I was thinking whether or not first person sounds will be seperated from 3rd person sounds, what will be stereo(like 1st person breathing, impacts, shots and movement for example), how distance is used, how many distance zones for sounds there are, how weapon sounds are split up (reload steps, deploy, holster, ironsight aim, drop) … and so on.
And how do ambiences work ? Are they stereo, scripts similar to HL2, transitions between zones, overlapping or just one enviroment at a time ?
How do vehicle sounds work ? Startup, shutdown, power levels, 1st person - 3rdperson sounds ?
Sound triggers, voice overs, DSP effects …
All that jazz. Let’s have it then. Pretty please
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Airon
Truecombat/Team Terminator