Some weaknesses of ranked and DB as a whole


(Xenithos) #1

Not all ideas or problems are new.

Items covered in this post:

  • Stacking mercs and merc limit (touchy subject but necessary to mention)
  • Practice servers for queuing people in ranked.
  • Enable offline map exploration to players outside of console commands. (interact-able objectives also)
  • Adding Merc-Specific ROLE screens in-match.
  • Map introductions for lower level players (maybe tutorial videos for each map in DB)
  • V chat functionality… as well as Mercs themselves automatically announcing their statuses. We already have “Arming the C4!” but not a “I’m down!”
  • Obnoxious Objective Highlights, especially the EV’s.
  • Unexplained mechanics and making them more intuitive.
  • Announcer improvements (CDA commander and Jackal commander) and character announcements as well!
  • An IN GAME way of editing the layout of your HUD. Xyfurion should never have even HAD to make that tool.

Stacking and Merc Limits
First of all, I think stacking certain units in ranked is terrible, and I don’t know why people would do it. There’s a loss of functionality when there are 3 people playing the same medic, but in the flip side, your aggressiveness escalates incredibly if you have say… 3 arties, or 2 fraggers.
I say, introduce a merc limit in ranked for the next season. Your team can only have 2 of each merc in the lineup, and may only have one player playing a specific merc at a time. At the same time, specifically for ranked, open up all mercs as possible to play in ranked. This allows players without all the characters unlocked to not only experiment, but have more roles. We still are lacking a free engineer to players. And Skyhammer is slowly being outdone. I also think we should have something to busy people while they search for a match, and allow people (and noobs) to get acclimated to different characters that they may not have access to outside of a ranked setting. This leads me to my next point.

Skirmishing while waiting for a match - (practice matches with FF on and your selected mercs)
Waiting for a match at a loading screen is rather um… boring. Please let us queue as a group while we are in a different temporary match with whatever our loadouts and chosen mercs are. OR, have people that are searching for a match all thrown together for random scrims etc, maybe 5 minute mini chunks in maps. Maybe you’ll find someone you want to play with while messing around and end up partying to queue together! Increase the fun!

Map Introductions and Map Exploring
I also think the introductions to each map can be completely revamped, and shown to players while entering a map they haven’t played in ranked before, and if their level is lower than 20. Instead of “blow up the wall” on terminal, have an arrow top-down view showing our spawn heading to the wall, blowing it up, where the objectives are and what they do, and then mock arrows defending it etc. A mission briefing if you will. Real mercenary combat would likely have that information.
Just some ideas… The way Phantom did the Don’t be a Dick video and Mercs in Training. In EACH of those videos, he reminds the viewer of the defenders defending the objective. Why is it so narrow in-game? (honestly, this point is probably more nitpicking than necessary, but it IS a solid improvement) Can we have defender spawn outlined on this map as well?
Also, I have no idea how many times I’ve seen a low level Skyhammer and Aura walk around a map confused. Give map tutorials and the ability to openly join an empty map beyond console commands… Crap, I’ll make the map tutorials myself if you guys want, is this a job position I could take if I move to London?!

Obnoxious Objective Highlights
This applies to all matches, but objective highlights are distracting on the HUD, and actually make it harder to see enemies, PLEASE have them on the map or find some other way to display them. I don’t know how many times I can’t see people near the moving EV because it’s this giant blinking thing with a giant yellow hexagon and I have trouble viewing the orange enemy highlights.

Making Mechanics More Intuitive
Reload cancelling is never explained to a single noob, is long jumping even explained? Add more feet on the walls to the maps. :dizzy: Recharging DEFIBS is never explained either. What on earth SD? Just because something is intuitive, doesn’t mean that everyone recognizes it or that it is intuitive to them. Crap, even the spawn timer confuses people. Solution? Add more on-screen indicators for actions, such as when charging a defib, instead of just playing the sound that charges, actually make it much more apparent that more heal will come from more charge. Add a green r and flicker the moment ammo is in the chamber, so players might see that option clearer. The steps done with “already repairing EV” have been great! Now do it for charging defibs as well! Also, finishing is poorly explained (or simply rarely done, and I’m not sure how to improve upon this…

Better explaining Abilities and Roles
We need to make abilities and how to use them clearer for newer players. Overwatch has the F1, we have the push the button and find out method if we’re too blind to read before we buy… The role call videos being accessible in-game would be a great start, but a better idea is including a ROLE SCREEN while in-match to show a screen for your currently spawned merc and their abilities’ utilities would be AWESOME. Maybe even merc specific tips will display on this screen. Especially with the 20+ mercs we’ll have access to in the next season. Just make this the F4 command! (or some other button) Remember the meet the mercs screen on the nexon website? Maybe something like that as a drop down menu in game -

!

"Fragger - Lead the charge with this heavy assault merc. His frag grenade can be cooked for 3 seconds for more accurate throwing. Yadda Yadda
Iron out to players that they are part of a TEAM in the tutorial and in all videos. The fact that objectives are done, ammo is given, and heal stations are dropped is explained in the tutorial. But the fact that each merc belongs to a role and are better at it than others is lacking! You HAVE to do your role to make play possible for everyone. Guns don’t fire on free will and spirit alone, even for Javelin. Objectives don’t plant themselves, maybe you should bring an engineer to plant faster and protect it better!

Announcer Improvements
Add ticked off announcer voicelines for as the match progresses beyond just objectives: Specifically at time intervals. Such as if after two minutes for chapel, he says, “Boys, that EV is STILL. NOT. REPAIRED. We only have 3 minutes to repair it or we have to pull you out. GET ON IT!” and “How many f!@)#(* times do I have to say it!? 1 minute and CDA gains back this ground! Get your **** together!” or like wise, “That’s bought us 5 minutes to deliver the objective, get that EV moving, etc.” (this specific line could instead be used in the map introduction…) While CDA may be thanking the mercs! “Great job, only 2 minutes before backup arrives and we’ve secured our position here, etc”
Along with announcer voicelines, I think additional automatically triggered voicelines should come from the mercs whenever events happen, such as if Fragger is downed (not finished), the glorious GAHH!! sound might be considered by automatically calling for a medic or saying “I’m down.” I know we have V-chats, but they probably don’t.

Quick-Chat Improvements?
I think that pushing one button to then sort between objective or team or taunts etc is a little cramped. Consider ‘c’ for common yes, no, etc comments and team communication, ‘v’ for objectives, and ‘alt’ for taunts and enemy communication etc… This is absolutely not necessary, but it would probably feel a bit better than reaching over to v79etc to just be able to press alt-2. Any ideas? Maybe use arrow keys? Maybe V-w(for objective)1(plant)

Custom HUDs
The fact that Xyfurion had to make a hudEditor isn’t exactly a good thing. Many people are glad he did, but this should exist IN game already. Not available in matches so people don’t waste time, but available in the offline ones and in the main menu.

And if there is ever a way to introduce back-filling to a ranked match, hallelujah. Screw those leavers.


When the game is clearer understood, and better played, it’s more likely to retain customers/players! Probably each and every one of these should be added before the game is considered released… What do you guys think? This doesn’t touch on the necessary balance passes or server priority improvements that should be done as well.


Additional mentioned items by the community that I fully agree with -

  • Latency balance and server choices made to best fit all players in a ranked or casual match,
  • Additional merc voice lines for common communications (such as I’m coming or gtfo off my objective) etc
  • Broken collision boxes, ESPECIALLY THAT STUPID EV.
  • Broken Melee (both finishing and some weapons hitboxes and range) Seriously, this is retarded.

(Press E) #2

Honestly, I really want an “I’m on my way!” quickchat command, more than anything else. As a medic, I spend a lot of time running to someone to revive them, only to have them tap out.

I don’t like using mic in public servers. I just wish there were more class specific commands like “don’t tap out” or “let me plant you anus get off the objective and cover me I’m an engi”

There should be an option to bind 2 or 3 important chat commands too.


(K1X455) #3

You forgot LATENCY distribution balance.


(Terminal_6) #4

You forgot to mention the EV’s broke-ass collision box. That mess is unacceptable and infuriates me unreasonably.


#5

Love the offline, practice servers and skirmishing idea. I’ve wanted some sort of free play mode like that for a long time.


(Xenithos) #6

@K1X455 said:
You forgot LATENCY distribution balance.

“server priority improvements” at the bottom I said I didn’t go over it, that topic would include latency issues, but I’ve added it to a bottom section. Thanks for the input! :smiley:


(Mc1412013) #7

@Terminal_6 said:
You forgot to mention the EV’s broke-ass collision box. That mess in unacceptable and infuriates me unreasonably.

Yeah i always die getting stuck. Cant repair until i relocate

And would love a death match like in lawbreakers so the idiots who care less about objective based maps stay the @#$% out and let us who do want to play the mode the right way can.


(AlbinMatt) #8

I’m just mad about the game not letting me get into matches properly. Like, I’d have a game come uo in two seconds, but it would take over two minutes to actually load into the match. I’ve actually been banned from Ranked twice because of this.

That being said, I’m the weird guy that comes from Southeast Asia and tries to speak broken German to Putin’s pals thinking I’m in EU.


#9

@AlbinMatt said:

That being said, I’m the weird guy that comes from Southeast Asia and tries to speak broken German to Putin’s pals thinking I’m in EU.

Privet, cyka! Lol, and I thought my life was complicated. I’ve gotta hear this story. The Union Jack you’re running with makes me even more confused.

So… you’re a southeast Asian that lives in the UK, speaks broken German, and plays on eastern Euro servers? Wait, nope. You said you’re not in Europe. So you’re just an Asian named Matt with a Union Jack that knows German and connects to the comrades in the motherland who think you’re in west Europe? My name’s Matthew too, btw.


(ImSploosh) #10

My biggest problem with merc limits being introduced to Ranked is that it could ruin the ranks of some good players. I get stuck with a lot of noobs, even noobs at my rank (currently Gold), and if they’re playing say Kira, my main, that’s gonna cause some problems. If they’re no good with her and refuse to switch, they could ruin matches. On the other hand, playing against an Arty stack on Chapel or Trainyard is hell. Merc limits just worry me because I’m mostly a solo player.

Now if they were introduced, we would need a longer amount of time on the merc selection screen so teams have time to coordinate. Currently, you need to rush just to swap out all 3 mercs in the lobby (this new interface is just oddly slow).

I do like your suggestions, and some of it is desirable, but I think the biggest problems currently are bugs, crashes, and connection issues (teleporting, rubberbanding, no reg, etc.) as well as melee being a bit broken still. -after typing this I see some others have already mentioned things, so it looks like all of the points are being hit!


#11

@ImSploosh: Well, if the game ever kicks off a full launch and blows up with players, I think having ranked for multiple different modes could be good. Solo, team, and maybe a restricted mode like you described. It’ll also be fun to play around with these things when we get custom servers and hopefully the ability to change settings like that too.


(kittz0r) #12

its not like we want that for years…


(woodchip) #13

Merc limits seem like an easy improvement for ranked. Yeah, there are some downsides but they are far outweighed IMO by the upside of not having to deal with almost gamebreaking merc spams like Arty on certain maps.


(AlbinMatt) #14

@Wintergreen said:

@AlbinMatt said:

That being said, I’m the weird guy that comes from Southeast Asia and tries to speak broken German to Putin’s pals thinking I’m in EU.

So… you’re a southeast Asian that lives in the UK, speaks broken German, and plays on eastern Euro servers? Wait, nope. You said you’re not in Europe. So you’re just an Asian named Matt with a Union Jack that knows German and connects to the comrades in the motherland who think you’re in west Europe? My name’s Matthew too, btw.

The Union Jack was just an Adobe project I had, and it was the most high res image I had when first coming here (definitely going to change it after this while). I live in Asian Poland and play at some weird times.

Ranked in my opinion, should have its main draw from its name, “competitive ranked plays”. In which case, I wouldn’t mind constricting the audience a bit smaller for balance, since the issue is quite clear too. If we made Ranked as attractive gameplay wise as possible (level caps, less merc stacks, and buttery smooth optimization for clients-servers, etc) then we could draw in more people from playing the more leniant casual games.

If SD were to pour in less on content shocks, abd focus on uber optimization for Ranked, and DB’s demography is just right, the issue might fix itself, though it risks going in the opposite direction, as in no one likes casual, and just plays thirty to ninety minutes on DB for Ranked daily.

Solving this has been suggested a hundred times here (and that might not even be a hyperbole after two years), and that is by having “sillier” gamemodes. It’s a bit of an apples to mangoes comparison, but look at CSGO. Almost everyone plays it for Ranked, and Valve (kind of?) focuses its efforts on Competitive, while the community has lots of power and creative freedom on making the “side dish” if you will.


(binderr) #15

@K1X455 said:
You forgot LATENCY distribution balance.

thats probably one the biggest issue with this game, terrible ping/lag/rubber banding even if you’re playing in the correct region. I’ve started playing the season 4 competitive for 2 days now, played about 20 games and almost all the games had terrible, fluctuating pings making the game play just harried.


(K1X455) #16

There are also small subtle things that has been brought to my attention that I have ignored but is captured in one of my YT videos… I play with 300~340ms pings and for as long as your latency is stable (not going up or down), you’ll be able to have consistent gameplay and manage the misgiving of high latency in a different way. Here’s an example of unstable latencies

@binderr said:

@K1X455 said:
You forgot LATENCY distribution balance.

thats probably one the biggest issue with this game, terrible ping/lag/rubber banding even if you’re playing in the correct region. I’ve started playing the season 4 competitive for 2 days now, played about 20 games and almost all the games had terrible, fluctuating pings making the game play just harried.

I played Underground in CMM at Toronto yesterday and it was a tight match. We lost, I came 2nd from the top, I was outscored by less than a thousand by an Aura player, but it was one nail biting match. I had about 260ms+ pings there but it was stable.


(phobiatic) #17

So far 55 matches in season 4 and I’m bored of it. Not only is my ping higher than in normal Stopwatch but also the match making queue people from different regions together what ruins the whole fun. How can you find good matches if you constantly die around corners from bullet delay.

Made it to gold general but because of bad match making(together with unranked vs cobalt) I end up just getting deranked to Silver while i was always top 3 in my team with at least 2-1 k/d ratio. So yeah this season adds noting over the last few seasons, which is sad because the community gave already so many good ideas and feedback they could work with.

I agree most what “Xenithos” suggest and covers but this will probably be another archived post that the devs wont care about. Yet they say they listen to the community.

Is it not time that some weapons get a nerf for the sake of changing the gameplay a bit? Like shotgun nerf is maybe not needed as most say, but they have been top pick for most people for the past 3 years and never been tweaked like other weapons. This would lead to people trying other mercs and other weapons and maybe find their flavor with them.


(phobiatic) #18

Double post*


(ImSploosh) #19

@phobiatic said:
So far 55 matches in season 4 and I’m bored of it. Not only is my ping higher than in normal Stopwatch but also the match making queue people from different regions together what ruins the whole fun. How can you find good matches if you constantly die around corners from bullet delay.

Made it to gold general but because of bad match making(together with unranked vs cobalt) I end up just getting deranked to Silver while i was always top 3 in my team with at least 2-1 k/d ratio. So yeah this season adds noting over the last few seasons, which is sad because the community gave already so many good ideas and feedback they could work with.

I agree most what “Xenithos” suggest and covers but this will probably be another archived post that the devs wont care about. Yet they say they listen to the community.

Is it not time that some weapons get a nerf for the sake of changing the gameplay a bit? Like shotgun nerf is maybe not needed as most say, but they have been top pick for most people for the past 3 years and never been tweaked like other weapons. This would lead to people trying other mercs and other weapons and maybe find their flavor with them.

How is that even possible? Season 4 has been out for less than a week. 55 matches??? Considering wait time, that would mean at least 24 hours in 4 days playing Ranked, most likely a lot more. This is for me anyways. Waits are around 10-30 minutes, at least 10 any time of the day. I’m in the U.S., currently ranked Gold Officer. I’m just amazed you played 55 matches already. Maybe it’s just because I’m having a hard time finding matches. What region do you play in, EU? lol


(ImSploosh) #20

@phobiatic said:
So far 55 matches in season 4 and I’m bored of it. Not only is my ping higher than in normal Stopwatch but also the match making queue people from different regions together what ruins the whole fun. How can you find good matches if you constantly die around corners from bullet delay.

Made it to gold general but because of bad match making(together with unranked vs cobalt) I end up just getting deranked to Silver while i was always top 3 in my team with at least 2-1 k/d ratio. So yeah this season adds noting over the last few seasons, which is sad because the community gave already so many good ideas and feedback they could work with.

I agree most what “Xenithos” suggest and covers but this will probably be another archived post that the devs wont care about. Yet they say they listen to the community.

Is it not time that some weapons get a nerf for the sake of changing the gameplay a bit? Like shotgun nerf is maybe not needed as most say, but they have been top pick for most people for the past 3 years and never been tweaked like other weapons. This would lead to people trying other mercs and other weapons and maybe find their flavor with them.

How is that even possible? Season 4 has been out for less than a week. 55 matches??? Considering wait time, that would mean at least 24 hours in 4 days playing Ranked, most likely a lot more. This is for me anyways. Waits are around 10-30 minutes, at least 10 any time of the day. I’m in the U.S., currently ranked Gold Officer. I’m just amazed you played 55 matches already. Maybe it’s just because I’m having a hard time finding matches. What region do you play in, EU? lol