Somehow I feel that loadout complains would be lessened if the weapons in the game and maybe the augments were balanced more.
I hear so much (too much?) about how one loadout is superior to another because of either/and the augments are better or the weapon configuration. Now it is at all possible that these players are incapable of adapting to what the loadout use requires of them or it is in fact a min/max issue that needs eliminated (not sure though). The thing is that I have seen many destroy people with a basic loadout (what you get with the purchase of a merc with no augments and the basic weapons for that merc) so obviously these “superior” loadouts are not required for victory.
I see complains about the loadout crafting system and I see that SD is working on fixing the issues with them. The question is why the complains? It sounds like the issue is the players are not getting “superior” loadout they want in the rng crafting. Would these complaints disappear if the loadouts where more even in usefulness in the opinion of the players?