Sooo..Devs want players to QUIT PLAYING THE GAME?


(ThatRandomGuy) #1

WHAT THE HELL IS WRONG WITH PUB MATCHES…

Cant win even 1 round as attackers… Half team is rhino, the other half is Bushwaker with MG spam…

My god…Anything else wouldave been OK, but both of these together? This is Royal Pain in the butt…

#RAGE_QUIT_FOR_A_WEEK


(Ardez1) #2

[quote=“peppyFarmer;12306”]WHAT THE HELL IS WRONG WITH PUB MATCHES…

Cant win even 1 round as attackers… Half team is rhino, the other half is Bushwaker with MG spam…

My god…Anything else wouldave been OK, but both of these together? This is Royal Pain in the butt…

#RAGE_QUIT_FOR_A_WEEK[/quote]

#Skyhammer


(ThatRandomGuy) #3

Camping inside and im supposed to kill em with skyhammer… YEA !


(brawnyJester) #4

Why didn’t ppl abuse fraggers then


(Ardez1) #5

#Fragger then? :smiley: He is free now after all. Also, #Vassili , #Nader , #Fletcher


(ThatRandomGuy) #6

I dunno Fragger doesnt seem OP ? Im talking about both teams… My team as well as enemy team… RHINO + BUSH + AURA… (1-2 aura MAX)


(Ardez1) #7

Oh. Gotcha. I misunderstood. Well then, change servers or ask your team to switch mercs?


(incredibleCelebration) #8

Yeah let’s limit spots for mercs per team just because you don’t know how to handle them.

More people will quit for not being able to play the mercs they bought.


(LifeupOmega) #9

Yeah, time to stagger my playtime. One Rhino is hassle enough - they’re not even a real threat (and half of them constantly go horribly negative on kills) with my loadouts or overpowered but still, too much effort to shut them down.

Just slows the game down horribly, same issue TF2 had, with 2-3 Rhinos.


(Ardez1) #10

When Rhino goes to free rotation it will be a farmfest on him. It takes a decent medic to keep Rhino alive, as his mobility means almost every shot is a headshot. Just don’t get close and you won’t have any big problems. An unskilled Rhino is much easier to kill than a lot of other mercs imho.

If the track record for medics in pubs is anything to go by, then I expect a lot of dead Rhinos.

Not to mention Vassili will be on rotation at the same time. Yeah it is 2 shots to kill with MOA and Fel-IX, but a mediocre Vass will beat a mediocre Rhino anyday imho.


(Jojack) #11

When I first started playing a couple weeks ago and got an idea of each merc and their abilities, these are the exact three mercs I thought could never go on free rotation for how annoying they would make pubs. And here we have ALL THREE at the same time! Can’t wait to play!

GG


(Ardez1) #12

[quote=“Jojack;29451”]When I first started playing a couple weeks ago and got an idea of each merc and their abilities, these are the exact three mercs I thought could never go on free rotation for how annoying they would make pubs. And here we have ALL THREE at the same time! Can’t wait to play!

GG[/quote]

This may be one of the reasons that Fragger is free right now? Not sure, but definitely interesting.


(brawnyJester) #13

Fragger is the strongest merc in the game yet ppl aren’t playing him as much.

A server full of fraggers is 10x more annoying than Rhino/Vassilis that cant aim


(ThatRandomGuy) #14

I was never supporting limiting class feature…

Just saying that Bushdude and Rhino shouldave never came into free rotation together…

It shouldave been Arty , Vassili and Rhino


(Jostabeere) #15

I goddamn love the Rhino week. Everyone is playing that slow as a snail guy and headshots are a joke now. No Auras, no Proxies anymore, just Rhinos. Best rotation. The staff should implement a forced team-balance and a merc-per-team limitation, and the game will be very good.


(ThatRandomGuy) #16

Well…The bad side is that, my team is also made of rhinos… or Bushcrappies… I dunno who is want… Crap load of bullets flying , 3-4 MGs …Its like WORLD WAR 3…without explosions


(Nervous) #17

Everyone is saying how easy it is to deal with, which to a certain degree is. However every corner you turn there is a turret, so it forces you to rethink the path or deal with the turret and possibly engi and more often or no there is a Rhino being more effective than the turret. All the screams of easy to take down are mute because usually there is 4-5 of them.

Its turned me off the game tbh. Defending is very easy and walking into a wall of SPAM to defuse or fix the EV is not really fun after the 3rd time.

Bad rotation imo.


(flipTusk) #18

Its not that it’s a bad rotation, it’s bad game design, eventually everyone will more than likely have unlocked all of these mercs and we’d be dealing with these issues anyway. It simply addresses what some people have been saying, there needs to a be a balance rethink and/or cap on the number of people playing as a particular merc on a team.

But I guarantee that won’t happen and this game will go the way of every splash damage game. Empty servers within about 2 months.


(capriciousParsely) #19

[quote=“flipTusk;29525”]Its not that it’s a bad rotation, it’s bad game design, eventually everyone will more than likely have unlocked all of these mercs and we’d be dealing with these issues anyway. It simply addresses what some people have been saying, there needs to a be a balance rethink and/or cap on the number of people playing as a particular merc on a team.

But I guarantee that won’t happen and this game will go the way of every splash damage game. Empty servers within about 2 months.[/quote]

fyi, this game has been online for several months and is just going stronger.

secondly. i really dislike the idea of having a class limit on pubs. people play the classes they want to have fun. 50% of the games I play are really competitive in pubs; the teams are even and people know what to do. the other 50% is not so much competitive. but it’s simply pubs. every fps out there is like this.


(Kouken) #20

Ill certainly be playing less this week
The rotation system is always going to effect MERC balance, and this is just awful