It has been mentioned many times that the megatexture will affect vehicle traction. If you are driving on a road you will have better traction then when you are driving on sand for example.
Think about it. Instead of having a seperate ‘map’ of traction overlayed on the terrain, this traction information is derived directly from something already overlaying the terrain- the megatexture.[/quote]
You misread my post. The gamecode grabbing friction-values from Megatexture-compile is one thing, but the Megatexture doesn’t “What is known is that the MegaTexture will change the vehicle’s terrain handling, less wheels will mean a less stable vehicle and no wheels probably means you need to fetch a new set before you can speed away.” in the sence that the megatexture affect the vehicle when it is damaged.
It’s the gamecode that affects the vehicle. The friction-value is only that. A value.
Anyone, very minor objection, but some people toss around the word like Megatexture is in itself a multitude of techs that does a lot of wierd things.[/quote]
I misread this post also. I really tried reading it a few times, and I’m still stumped. The only thing I can make out is a vague insult that I’m a person that acts like MT does everything.
Your first post:
I read "MT tech
does not affect vehicles", and I'm not sure I misread it, but you just didn't get your point across.