Some problems I have with this game as of late


(Outlavv) #1

The sniper instakill on bodyshot on low-hp mercs is horrible. It completely breaks the game’s dynamics and starts turning into a trench war like Battlefield. That is boring. The game greatly benefited from fluent dynamics, from being fast paced, before this change was made. Now players barely dare to stick their heads out of cover anymore. Why this is a problem in an objective-based game need not be explained, I hope. The sniper instagib on headshot contributes to this issue as well and should be removed, in my opinion. It was perfectly fine before the update. Good shooting should be rewarded, thus a kill on headshot with a sniper rifle is fine, but there should be no instakill on a torso hit and definitely no instagib on headshot.

Proxy’s mine is being used more as a grenade than anything else because it is self-arming. Players will often do suicide runs and just drop mines in the middle of the enemy team’s defense positions. I’m not sure if this is working as intended, but I feel that it somewhat defeats the purpose of the mines. There is already a grenade-throwing class, the Fragger, and Proxy with her speed is becoming kind of a lemming class. What might help is to introduce an arming-mechanic to the mines. It doesn’t have to be long, three seconds per mine with Proxy’s tool, but make sure that mines are armed and not tossed around like grenades. In turn, the warning sound could be removed or made more quiet to make the mines harder to spot.

Airstrikes need longer cooldowns. Period. They had their purpose in Quake Wars to bypass Artillery Interceptor Turrets, and why they are in this game in the first place is beyond me, but the airstrike spam is very painful. This game has very small maps and tight areas of engagement, and airstrikes are simply too powerful in their current form, especially considering that most objectives are outdoors, unlike Quake Wars, where the spam can be map-deciding. They essentially become the main weapon in this game and guns and area control become obsolete if you can just drop a number of airstrikes on any area.


(Szakalot) #2

Have never seen a good player this would apply too. Perhaps you played with heavily unbalanced teams?

Rest of the points is just the matter of spam you witness on large-population servers. I would welcome increased cooldowns on those to reduce the spammage, but it seems some people like the chaos.


(DomMafia) #3

I’m against snipers instagibbing.


(capriciousParsely) #4

Agreed on all points. I just want to add that airstrikes are also extremely hard too notice. You can hear the sound but you never know where it’s landing and what direction it has.


(chickenNwaffles) #5

Yea, let’s make it so the hard-to-hit headshot doesn’t instagib, and the mine/nade/arty can!

You guys should lead the balance in this game!


(cosmopolitanSponge) #6

LET US HOPE FOR ANTI SNIPER MERC! LIKE THAT SMOKY EYE-PATCH GUY


(Reddeadcap) #7

Apparently some loadouts will give Red-eye sniper rifles… so he’ll also be a sniper… who’s blind you… and detect you for his team/see you through smoke.


(cosmopolitanSponge) #8

@Redcap GOOD ENOUGH! AS LONG AS ITS NOT AS OVER POWERED AS VASSELI-…aaaand I jinxed it didn’t I?


(Reddeadcap) #9

@cosmopolitanSponge He has access to that heavy sniper rifle, so far as I’ve seen, that could mean vasili might have access to his battle rifle in future updates… soooo…


(cosmopolitanSponge) #10

Welp… I just jinxed


(watsyurdeal) #11

While I do agree Snipers killing on a single bodyshot is a tad annoying…it’s typically only for high priority kills like Aura.

And there’s no reason for headshots to not deny a revive, that’s just fair imo sense Vasilli is pretty much only good for that and nothing else. Otherwise you’d have Snipers that would get plenty of kills but contribute NOTHING to the game.

Killing people doesn’t mean much when they can get back up with a revive, cause there’d be no way to stop a push on Defense.

You see kids there’s this thing called checks and counters, Vasilli happens to be a check for dealing with pushes on Defense, the only way to truly stop someone in a push is to force them to respawn.


(Reddeadcap) #12

@majesticClue agreed, it does seem to be a huge trade off as well, you’ve got a slow firing rifle, and even slower firing rifle that make up for their damage and a faster firing weaker one, a headshot with Vasili isn’t really easy when one considers the frantic pace the game has, especially with the slow retire rate of the aforementioned rifles, and its a way to kill Aura straight up, even with a healing station, this is Vasili’s, Aimee’s and future Recon classes equivalent to stabbing someone after shooting them at close distances.


(Dwu) #13

First of all, airstrikes work in very much the same manner as they did in RTCW and ET, those two games didn’t have artillery interceptor turrets ( what the hell those even are ) and it was all fine and a part of the same core gameplay mechanics which this game builds on. Maybe its a bit spammy in a pub game, but that should only mean there should be certain restrictions in place in a public game.

Sniper headshots instagibbing is just fine as well and like stated in post above its one way they can be helpful to their team by denying revives, instakill on a bodyshot is another thing which should be looked into, but in my opinion as of now its just fine considering if you’re actively trying to dodge that sniper on a merc that has low enough HP to get instakilled by a bodyshot you shouldn’t be that easy to hit considering how fast those mercs move.


(evuze) #14

I agree on all except arty spam, there should be a limit to planes on the field like in ET. Cooldown is fine, the problem is when there’s 4 dudes spamming it.

Especially agree with the sniper points, a good sniper on the opposite team makes the game boring for me. Spawn, run to obj, get killed with no chance to shoot back or be revived. Rinse repeat. Maps like the chapel or Bridge is the worst, where they can sit behind spawn and really only be countered by another sniper. You only have to watch the stream of someone sniping and jump spamming to see they’re a bit too powerful imo, especially considering they have smg offhand, should be pistol imo.


(RuleofBooKz) #15

snipers should not even be one hit anywhere - to that end give all mercs something on their noggin like a “helmet” (not sure if these things are actually used in battle) that can be knocked off when hit by sniper fire. At least then you have your hat knocked off and u know to take cover


(guru{Chux}) #16

I’d go with a fixed mine limit per team as well in addition to the manual activation. Still, we need friendly fire, makes you think twice about a airstike since you can wipe out your entire team. I would also make mines trip on teammates as well, because now, the game consists of too much headless running around.


(evuze) #17

Doubt they’d put FF in casual, it’s not like people will think about wiping out the whole team, it’ll be the teams fault for standing there.

In ET it was limited to seven mines on the field iirc. And you had to set them, worked well imo.


(Outlavv) #18

Friendly fire is an interesting point. In pub matches, all the spammy AOE abilities have huge teamkill potential. I’m kind of impartial toward having FF in pubs. But competitive matches should definitely have it because it would put more emphasis on shooting skills again. Maybe a serverside config variable for servers run privately so the can decide for themselves whether they want FF or not? Could be added as a filter to the server browser too so players don’t accidentally join a game with settings they don’t want to play.


(Szakalot) #19

it puts more emphasis on spam skills as well, which is the primary reason I want it in casual.


(RuleofBooKz) #20

when talking about FF enabled it seems some are imaging all DB players as Bart Simpson with the electrocuted cupcake

As if the average DB gamer would be unable or unwilling to learn not to spam and team kill. Try to have a little faith and respect that DB will attract a more mature FPS gamer - this aint CoD we are trying to remake here