I “live and die by it” because I strongly prefer it. How is my preference funny? As you said, ETPro leaves the game largely intact, so my preference is really for etmain with essential bug fixes and improvements. Is etmain funny? (OK, don’t answer that. :P)
On the other hand, XP save is completely foreign to the game. There’s a reason XP is reset after 3 maps: eternal skill upgrades are detrimental to gameplay.* The fact that the majority of players prefer it is only to be expected. Once they’ve earned it, they want to keep it forever; they don’t want to fight for it again. Gamers as a group are perhaps the most selfish and lazy people in the world. They will give up nothing voluntarily, even if it is demonstrably bad for the game as a whole. As long as it’s good for them as an individual, wild horses couldn’t drag it from them. In real life, people make concessions for the greater good (e.g. taxes), but gamers cannot fathom this concept. It must be forced upon them by server admins. Imagine if there were no such thing as XP save. I believe ET as a whole would be a much more exciting game to pub. It would certainly be a more balanced game, and infinitely more fun for newbies.
Of course it does, at least for the individual. The very reason some of us are not comfortable with certain mods is because they require rather extensive configuration to find the W:ET hiding underneath all their bling.
I have nothing against you or your mod. The few times I’ve played it I was glad to see the ETPro influence. But every time I see something goofy added to a mod (UT sounds, etc.), I have to find a way to disable it. When I can’t disable it (doublejump, poison needles, etc.) my only option is to leave. These things are a turnoff, so I don’t bother trying anymore.
ETPro is warm and fuzzy, just like Bani.
*If everyone is started with full skills, that’s a different story. It’s clearly a balanced game in that case, although I’ve yet to see a map that could comfortably handle several fully-levelled Field Ops, etc. So even if you balance the skills, you have to balance them to a sane level – or start making new (huge) maps.