Somehow I feel that loadouts..


(Sairdontis) #1

Somehow I feel that loadout complains would be lessened if the weapons in the game and maybe the augments were balanced more.

I hear so much (too much?) about how one loadout is superior to another because of either/and the augments are better or the weapon configuration. Now it is at all possible that these players are incapable of adapting to what the loadout use requires of them or it is in fact a min/max issue that needs eliminated (not sure though). The thing is that I have seen many destroy people with a basic loadout (what you get with the purchase of a merc with no augments and the basic weapons for that merc) so obviously these “superior” loadouts are not required for victory.

I see complains about the loadout crafting system and I see that SD is working on fixing the issues with them. The question is why the complains? It sounds like the issue is the players are not getting “superior” loadout they want in the rng crafting. Would these complaints disappear if the loadouts where more even in usefulness in the opinion of the players?


(hurgya) #2

It’s not just how useful or strong an augment, or weapon is; personal preference plays a huge role too.
(Although if all augments and weapons were equally viable, there wouldn’t be loadouts that plainly suck, but that’s really just a dream)

For example: The C41 and the C72 loadouts both increase the healing capacity of Phoenix, but I prefer the C41, because in my opinion Potent Packs is plain better on Phoenix, and the other augments have more use for my playstyle. (Also the stiletto has no advantages over the standard Beckhill Combat Knife).

On the other hand the only difference between the C72 and the CR72 Phoenix is the primary weapon, and they happen to be the same strength level (very similar dps, only 1 point difference in damage and not too different accuracy) Still I wouldn’t use the CR72, because my most used weapon is the KEK-10 and I can’t stand the handling of the Crotzni

So most of the merc’s have mostly decent loadouts; the problem is not in the power level, it’s fitting your personal playstyle. And obtaining a specific high rarity card is a real pain in the ass if fortune is not in your favour.

And that’s where all the complaining originates from.


(Sairdontis) #3

I have personally not seen a huge crafting or earning issue with bronze loadouts of all models. I do wonder if it is the skins then that people want with their favorite model (C# or so on) that is part of the issue?


(hurgya) #4

Let me put it like this: Bronze is the ‘shit tier’ skin, everybody hates the looks of it, not to mention you can simply buy any loadout in Bronze.
Above that rarity begins the stuff with a prestige:

Silver is still cheap to craft, it even drops occasionally from cases. I personally collect them, but they say: I am not a poor scrub/ a tryhard

Gold is not too expensive to craft, but has a really slight chance of being in a regular case. Some people don’t like those skins, but I think they are good

Cobalt is the real shit; it costs 8 times more to craft than gold, has a 0.1% chance of dropping from a simple case, and has lovely skins.

Event skins require a lot of grind too (as you might have experienced it last week)

So the ‘top tier’ skins require a lot of time investment to even obtain one, not to mention obtaining a good one, you actually will use.


(BloodySin) #5

@Sairdontis said:
Would these complaints disappear if the loadouts where more even in usefulness in the opinion of the players?
I’ll address just this part.
No, that wouldn’t make the complaints disappear. The issue isn’t really loadouts having a huge difference in “power” for most cases (some do seem to be considered almost universally as complete garbage or the best combo), but how trying to get a decent (not even a specific) loadout in a nice skin can be something with a chance of success so small it rubs shoulders with “outrageous,” even if you’re dumping real money into it.


(Reddeadcap) #6

There are many characters who have abilities that outright nake little sense at times, other times some firearms are seen as universally better.
For examples Sparks 383 Companion Agent has the Empire (Seen as the best machine pistol)
The Seblast (Forgiving handgun)
Cricket bat (Decent range)
And her augmente recharge her Reviver faster, makes her healthpacks heal for more and make people she revives, revive with more health.

These blow long jumping bonus, extra wall jumps, increased turret time to overheat out of the water for many people,).

If an engineer loadout had for instance a combination of mechanic (which no engineer has), stable (For Turtle abd Bushwacker) or lockon(all but turtle) extender(For Turtle) it would without a doubt be a big must have.


(hurgya) #7

@Reddeadcap said:
These blow long jumping bonus, extra wall jumps, increased turret time to overheat out of the water for many people,).

They’re all wrong!
The 181 Tornado Agent is THE BEST

For screwing around…


(Sairdontis) #8

I like high mobility loadouts and I would like the overheat if actually seemed to work at times. Mechanic would be nice but I have lived without it and I use Buskwacker a ton in matches (Ranked and Casual).


(Sorotia) #9

Some guns are just plain superior to others…if they would fix that. (Like my beloved SMG-9 is left in the dust while the Hoch got a uneeded and some say OP buff)

But still doesn’t stop me from sporting my favorite Nader loadout every now and then.


(Sairdontis) #10

So it’s simply the guns that need a good balancing?


(imLegal) #11

I doubt complaints would go down considering everybody is complaining about everything.

“SG’s are OP!!!” “Engineers are OP!!!” “Bushwhacker is UP!!!” “Bushwhacker is OP!!!” “Blishlok is OP!!!” “Don’t use Proxy!!!”


(bgyoshi) #12

TBH the only thing that affects my play skill is the primary weapon

I’m pretty sure the augments have little to no effect on game play below the very top level of pros

Any gun that I like on a default (no augments) loadout means I use that default loadout. The only skins I use are times when I feel like being pretty. Then I might lock in an obsidian or my CW Phoenix card so I can look different.


(hurgya) #13

@bgyoshi said:
TBH the only thing that affects my play skill is the primary weapon

I’m pretty sure the augments have little to no effect on game play below the very top level of pros

Any gun that I like on a default (no augments) loadout means I use that default loadout. The only skins I use are times when I feel like being pretty. Then I might lock in an obsidian or my CW Phoenix card so I can look different.

It really makes a difference on medics. Literally every supportive augment makes a noticable difference. It seems, the Devs thought “Support abilities won’t bother anybody, let’s make them even more OP” . Not like I’m sad about this as a Medic main.


(Sairdontis) #14

Medic can very fun and very rewarding.


(hurgya) #15

@Sairdontis said:
Medic can very fun and very rewarding.

If you can’t aim properly, but aren’t dumb for this game playing medic is probably your best option. (Especially Sawbonez and Phoenix if you wan’t to learn how to win an 1v1 fight)


(Sairdontis) #16

@hurgya play a few games with your team not having any medics and the other team having one or more especially ranked. Also I have seen many medics who are awesome with kills also. Of course it all depends on the player.


(GatoCommodore) #17

even if you balance the augments like in 1st-Gen loadout people will still find the most OP loadout.


(Sairdontis) #18

@GatoCommodore not if there is none to find. If the merc loadouts are truly balanced there will be no “best one” to find . If balanced all loadouts will have to be considered viable at that point and the only ones who would say otherwise would wish there to be an overpowered one for their favorite merc. As always most loadout picks even now as “best” are simply that player(s) opinion of the best combo of weapons and augments.


(GatoCommodore) #19

@Sairdontis said:
@GatoCommodore not if there is none to find. If the merc loadouts are truly balanced there will be no “best one” to find . If balanced all loadouts will have to be considered viable at that point and the only ones who would say otherwise would wish there to be an overpowered one for their favorite merc. As always most loadout picks even now as “best” are simply that player(s) opinion of the best combo of weapons and augments.

lets say SD somehow remove the useful augments in the game and replace it with gimmick augments like pinapple deflect, cool, flying pig, extra ammo pouch, springy, tryhard and double time

people will still find the augments that gives them the easiest way to manipulate enemies or killing them easier

you might never find any drilled anymore in the loadout but people resort to using springy or double time to gets easy headshot on 1v1

or when they lose the explodydendron people will just pick something like unshakeable or safe guard to suicide bomb themselves without dying

then suddenly a guy came to the forum, talking about how all loadouts with pineapple deflect are OP and he ask SD to bring balance to the loadout. Then SD remove the said loadout in the next edition.

then suddenly a guy came to the forum, talking about how all loadouts with springy are OP and he ask SD to bring balance to the loadout. Then SD remove the said loadout in the next edition.

then suddenly a guy came to the forum, talking about how all loadouts with tryhard is OP and he ask SD to bring balance to the loadout. Then SD remove the said loadout in the next edition.

same thing will apply to everything, and then we find ourselves playing with the same gun, with same mercs, same loadout, same ability because being Diverse is OP

having a diverse loadout panders to different playstyle is good. Not every loadouts are the best, and not every loadout may suit your playstyle, but having difference on many things are one way we celebrate humanity. Merging every thing and smash everything to be the same is just impossible because humans are different from one another


(Sairdontis) #20

@GatoCommodore I agree with your many points though I won’t assume that SD will simply remove every loadout someone complains about. Remember they are free of Nexon now and have more flexability creatively.

Human nature also requires there to be a “best” though this is often (99.9%) simply opinion and a construct of of perception. “Best” is the person who takes what they have and still managing to come out on top. All the “best” mentality does for loadouts is gives a excuse to bring down (or attempt to) another player for not playing your opinion of what is best.

Loadouts unlike mercs in this game are numerous and allow for different playstyles and in this we agree. I do not think that the game will breakdown to where we are all playing the same merc with the same guns as this would remove a major marketing point for SD to promote the game and remove many players who would not enjoy this game (This is not a Blizzard game afterall ).

The main approach that would work the most would be for players to quite issuing the “best” loadouts as the only way to play the game. Understandable for a team wanting to have a balance of merc types, but please allow a player to have their own creativity to chose their own loadouts.