@Apofenas Lol this guy just spams the disagree button whenever someone posts logical evidence that contradicts his inexperienced opinions. He’s probably a climate change skeptic as well.
Spark's primarys upgrade?
There were a lot of threads about Sparks since her nerf. I didn’t see anything new here. If It was first thread, i would bother answering why i disagree with you and do a constructive dialogue, but i don’t feel like i want to copy paste same things again and again.
You might have posted some reasonable facts… i will ignore them same way you ignore facts i posted which are:
-REVIVR is [b]40-45[/b] DPS weapon with high alpha damage, which works almost same way as sniper rifles. Exept it has damage fall off and not a long range weapon.
-Sparks has no primary weapon exept REVIVR, which is not a good primary for close range to reason mentioned earlier.
-She can’t and couldn’t outsnipe snipers because REVIVR has no scope and Sparks has no spotting ability and dies from single body shot if she didn’t have full hp or was debilitated.
-In close/mid range she is 80 hp merc with 45 dps weapon when almost every other weapon has more than 110 bodyshot DPS.
-She has rubbish healing ability compare to other medics. Even as self heal it’s less efficient than Phoenix’ pulse. Only the fact she is small, fast and can drop these for herself while jumping makes them good at least at some way.
There are some good arguments from what you listed, but these are the facts i see in Sparks in a first place.
You may disagree with me. Well, everybody has their own opinion. Don’t we have “disagree” button to mark posts you disagree with? If no, than what for?
You wanted to know how long i’ve been playing? Is this enough for you?[spoiler]
http://cs633818.vk.me/v633818322/27b45/AjKrymJ6vS4.jpg[/spoiler]
I main sparks and I think she is really strong. Basically if you are good enough, you are fighting all mercs with -65 health cause you already hit them with the revivr before they saw you or before you were even in range. Anyway you are not a assault class you are a medic that has to stay outside the battlefield. THIS is here real role.
And if you aim for head shot with your revivr you are just a God with ultra speed XD
Clearly never even touched higher tier play if you thought that Sparks wasn’t broken.
We’ve seen time and time again that Sparks was a better sniper, and was usually run alongside a Redeye anyway for twice the coverage. It is incredibly easy (if you’re good mind you) to hip fire snipe people as Sparks, and on top of that, no, your healing is for yourself. You want to heal someone? Kill them and revive at full hp in a safe spot, that’s how Sparks is used.
You shouldn’t even be near people if you’re using her correctly, if you’re getting up in people’s faces you’re the one out of position and you’ll be punished for it.
Just watch videos from past tournaments of Sparks usage by the best teams, it was beyond obvious that she was broken.
Hey btw what was the sparks nerf? I don’t feel it at all and I started playing her after the nerf (the emp with 35 bullets bothers me a bit but I can deal with it)
[quote=“LifeupOmega;173333”]We’ve seen time and time again that Sparks was a better sniper, and was usually run alongside a Redeye anyway for twice the coverage. It is incredibly easy (if you’re good mind you) to hip fire snipe people as Sparks, and on top of that, no, your healing is for yourself. You want to heal someone? Kill them and revive at full hp in a safe spot, that’s how Sparks is used.
You shouldn’t even be near people if you’re using her correctly, if you’re getting up in people’s faces you’re the one out of position and you’ll be punished for it.
Just watch videos from past tournaments of Sparks usage by the best teams, it was beyond obvious that she was broken.[/quote]
I love to see this argument. Ignoring dedicated healing ability and team killing to revive is actual broken park of her, not ability to snipe. I never considered it as part of Sparks balance,. It’s more like unintentional thing, implemented with team killing in competitive. Or did devs want it to work this way? I doubt i gave even 1/4 of all my medpacks to team when playing competitive. This is retarded play style, but the only effective one.
[quote=“Apofenas;173285”]There were a lot of threads about Sparks since her nerf. I didn’t see anything new here. If It was first thread, i would bother answering why i disagree with you and do a constructive dialogue, but i don’t feel like i want to copy paste same things again and again.
You might have posted some reasonable facts… i will ignore them same way you ignore facts i posted which are:
-REVIVR is [b]40-45[/b] DPS weapon with high alpha damage, which works almost same way as sniper rifles. Exept it has damage fall off and not a long range weapon.
-Sparks has no primary weapon exept REVIVR, which is not a good primary for close range to reason mentioned earlier.
-She can’t and couldn’t outsnipe snipers because REVIVR has no scope and Sparks has no spotting ability and dies from single body shot if she didn’t have full hp or was debilitated.
-In close/mid range she is 80 hp merc with 45 dps weapon when almost every other weapon has more than 110 bodyshot DPS.
-She has rubbish healing ability compare to other medics. Even as self heal it’s less efficient than Phoenix’ pulse. Only the fact she is small, fast and can drop these for herself while jumping makes them good at least at some way.
There are some good arguments from what you listed, but these are the facts i see in Sparks in a first place.
You may disagree with me. Well, everybody has their own opinion. Don’t we have “disagree” button to mark posts you disagree with? If no, than what for?
You wanted to know how long i’ve been playing? Is this enough for you?[spoiler]
http://cs633818.vk.me/v633818322/27b45/AjKrymJ6vS4.jpg[/spoiler][/quote]
My facts that I was posting were, clearly, the stats that Sparks had BEFORE the recent nerfs to her REVIV-R, because you said that she was never overpowered. I think her combat ability is much more balanced now, and I don’t have any complaints about her currently.
So yeah, if you’re posting that “oh but her REVIV-R only does 40-45 damage”, in response to my post, then that’s irrelevant, because I was talking about how strong she was BEFORE her damage got nerfed to that level, back when she could 1-shot Vassili players from any distance.
Now let’s look at some of the other things you wrote:
-
“Sparks has no primary weapon except the REVIVR, which is not a good primary for close range”.
Absolutely wrong. First off, that REVIVR can be charged before popping out from a corner and then dealing a full damage blast in a split second before swapping out to your machine pistol. You shouldn’t be firing multiple shots with the REVIVR in close range for the same reason that you shouldn’t be firing multiple shots in close range with bolt action rifles - you want to do one flick shot and then swap to your sidearm to finish them off. SECOND, the Empire-9 is a very strong primary weapon, which you consider to be useless. Most Fletcher players will barely ever use their shotguns and blishlok because the Empire-9 is so much of a better option in close quarters. So, basically, the REVIVR allows for an instant knock off of around half of your opponents health (or much more if you land a headshot) and the Empire-9 can be immediately swapped to once that REVIVR shot has been fired, so you’re not wasting any time with the slow firerate of the REVIVR, AND the Empire-9 is an incredibly capable primary weapon, much more so than Vassili’s MP400/Tolen MP. -
“She can’t outsnipe other snipers because she has no scope???”. I’m sorry, but that’s just ridiculous - because a) the sniper scopes in this game barely magnify at all, and b) being able to fire 100% accurately from the hip while strafing is HUGELY beneficial as it allows you to strafe faster. On top of this, it means that Sparks can still jump snipe with her hipfire, whereas Vassili can not. Sure, a scope comes in handy for when nobody is shooting at you, and you have time to line up an accurate shot, but most of the time in Dirty Bomb you are trying to make yourself a difficult target by keeping on the move, and having the requirement of aiming down sights for accuracy keeps you from strafing as fast.
-
“In close/mid range she is 80 hp merc with 45 dps weapon when almost every other weapon has more than 110 bodyshot DPS.”
Again, you’re completely discounting A) the fact that you can fire a single charged shot with the REVIV-R for a huge hit of damage, and then immediately swap to the Empire-9, which B) has 114.6 DPS, so arguing that she only has 45 dps is just stupid. If she was ONLY going to use her REVIVR and nothing else, then your example would fit, but nobody would be dumb enough to do that. Yes, she’s only got 80 health, and that means that, if she doesn’t know when to run in the middle of a fight so that she can re-heal and return on full health 2 seconds later, then she will most likely lose the fight. And that brings me to your next point: -
“She has rubbish healing compared to other medics”.
THIS is absolutely bullshit.
- Her self-healing is FAR better than Sawbonez (as Sawbonez’ self-healing is incredibly slow and will stop immediately if he gets damaged slightly).
- And while Aura’s healing may be faster and allows her to shoot back while being healed, those health stations are so easy to get rid of with a variety of different abilities, and also if Aura is damaged and is trying to retreat and re-heal, she has to A) place the health station and stop running away, B) wait for its healing to start, C) wait for her health to be recharged by the healing (which is actually quite slow, although it is faster than Sawbonez’ self-heal rate), and THEN she can fight back, but that time that it took Aura to get herself back to full health is about 4 seconds - all of which she has to spend standing in the SAME spot.
- Obviously Phoenix’s self-healing is much more effective than Sparks’ is for that first pulse, but you have to remember that it takes a VERY long time to recharge, unlike Sparks’ medpacks.
Compare those three to Sparks’ self-healing. - Sawbonez will take around 5-6 seconds to fully heal himself during which any damage will require him to throw a second medbag (and they’re quite slow to resupply), whereas Sparks’ healing can be done in around 1-2 seconds, and cannot be interrupted by combat (as it is an instant heal). So, in terms of self-healing, Sparks is better than Sawbonez.
- Aura will take around 4 seconds to fully heal herself, however this requires her to stop running away from her pursuer, whereas Sparks can continue to heal herself AS she runs away. So, consider that for Aura’s whole 4 seconds she is allowing her opponent to reach her, so if she is not fully healed in that time she gets caught out by whoever is chasing her, whereas Sparks can fully heal in around 2 seconds WHILE she is running away at breakneck speed. Now, yes, Aura’s health station is great if it is already set up, but the clumsy and awkward nature of her health station is the main reason that her viability suffers in comp - it’s too easy to destroy, and it takes too long to pick up and replace. So, in terms of self-healing, I’d say Aura and Sparks are either on an equal level, or Sparks is better.
- Phoenix, I would say, is only slightly better than Sparks in terms of self-healing ability. His main drawback is that he can only heal himself once or MAYBE twice in each fight, so while his healing is instant, can be done while running away, heals him fully in less than 2 seconds, and also can heal his teammates at the same time, he is very limited in the amount of times that he can heal, whereas Sparks is not. Overall though, Phoenix is a better self-healer than Sparks, but not by much.
So, no, her healing abilities are not ‘rubbish’.
[quote=“ProfPlump;173481”][spoiler]
My facts that I was posting were, clearly, the stats that Sparks had BEFORE the recent nerfs to her REVIV-R, because you said that she was never overpowered. I think her combat ability is much more balanced now, and I don’t have any complaints about her currently.[/spoiler]
[/quote]
May be you could re-read my posts? I never said she wasn’t op, i only said she didn’t need damage fall off nerf from that pack or nerfs she had.
[quote=“ProfPlump;173481”][spoiler]
So yeah, if you’re posting that “oh but her REVIV-R only does 40-45 damage”, in response to my post, then that’s irrelevant, because I was talking about how strong she was BEFORE her damage got nerfed to that level, back when she could 1-shot Vassili players from any distance.[/spoiler][/quote]
You speak about long range where REVIVR was strong because of high damage per shot and good accuracy where DPS is as important where REVIVR had competition with MOA and Fel-Ix which have ~60 DPS or PDP. I speak about its current limited range usage where 45 DPS REVIVR has competition with 110+ DPS weapons.
[quote=“ProfPlump;173481”][spoiler]
Absolutely wrong. First off, that REVIVR can be charged before popping out from a corner and then dealing a full damage blast in a split second before swapping out to your machine pistol. You shouldn’t be firing multiple shots with the REVIVR in close range for the same reason that you shouldn’t be firing multiple shots in close range with bolt action rifles - you want to do one flick shot and then swap to your sidearm to finish them off. SECOND, the Empire-9 is a very strong primary weapon, which you consider to be useless. Most Fletcher players will barely ever use their shotguns and blishlok because the Empire-9 is so much of a better option in close quarters. So, basically, the REVIVR allows for an instant knock off of around half of your opponents health (or much more if you land a headshot) and the Empire-9 can be immediately swapped to once that REVIVR shot has been fired, so you’re not wasting any time with the slow firerate of the REVIVR, AND the Empire-9 is an incredibly capable primary weapon, much more so than Vassili’s MP400/Tolen MP.[/spoiler][/quote]
You assume you are the one to get first shot and surprise the enemy from a corner. Sure with in this game situation pistols kill people well too. Also you might get blessed with shotgun, burst rifle or grandeur in process which can take off more than half of your hp or kill. In a situation where you meet enemy face to face and don’t have charged REVIVR nor MP in your hands you are likely to die.
Empire-9 being “very strong primary weapon” is a noncence. Speaking about your Fletcher example, i wonder what weapon would Fletcher use if he had Hochfir instead of Blishlock. Empire weapon is inferior to primary weapons.
I like how you cut off a second part of sentence. Although i agree with hip fire being better IF you can lay headshots with it from long range, but Vassili will spot target before it gets in his line of sight which will allow him to make a first shot; Shooting blindly into smoke isn’t a good idea especially if you can get hipfire head shot from it. They are better snipers because they have sniper abilities and sniper weapons - this is what i meant.
[quote=“ProfPlump;173481”][spoiler]
Again, you’re completely discounting A) the fact that you can fire a single charged shot with the REVIV-R for a huge hit of damage, and then immediately swap to the Empire-9, which B) has 114.6 DPS, so arguing that she only has 45 dps is just stupid. If she was ONLY going to use her REVIVR and nothing else, then your example would fit, but nobody would be dumb enough to do that. Yes, she’s only got 80 health, and that means that, if she doesn’t know when to run in the middle of a fight so that she can re-heal and return on full health 2 seconds later, then she will most likely lose the fight. And that brings me to your next point:[/spoiler]
[/quote]
Again you are completely discounting: A) the fact that weapons on this range can kill/do a lot of damage to you with one shot/burst and don’t need their owner to change weapon after first shot. B) Sparks needs 1.5 second to charge REVIVR and about 1 to change weapon to MP. These additional actions are unexeptable if you are first one to shoot.
[quote=“ProfPlump;173481”]
[spoiler]Big wall of text about other medics’ self heal that doesn’t let me send message due to a message limit
So, no, her healing abilities are not ‘rubbish’.[/spoiler][/quote]
Every other medic can keep (for example) 3 Rhinos at high/full HP no problem. Sparks will barelly heal one. This is what i meant. You don’t even see the problem that her healing is used ONLY as self heal for 80 hp merc. I didn’t deny fact it works good as self heal with throwing med packs for yorself while dodging and jumping. I only mentioned that Phoenix’ pulse is better insta heal, althought i might have missplaced “self-heal” and “insta-heal”, which caused you to waste a lot of time to write that wall of text about other medics’ self hea.
Sparks is now at a point where she can be tweaked. Her revive HP dropoff range can be increased so she can’t be merely bad at reviving anymore, but she also can’t be so good that she could just hang back and make an invincible team.
But at the same time, Sparks’s location is somewhat meaningful. If she can’t see her teammates, she can’t help, but if she can be seen, she could die. Solution: hide behind a corner like a little bitch. So, buffing revives may be a bad idea.
Also, Sparks needs to upgrade to heavy pistols instead of MPs. If you guys really want to think of range, MPs have a dismal amount of it. Either they should be buffed to pre-MP nerf values or Sparks should use heavy pistols.
Some heavy pistols could use a serious upgrade on top of that, for example the Desert Eagle.
Even if they get buffed, I don’t see much of an issue with giving her heavy pistols instead of some weapons she currently has.