[quote=“Apofenas;172339”][quote=“Sploosh;172328”]
The Revivr received a nerf a couple months ago which gave it damage falloff, but did not change the damage at or before 18 meters (I believe).
[/quote]
Yes, sure, you one shot your opponent in first second or get killed by anyone who can aim. Getting shotgun to the face is especially funny with 80 hp merc.
[quote=“Sploosh;172328”]
She was previously the best Sniper in the game because she could:[/quote]
No she wasn’t. Sure in good hands she could kill snipers. In good hands everything works well and real snipers with real sniper rifles and sniping ability do better.
120 RPM with 20 damage per shot. Need to remind Grandeur/PDP stats?
[quote=“Sploosh;172328”]
Has 3 guns (Empire-9 is an extremely strong sidearm)[/quote]
Quality>Qauntity. Empire-9 is a good weapon. Good secondary weapon and it’s not like Sparks uses pistol very often.
I doubt good sniper would allow Sparks kill him with hip fire.
Self-heal is only thing this med packs are good for. Other medics’ healing ability are vastly superior and because of that they don’t need to revive that much. This reviving ability though is her advantage for @$!# team-healing. However this escalates into retarded play style in competive when Sparks kills team mates and revives with full HP, so she can keep those med packs for self heal.
[quote=“Sploosh;172328”]
I’m sure I missed something, but to say the least, she was overpowered. Using her took a bit of time to get used to timing the revivr, but it was just TOO strong.
Always keep in mind that Sparks is a medic, not an assault or sniper. Her killing potential is still fairly high in the right hands. That Revivr is still extremely effective when shot/switched to empire-9 in quick succession. [/quote]
So let’s remove primary weapons from all medics, right? They are not assault or sniper. Why Sparks should be the only merc in game without real combat usage? Also Fletcher isn’t assault merc, but as Lead designer sair there is no problem with him having ability similiar to assault merc.
I don’t tell she wasn’t overpowered and didn’t need those nerfs. I tell she didn’t need REVIVR range nerf specificly. Long range is only area where REVIVR would do well with it’s high alpha damage and low DPS.
If you think other wise, just put disagree to this post. It’s pointless talk as it was discussed many many times and i don’t feel like i want to repeat it once again.[/quote]
You think that Sparks was NOT previously the best sniper in the game, before her relatively recent nerfs?
Sure, that sounds legit, if we gave Vassili:
- the ability to instantly self-heal and re-engage in less than a second
- and the ability to strafe ridiculously fast
- and the ability to be a much smaller target
- and the ability to simultaneously be able to keep his entire team alive
- and the ability to run faster than any merc and escape dangerous situations when he’s getting rushed
- and the ability to fire 100% accurately from the hip instead of having to use ADS which slows your strafing speed down
- and the ability to have a pistol as well as a machine pistol (which effectively extends the magazine of Sparks’ Empire-9, whereas Vassili’s MP400 is his only back up to his sniper)
- and if Vassili still had the ability to have moderately accurate jump-sniping accuracy (since, even now, Sparks’ hipfire accuracy while in midair does not suffer anywhere near as severely as Vassili’s).
Seriously mate, how long have you been playing this game?