Spark's primarys upgrade?


(Your worst knifemare.) #1

Most of Sparks primarys are pretty weak and leave Sparks dead against any mercs. But I think that her primaries should be changed or at least give her new primaries so she can at least have a chance to fight back. What do you all think of this?

(Sorry couldnt make a poll for this)


(Splicer) #2

Use the revivr.


(Apofenas) #3

REVIVR is not a good primary either.


(PleasantWheat) #4

She isnt a combat medic like the others she doesnt need better primaries


(TheVulpesFox) #5

I have been playing sparks recently because of the new rotation. I have definitely found that she does not need to get kills. The whole reason she does not have “proper” primary is because she has the greatest reviving potential in the game.
Sit a little further back than your team with line of sight and many options to move around. Hold your REVIVR and take shots at your enemies when not charging up in advance of your teammates going down. Go for headshots but don’t focus on finishing the kill if you don’t get it. Check out your med packs at people who are hurt.
Don’t over extend.
Even I, not a great player, has topped the scoreboard with over 10,000 points on OBJ with K/D of something like 12/7.
You are meant to be supporting your team and that is what sparks is best at.


(solace_) #6

[quote=“TheVulpesFox;169903”]I have been playing sparks recently because of the new rotation. I have definitely found that she does not need to get kills. The whole reason she does not have “proper” primary is because she has the greatest reviving potential in the game.
Sit a little further back than your team with line of sight and many options to move around. Hold your REVIVR and take shots at your enemies when not charging up in advance of your teammates going down. Go for headshots but don’t focus on finishing the kill if you don’t get it. Check out your med packs at people who are hurt.
Don’t over extend.
Even I, not a great player, has topped the scoreboard with over 10,000 points on OBJ with K/D of something like 12/7.
You are meant to be supporting your team and that is what sparks is best at.[/quote]

yeah same here. I just went god-like with sparks. She is definitely usable, you just need to know how. Exactly what vulpes said, stay back, keep an eye on your team mates, aim your revivr carefully and get headshots. Machine pistols for close quarters. Going head to head with basically any enemy will not get you anywhere.

Perhaps it would be nice if they buffed Sparks’ machine pistols specifically, but there are other things they could do to improve Sparks in general.

I could post the gameplay if you like. Or I might post it anyways, I’ll see.


(SirSwag) #7

The second generation of loadout cards might give sparks other weapons. But I’d still expect the 383 to be the best.


(PleasantWheat) #8

Confirmed by SD that in the second batch of cards mercs wont be able to use any different weapons from what they have now


(solace_) #9

I cry every time…


(Your worst knifemare.) #10

Too bad too, she realy needed some type of defense to survive with


(BananaSlug) #11

so you think 130dmg in head is bad? umm… ok?


(Apofenas) #12

High alpha damage is one thing. DPS is another. REVIVR with full charge shots has about 45 bodyshot DPS.

There are 2 weapons with comparative numbers - Fel-Ix and Moa. Do i need to remind they are sniper rifles? With scope and no range limit… If REVIVR was a long range weapon, it wouldn’t be a problem, but its effective range is a close-mid range, where 80 hp merc has to face 110-135 bodyshot dps weapons.


(Your worst knifemare.) #13

I meant her machine pistols not her REVIVR


(LifeupOmega) #14

[quote=“paramountGasoline;28191”]Most of Sparks primarys are pretty weak and leave Sparks dead against any mercs. But I think that her primaries should be changed or at least give her new primaries so she can at least have a chance to fight back. What do you all think of this?

(Sorry couldnt make a poll for this)[/quote]

You have a ridiculous damage-res gun, and the Empire-9 too, as well as a ton of healthpacks that can keep you alive indefinitely, and you want more? Christ.


(Your worst knifemare.) #15

Forgot to exlude the empire-9 from the group.


(ImSploosh) #16

High alpha damage is one thing. DPS is another. REVIVR with full charge shots has about 45 bodyshot DPS.

There are 2 weapons with comparative numbers - Fel-Ix and Moa. Do i need to remind they are sniper rifles? With scope and no range limit… If REVIVR was a long range weapon, it wouldn’t be a problem, but its effective range is a close-mid range, where 80 hp merc has to face 110-135 bodyshot dps weapons.[/quote]

The Revivr received a nerf a couple months ago which gave it damage falloff, but did not change the damage at or before 18 meters (I believe).

She was previously the best Sniper in the game because she could:
1 shot headshot mercs while hipfiring
Fire in a somewhat semi-auto mode
Has 3 guns (Empire-9 is an extremely strong sidearm)
Very fast (this gave her an enormous advantage when sniping because hipfire+speed=invincibility
She has 3 insta-heal med packs which she is able to evade enemies with
Very strong reviving ability

I’m sure I missed something, but to say the least, she was overpowered. Using her took a bit of time to get used to timing the revivr, but it was just TOO strong.

Always keep in mind that Sparks is a medic, not an assault or sniper. Her killing potential is still fairly high in the right hands. That Revivr is still extremely effective when shot/switched to empire-9 in quick succession.


(Apofenas) #17

Yes, sure, you one shot your opponent in first second or get killed by anyone who can aim. Getting shotgun to the face is especially funny with 80 hp merc.

[quote=“Sploosh;172328”]
She was previously the best Sniper in the game because she could:[/quote]
No she wasn’t. Sure in good hands she could kill snipers. In good hands everything works well and real snipers with real sniper rifles and sniping ability do better.

120 RPM with 20 damage per shot. Need to remind Grandeur/PDP stats?

[quote=“Sploosh;172328”]
Has 3 guns (Empire-9 is an extremely strong sidearm)[/quote]
Quality>Qauntity. Empire-9 is a good weapon. Good secondary weapon and it’s not like Sparks uses pistol very often.

I doubt good sniper would allow Sparks kill him with hip fire.

Self-heal is only thing this med packs are good for. Other medics’ healing ability are vastly superior and because of that they don’t need to revive that much. This reviving ability though is her advantage for shit team-healing. However this escalates into retarded play style in competive when Sparks kills team mates and revives with full HP, so she can keep those med packs for self heal.

[quote=“Sploosh;172328”]
I’m sure I missed something, but to say the least, she was overpowered. Using her took a bit of time to get used to timing the revivr, but it was just TOO strong.

Always keep in mind that Sparks is a medic, not an assault or sniper. Her killing potential is still fairly high in the right hands. That Revivr is still extremely effective when shot/switched to empire-9 in quick succession. [/quote]
So let’s remove primary weapons from all medics, right? They are not assault or sniper. Why Sparks should be the only merc in game without real combat usage? Also Fletcher isn’t assault merc, but as Lead designer sair there is no problem with him having ability similiar to assault merc.

I don’t tell she wasn’t overpowered and didn’t need those nerfs. I tell she didn’t need REVIVR range nerf specificly. Long range is only area where REVIVR would do well with it’s high alpha damage and low DPS.

If you think other wise, just put disagree to this post. It’s pointless talk as it was discussed many many times and i don’t feel like i want to repeat it once again.


(Matuno) #18

[quote=“Apofenas;172339”]
If you think other wise, just put disagree to this post. It’s pointless talk as it was discussed many many times and i don’t feel like i want to repeat it once again.[/quote]

Alright man, but you asked for it…


(ProfPlump) #19

[quote=“Apofenas;172339”][quote=“Sploosh;172328”]
The Revivr received a nerf a couple months ago which gave it damage falloff, but did not change the damage at or before 18 meters (I believe).
[/quote]

Yes, sure, you one shot your opponent in first second or get killed by anyone who can aim. Getting shotgun to the face is especially funny with 80 hp merc.

[quote=“Sploosh;172328”]
She was previously the best Sniper in the game because she could:[/quote]
No she wasn’t. Sure in good hands she could kill snipers. In good hands everything works well and real snipers with real sniper rifles and sniping ability do better.

120 RPM with 20 damage per shot. Need to remind Grandeur/PDP stats?

[quote=“Sploosh;172328”]
Has 3 guns (Empire-9 is an extremely strong sidearm)[/quote]
Quality>Qauntity. Empire-9 is a good weapon. Good secondary weapon and it’s not like Sparks uses pistol very often.

I doubt good sniper would allow Sparks kill him with hip fire.

Self-heal is only thing this med packs are good for. Other medics’ healing ability are vastly superior and because of that they don’t need to revive that much. This reviving ability though is her advantage for @$!# team-healing. However this escalates into retarded play style in competive when Sparks kills team mates and revives with full HP, so she can keep those med packs for self heal.

[quote=“Sploosh;172328”]
I’m sure I missed something, but to say the least, she was overpowered. Using her took a bit of time to get used to timing the revivr, but it was just TOO strong.

Always keep in mind that Sparks is a medic, not an assault or sniper. Her killing potential is still fairly high in the right hands. That Revivr is still extremely effective when shot/switched to empire-9 in quick succession. [/quote]
So let’s remove primary weapons from all medics, right? They are not assault or sniper. Why Sparks should be the only merc in game without real combat usage? Also Fletcher isn’t assault merc, but as Lead designer sair there is no problem with him having ability similiar to assault merc.

I don’t tell she wasn’t overpowered and didn’t need those nerfs. I tell she didn’t need REVIVR range nerf specificly. Long range is only area where REVIVR would do well with it’s high alpha damage and low DPS.

If you think other wise, just put disagree to this post. It’s pointless talk as it was discussed many many times and i don’t feel like i want to repeat it once again.[/quote]

You think that Sparks was NOT previously the best sniper in the game, before her relatively recent nerfs?

Sure, that sounds legit, if we gave Vassili:

  1. the ability to instantly self-heal and re-engage in less than a second
  2. and the ability to strafe ridiculously fast
  3. and the ability to be a much smaller target
  4. and the ability to simultaneously be able to keep his entire team alive
  5. and the ability to run faster than any merc and escape dangerous situations when he’s getting rushed
  6. and the ability to fire 100% accurately from the hip instead of having to use ADS which slows your strafing speed down
  7. and the ability to have a pistol as well as a machine pistol (which effectively extends the magazine of Sparks’ Empire-9, whereas Vassili’s MP400 is his only back up to his sniper)
  8. and if Vassili still had the ability to have moderately accurate jump-sniping accuracy (since, even now, Sparks’ hipfire accuracy while in midair does not suffer anywhere near as severely as Vassili’s).

Seriously mate, how long have you been playing this game?


(charismaticCapital) #20

I agree with you prof sparks is borderline op already. It’s my main and I get a shit tons of kills with the revivr even though you don’t head shot you can chunk 65 he and then pull your main wp. If you want to increase the mp9 (weapons you should use) maybe we could put 40 bullets in it like it was before. Even now I feel like she is really really strong so no need for a buff just pull your reviver.