Hello.
Where I can get Source code RtCW SP and MP???
I’d like make port for Haiku, I already compile Quake3 for Haiku.
__
With best regards, RISC.
Hello.
Where I can get Source code RtCW SP and MP???
I’d like make port for Haiku, I already compile Quake3 for Haiku.
__
With best regards, RISC.
This sources allow make only cgame.so (cgame.dll), game.so (game.dll) and ui.so (ui.dll), but don’t game binary. It for making mod according readme file.
There was a great event for all fans rtcw, there was a full set sdk.
http://www.planetwolfenstein.com/ - the information here.
[QUOTE=Eugeny;235922]There was a great event for all fans rtcw, there was a full set sdk.
http://www.planetwolfenstein.com/ - the information here.[/QUOTE]
Good. Maybe Carmack still cares for rtcw.
Direct Sources links:
ftp://ftp.idsoftware.com/idstuff/source/RTCW-SP-GPL.zip
ftp://ftp.idsoftware.com/idstuff/source/RTCW-MP-GPL.zip
ftp://ftp.idsoftware.com/idstuff/source/ET-GPL.zip
By the current moment the limit of soldiers is increased to 128
On a picture of 90 soldiers
Cool, but I don’t know who would want to use more than 64 ai in a map. :rolleyes:
Besides, just imagine the fps… :eek:
I saw this yesterday on PlanetQuake/PlanetWolfenstein - good news.
Now if they would release the source code for last years game, things would be right again in the Wolfenstein world.
[QUOTE=MrLego;236028]I saw this yesterday on PlanetQuake/PlanetWolfenstein - good news.
Now if they would release the source code for last years game, things would be right again in the Wolfenstein world.[/QUOTE]
Yep, but they didn’t, and never will. I blame Actifail…
I’m wondering if anyone still cares about RTCW coop now being possible to be made…
I do know that quite a few people play RTCW and even map for it. I should know because I map for the game. Maybe the release of the source code is a good sign for Wolfenstein fans… :stroggtapir:
Hello Guys.
Anybody knows which tools and programs i need to have on my PC to work with these Sources.