primary, they are normally reserved for secondaries. That in combination with charge time, limited use (in case of over-charge) and max damage out-put being 65 body damage or 130 headshot damage at FULL charge, makes it have a very high learning curve. If a Sparks lands a good headshots and kills you with it, I’d say that was pretty fairly earned.


(Jostabeere) #5

Fully charged a body shot is 100 damage I believe…Fully charged head is 200. More than bolt-action sniper-rifles like MOA and FELIX.
I am totally for the idea. This damn thing shouldn’t be a killing tool. Otherwise I want healing pulse dealoing AoE damage and healthstation, too.


(Rawr) #6

Fully charged a body shot is 100 damage I believe…Fully charged head is 200. More than bolt-action sniper-rifles like MOA and FELIX.
I am totally for the idea. This damn thing shouldn’t be a killing tool. Otherwise I want healing pulse dealoing AoE damage and healthstation, too.[/quote]

Uhhh, I’m not sure where you got those numbers from, but a fully charged body shot does 65 damage, and a fully charged headshot does 130.

Source: http://dirtybomb.gamepedia.com/Sparks

Also I agree with Faraleth. Sparks does NOT need a nerf. If someone can consistently headshot with Sparks, its because they’ve had a lot of practice, therefore its well earned. A nerf would make her near useless. She has peashooters for weapons, the smallest healthpool in the game (tied with Aura), most of her loadouts are trash (although I suppose that can be argued for a lot of mercs) and her med packs only heal 30 health (36 with Potent Packs). Compare that to Sawbonez, who is arguably the strongest medic in the game. He has a respectable healthpool, med packs that can fully heal quickly and have a short cooldown, as well as strong weapons. Many will disagree, and that’s fine, but I don’t think she is OP at all, and is fine as is.


(Eox) #7

Her REVIVR is meant to be the main weapon she use, this is why she only gets a machine pistol as a primary weapon : those are just weaker, less accurate and much less ammo efficient SMGs. Sparks is meant to be some kind of wierd mix between a sniper and a medic, and this is the little thing that makes her unique. This should not go. Add to this the fact that Sparks is one of the highest skill ceiling merc you can get, so mastering every aspects of her requires some very good practice.

Let’s not forget that Spark’s veratility comes with a huge price : her small medpacks just CAN’T sustain the team. She’s the absolute worst at healing, which is compensated with higher capabilities at reviving and the possibility to use the REVIVR like a makeshift battle rifle. The fact that she’s extremely bad at healing makes her an extremely bad choice if she’s the only medic around. However she’s a very good choice for supporting Sawbonez and Aura.

I’m with Rawr and Faraleth on this one : she does not need a nerf.

[quote=“laudatoryLunch;104773”]
Fully charged a body shot is 100 damage I believe…Fully charged head is 200. More than bolt-action sniper-rifles like MOA and FELIX.[/quote]

Fully charged shots deal around 65 damage, so 130 in headshots. This is less than any bolt action sniper rifle as far as I know.


(neverplayseriou) #8

Yea ofcourse a laser gun used for reviving that does 14 less dmg than a 50 caliber sniper when hitting someone’s body, seems legit…


(Grave_Knight) #9

Railgun that fires nanobots, not a laser. And I suspect those nanobots have an IFF system (same with Phoenix and Aura’s healing powers). Nanobots which disrupt the nervous system of enemies. Nanobots which I could justify wouldn’t just hurt enemies but put them in cardiac arrest…


(asparagusMist) #10

lol shes a medic. not a sniper.its that simple.a tool she helps revive people kills people one hit. its pretty easy to use i seen people who one shot constantly with it. just peek clip shoot.

its OP. all the other stuff gets nerfed yet the most OP thing in dirty bomb doesn’t ? maybe its cause its Sparks.checks avatar.

nerf the damage by 50 percent then see who uses it.

its just like the other silly things that were in-game like sticky nades,phantom before nerf.

sparks should be what she is a medic. not a one shot aimbot healer.


(Grave_Knight) #11

[quote=“asparagusMist;104871”]lol shes a medic. not a sniper.its that simple.a tool she helps revive people kills people one hit. its pretty easy to use i seen people who one shot constantly with it. just peek clip shoot.

its OP. all the other stuff gets nerfed yet the most OP thing in dirty bomb doesn’t ? maybe its cause its Sparks.checks avatar.

nerf the damage by 50 percent then see who uses it.

its just like the other silly things that were in-game like sticky nades,phantom before nerf.

sparks should be what she is a medic. not a one shot aimbot healer.[/quote]

Okay, but in return she gets access to the Dreiss, PDP, and BR-16.


(Dawnlazy) #12

[quote=“asparagusMist;104871”]lol shes a medic. not a sniper.its that simple.a tool she helps revive people kills people one hit. its pretty easy to use i seen people who one shot constantly with it. just peek clip shoot.

its OP. all the other stuff gets nerfed yet the most OP thing in dirty bomb doesn’t ? maybe its cause its Sparks.checks avatar.

nerf the damage by 50 percent then see who uses it.

its just like the other silly things that were in-game like sticky nades,phantom before nerf.

sparks should be what she is a medic. not a one shot aimbot healer.[/quote]

She just got nerfed read patch notes before making such assertions.


(Haki) #13

[quote=“asparagusMist;104871”]lol shes a medic. not a sniper.its that simple.a tool she helps revive people kills people one hit. its pretty easy to use i seen people who one shot constantly with it. just peek clip shoot.

its OP. all the other stuff gets nerfed yet the most OP thing in dirty bomb doesn’t ? maybe its cause its Sparks.checks avatar.

nerf the damage by 50 percent then see who uses it.

its just like the other silly things that were in-game like sticky nades,phantom before nerf.

sparks should be what she is a medic. not a one shot aimbot healer.[/quote]

at some point you have to ask yourself whether it’s the merc or the actual person that is playing :slight_smile:


(neverplayseriou) #14

@Dawnrazor totally a nerf…

You also might’ve noticed that instagibs have been removed which easily said is a gigantic buff for sparks…


(GottaBeGreg) #15

I disagree with the solution provided in the original post but I completely agree that she is broken and I hate that so much of the community is in total denial of even the concept. Even with this so called nerf to her abilities, she is broken ridiculous, with equal sniper abilities to snipers, whilst also being able to super speed strafe, pinpoint accurate take out at all ranges, a tiny hitbox, self healing and the ability to revive teammates to full health in no time at all ranges. And before you say her health is so small that all those things balance, Im going to stop you and say BS. Her health pool is magnified with her instant self healing and mach 10 movement speed, making every combat situation escape-able and all of her one on one fights with her Empire-9 alike she is fighting with buttloads of health at her disposal. With the current damage of the Revive gun and its pinpoint accuracy she enters a one on one scenario with the enemy on either 65 reduced health or already dead on the floor because she oneshot headshot them. The charge holds for years and years and having to charge between shots is such a tiny drawback for the power she is providing. Even her support is ridiculous, you just hold the full charge over someone about to die and then shoot them up to full health again. The nerf is not enough on this ability so please dont tell me otherwise.

A Sparks kill is not well earned when she is this crazy broken. “Well earned” is every Redeye Grandeur kill, where the class is underpowered and not a godess of death.

But, alike Fragger, Sparks is above being nerfed. The community is too attached to their power and the devs are too afraid to do anything about it. That or they are not looking at what they are making and considering balance at all, because this chick is broken and they are doing so little to fix it.

And now I prepare for the typical total rejection of even the idea of their merc being OP, and shall lament to the idea that as soon as Darks Souls 3 comes out I’m splitting from this game and going somewhere with a slightly less blind community.

If you wanna nerf this chick to actually being balanced, make it so she HAS to fully charge her gun AND that she cannot strafe while remaining pinpoint accurate. And then make it so when it is fully charged it starts the drain process and this process is quick. This would mean no more spamming, still the sniper ability but not as effective, still the reviving but not as quick nor could you hold the charge on someone who is about to die…

EDIT: I think the problem you guys are not coming to grips with is what slot she is in. You all view her currently in the medic slot. Stop doing that and view her for what she actually is. She is in the Sniper slot, and she fucking rules it with an electric bolt to the head, along with her undying zombie army spread across the map.


(Ritobasu) #16

tbh, I’d just reduce her headshot multiplier from 2.0x to 1.5x (lets her do only 98 maximum damage) and call it a day. Still lets her oneshot squishy mercs, put the 100hp ones on the border of death, grievously wound 120hp ones, and do a sizeable chunk to help out against the fatter mercs

That or make her Reviver charging work like spinning Rhino’s minigun, but that would be too much of a horrendous nerf even for me (and I hate Sparks)


(Dawnlazy) #17

[quote=“sensitiveJellyfish;105100”]@Dawnrazor totally a nerf…

You also might’ve noticed that instagibs have been removed which easily said is a gigantic buff for sparks…[/quote]

There was a pretty noticeable nerf. They increased the time to gib after reviving to a full second which is quite a lot and decreased Get Up to only 30% more health on revives.

The only further change I MIGHT be OK with is having to switch between “railgun” and “revive gun” modes. But as others have said in this thread, the Revivr functions as her primary, you take it away it and all you have are an Empire-9 and a pistol which may be awesome as secondaries but suck compared to a real primary.

She is NOT in the sniper slot, first of all because her weapon doesn’t even have a scope. I love accurate hitscan weapons that deal high damage per shot, but absolutely hate using scopes. The Revivr also works with a charge then release mechanism which has a really big difference from having the shot fire for full damage immediately upon pressing the mouse button.

For comparison, Kira is also super fast, can engage and disengage nearly at free will and has weapons which used to be really deadly at very long ranges with good aim, plus aside from that she can also wipe out entire teams with her ability and I’ve never seen anyone calling her “broken”.


(KattiValk) #18

If you want to nerf the killing potential then just give it a slightly longer “charge” time. This has an added bonus of reducing revive train potential. Sparks is not easy to use and anyone who can do that well with her deserves those kills especially as she lacks any sort of primary or other significant combat ability like Aura’s theoretical tank HP + shotgun combo.


(Grave_Knight) #19

Incidentally they did give her a slightly longer charge time. She needs more minimum charge before the REVIVR can fire.


(GottaBeGreg) #20

Just because a weapon doesn’t have a scope doesn’t mean it cant be a sniper, it functions at high damage at max range and has oneshot capablilities. And the reason that Kira isnt called OP is because her weapons dont deal 65 damage to the body, they aren’t pinpoint accurate whilst strafing and she is actually slower than Sparks, not to mention she cant heal herself or her teammates AND her ability has a sizeable cooldown.

Please stop assuming I havent used this character because I have (extensively), I know she doesn’t have a scope, I know how the revive gun works and Im not blinded by denial. She isnt hard to use as her weapon is PINPOINT ACCURATE, no strafing accuracy loss at all, and it has infinite ammo. And please stop trying to use the point that she has to charge her shots, because in her current form she barely ever is without a fully charged shot at the ready, and when she is caught without one at the ready she is always fast enough to escape and heal herself back to full health.

The recent “nerf’s” were absolutely nothing in the scheme of things, she is still too damn strong.