Some Needed Game Updates


(Danky) #1

TLDR; Nader and Rhino Need a Nerf/Potential E-Sport/ Fix Hackers

Hey guys name is Danky, I have been playing online games of many genres since I was 11 and have quite a bit of experience in the competitive scene of games such as CoD, LoL, WoW, and Halo I know this does not really have a lot to do with what I am about to post but this was just a general background check to show some of my previous experience in competitive play! I look for things that are game changing/unfair/and needed to make a balance game.

Rank: Currently Gold 4 Climbing with my friend really fast!

Lets start with Nader

Skill Martyrdom: Currently this ability is an instant cast giving no time for a player to react to a kill. She already has mad range with her grenade launcher her SMG’s provide up close security, she has implemented crowd control, and I get it her martyrdom is a skill to punish enemies from getting to close when you kill her… the Problem is you have no time to react to this once you kill her she spams Q and you are dead no delay No “BEEP” Timer you are done their is no stopping that…

The Fix: Increase the time it takes for her Q to go off by at least 1 Second!

Second Rhino

Skill Mini Gun: The wind up time on this weapon is WAY TO SHORT making it nearly impossible to kill him on top of His health, Ammo, and Damage of this weapon you will hardly ever see him with his primary.

The Fix: Maybe Increase the wind up time by 1 second, and Decrease Damage Slightly.

Health: Ill put it to you this way It takes 3 shots to the chest with a shotgun and at least one secondary shot to kill this man point blank… by then he can insta wind up turn around and kill you! Look I get it hes a big guy you want him to be a tank that can hold his ground… But the only punishment he really has is hes slow! Speed does not even matter when he stays in one place and his gun nearly one shots you anyway.

The Fix: Lower health by 10 Making him have 190 Health instead of 200 Or make it so he is more vulnerable from the back since he always has his back to a wall camping a corner.

Every Merc has a weakness and These are honestly the only 2 Merc’s that seem to not have a weakness… This needs to change the game is one of the funnest games I have played (When their are not hackers) and I can not wait for the new maps and the new “Execution” Mode coming out! I have never wrote a Forum post recommending some needed game updates just comes to show how much I actually care for this game. I thank you for your time and hope you keep my ideas for consideration!

I believe If this game keeps updating with constant fixes and changes it can be a potential e-sport and would be super exciting to see it be played on Twitch/On Stage

(Sorry for bad Grammar Not my best subject)

Thanks for your time,

Danky


(cornJester) #2

Gold 4 and you still don’t know how to deal with Rhino or martyrdom… Also yet another 1st post nerf thread. -_-


(Yes) #3

This is like the ultimate noob thread, Rhino and Martyrdom complaints in one.

Martyrdom is the easiest skill to avoid in the entire game, it also requires the player to be dead and prevents them from being revived. Any skill that takes you out of the game is already much worse than a skill that doesn’t, a living player is far more useful than a dead one.

Rhino is slow and large, really easy target. Rhino’s minigun is quick to fire because you can keep it spinning, but when you do that, you make a very loud noise. You know what I do when I hear that noise? I go to a different location.


(Danky) #4

Hit gold 4 in a week of playing competitive with a high win rate ratio. Also I know exactly how to deal with Nader and Rhino.

Rhino: Play Fragger

Nader: Don’t get close

These are both things that counter them and that’s about it Here is a comparison of other Mercs.

Kira: Kill her before she can use her orbital strike, Don’t be out in the open, You pretty much can’t play her inside buildings, Kill her ammo distributor.

Skyhammer: Same thing as Kira

All Medics: Make sure you execute your enemy.

Brushwacker: Nader/Fragger Any AR Merc, Kill his turrets other than that he relies on gun skill.

Proxy: Destroy Mines kill her long range

Fragger: Don’t fight in a choke, don’t group up vulnerable close range.

The list goes on


(cornJester) #5

[quote=“Clown;66646”]This is like the ultimate noob thread, Rhino and Martyrdom complaints in one.

Martyrdom is the easiest skill to avoid in the entire game, it also requires the player to be dead and prevents them from being revived. Any skill that takes you out of the game is already much worse than a skill that doesn’t, a living player is far more useful than a dead one.

Rhino is slow and large, really easy target. Rhino’s minigun is quick to fire because you can keep it spinning, but when you do that, you make a very loud noise. You know what I do when I hear that noise? I go to a different location.

[/quote]
Learn how to long jump and you will not die to martyrdom ever again unless you make a mistake. Just stop trying to knife downed naders…

Yep, Rhino is as slow as a pet rock and has the hitbox of a barn. Just stay a bit away where his minigun is inaccurate and shoot him, you can’t miss. If you want to get in close, dunno why, use your speed to run circles around him, make yourself hard to hit. Just stay at a distance and you have an advantage over Rhino. He’s SUPPOSED to be the strongest merc up close, that’s the entire point, if he gets in close he has an advantage. It’s the only place he HAS an advantage.


(Ghosthree3) #6

They’re so cute when they’re new.


(Danky) #7

[quote=“cornJester;66648”][quote=“Clown;66646”]This is like the ultimate noob thread, Rhino and Martyrdom complaints in one.

Martyrdom is the easiest skill to avoid in the entire game, it also requires the player to be dead and prevents them from being revived. Any skill that takes you out of the game is already much worse than a skill that doesn’t, a living player is far more useful than a dead one.

Rhino is slow and large, really easy target. Rhino’s minigun is quick to fire because you can keep it spinning, but when you do that, you make a very loud noise. You know what I do when I hear that noise? I go to a different location.

[/quote]
Learn how to long jump and you will not die to martyrdom ever again unless you make a mistake. Just stop trying to knife downed naders…

Yep, Rhino is as slow as a pet rock and has the hitbox of a barn. Just stay a bit away where his minigun is inaccurate and shoot him, you can’t miss. If you want to get in close, dunno why, use your speed to run circles around him, make yourself hard to hit. Just stay at a distance and you have an advantage over Rhino. He’s SUPPOSED to be the strongest merc up close, that’s the entire point, if he gets in close he has an advantage. It’s the only place he HAS an advantage.
[/quote]

It’s impossible to jump out of Nader’s Q range for it’s an instant cast you can not avoid it unless you are the right distance. I agree with the other guy yes it takes her out of the game 100% correct but the unavoidably of it is what does not make sense. Also You run away cause you know he is broken that gun nearly one shots. The only way I have found to get rid of rhino is with fragger and I play proxy as well thing is with him he only need to get a few shots on you Proxy is powerful close range too with her shot gun but she can not out duel another close range carry? That does not make any sense… and yes I am m Hard to hit with proxy!


(Danky) #8

You say that but I guarantee I have just as much game knowledge as you possibly more…


(Ghosthree3) #9

I dunno, the fact that you think Martydom is bound to Q makes me think otherwise.


(Danky) #10

[quote=“Clown;66646”]This is like the ultimate noob thread, Rhino and Martyrdom complaints in one.

Martyrdom is the easiest skill to avoid in the entire game, it also requires the player to be dead and prevents them from being revived. Any skill that takes you out of the game is already much worse than a skill that doesn’t, a living player is far more useful than a dead one.

Rhino is slow and large, really easy target. Rhino’s minigun is quick to fire because you can keep it spinning, but when you do that, you make a very loud noise. You know what I do when I hear that noise? I go to a different location.

[/quote]
I find it funny how you say “Martyrdom is the easiest skill to avoid in the entire game” Yet you do not state how… Cute


(cornJester) #11

Learn how to long jump and you will not die to martyrdom ever again unless you make a mistake. Just stop trying to knife downed naders…

Yep, Rhino is as slow as a pet rock and has the hitbox of a barn. Just stay a bit away where his minigun is inaccurate and shoot him, you can’t miss. If you want to get in close, dunno why, use your speed to run circles around him, make yourself hard to hit. Just stay at a distance and you have an advantage over Rhino. He’s SUPPOSED to be the strongest merc up close, that’s the entire point, if he gets in close he has an advantage. It’s the only place he HAS an advantage.
[/quote]

It’s impossible to jump out of Nader’s Q range for it’s an instant cast you can not avoid it unless you are the right distance. I agree with the other guy yes it takes her out of the game 100% correct but the unavoidably of it is what does not make sense. Also You run away cause you know he is broken that gun nearly one shots. The only way I have found to get rid of rhino is with fragger and I play proxy as well thing is with him he only need to get a few shots on you Proxy is powerful close range too with her shot gun but she can not out duel another close range carry? That does not make any sense… and yes I am m Hard to hit with proxy![/quote]

You absolutely can long jump out of nader’s martyrdom range. I do it all the freaking time.

You say that but I guarantee I have just as much game knowledge as you possibly more…
[/quote]
I very much doubt you do, considering you don’t even know about a basic mechanic such as long jumping.

Rhino is a tank, proxy is a squishy 90 HP engineer. WHY when she has machine pistol secondaries should you not stay a bit away and shoot at him, WHY should you win a CQC battle against a CQC tank more often than not? That’s his entire role, it’s NOT yours. You are a speedy engineer, don’t try to rush a bear head on, flank around and play to your advantage…


(Danky) #12

I dunno, the fact that you think Martydom is bound to Q makes me think otherwise.[/quote]
I never played Nader I know how she works and her kit My key binds are different from everyone so Idk the Standard keys of any merc TBH I Just Know it starts Q/E


(Ghosthree3) #13

You’re the one with more game knowledge than everyone else, you should know.


(Danky) #14

[quote=“cornJester;66656”][quote=“Danky;66651”]

[quote=“cornJester;66648”][quote=“Clown;66646”]This is like the ultimate noob thread, Rhino and Martyrdom complaints in one.

Martyrdom is the easiest skill to avoid in the entire game, it also requires the player to be dead and prevents them from being revived. Any skill that takes you out of the game is already much worse than a skill that doesn’t, a living player is far more useful than a dead one.

Rhino is slow and large, really easy target. Rhino’s minigun is quick to fire because you can keep it spinning, but when you do that, you make a very loud noise. You know what I do when I hear that noise? I go to a different location.

[/quote]
Learn how to long jump and you will not die to martyrdom ever again unless you make a mistake. Just stop trying to knife downed naders…

Yep, Rhino is as slow as a pet rock and has the hitbox of a barn. Just stay a bit away where his minigun is inaccurate and shoot him, you can’t miss. If you want to get in close, dunno why, use your speed to run circles around him, make yourself hard to hit. Just stay at a distance and you have an advantage over Rhino. He’s SUPPOSED to be the strongest merc up close, that’s the entire point, if he gets in close he has an advantage. It’s the only place he HAS an advantage.
[/quote]

It’s impossible to jump out of Nader’s Q range for it’s an instant cast you can not avoid it unless you are the right distance. I agree with the other guy yes it takes her out of the game 100% correct but the unavoidably of it is what does not make sense. Also You run away cause you know he is broken that gun nearly one shots. The only way I have found to get rid of rhino is with fragger and I play proxy as well thing is with him he only need to get a few shots on you Proxy is powerful close range too with her shot gun but she can not out duel another close range carry? That does not make any sense… and yes I am m Hard to hit with proxy![/quote]

You absolutely can long jump out of nader’s martyrdom range. I do it all the freaking time.

You say that but I guarantee I have just as much game knowledge as you possibly more…
[/quote]
I very much doubt you do, considering you don’t even know about a basic mechanic such as long jumping.

Rhino is a tank, proxy is a squishy 90 HP engineer. WHY when she has machine pistol secondaries should you not stay a bit away and shoot at him, WHY should you win a CQC battle against a CQC tank more often than not? That’s his entire role, it’s NOT yours. You are a speedy engineer, don’t try to rush a bear head on, flank around and play to your advantage…[/quote]

Long jumping an instant E Interesting… Why does he need so much HP? You don’t need skill to play him just sit in a corner and shoot you can’t flank him cause he just turns and kills by the time you get you’re 3rd shot in you can be an ASS Rhino and turn on kids he is just that broken why does he need that much health… you obviously can not ready my post…


(cornJester) #15

I dunno, the fact that you think Martydom is bound to Q makes me think otherwise.[/quote]
I never played Nader I know how she works and her kit My key binds are different from everyone so Idk the Standard keys of any merc TBH I Just Know it starts Q/E
[/quote]

Never played Nader, that makes a whole lot of sense. If you play her maybe you will stop with this nonsense. Unless of course (like yourself) you only play players who lack the knowledge that you can shoot a downed nader or long jump away from them (control and space) and get away with your life after being very near to them.


(Yes) #16

[quote=“Danky;66655”][quote=“Clown;66646”]This is like the ultimate noob thread, Rhino and Martyrdom complaints in one.

Martyrdom is the easiest skill to avoid in the entire game, it also requires the player to be dead and prevents them from being revived. Any skill that takes you out of the game is already much worse than a skill that doesn’t, a living player is far more useful than a dead one.

Rhino is slow and large, really easy target. Rhino’s minigun is quick to fire because you can keep it spinning, but when you do that, you make a very loud noise. You know what I do when I hear that noise? I go to a different location.

[/quote]
I find it funny how you say “Martyrdom is the easiest skill to avoid in the entire game” Yet you do not state how… Cute[/quote]
Don’t go near her body. It’s that damn easy.


(Danky) #17

Long Jumping is a basic mechanic In nearly every shooter it is used in COD and CS Quite a bit and honestly I would not Even I know Fragger is broken In his own way but he has a weakness.


(BanHammer) #18

[quote=“Danky;66655”]
I find it funny how you say “Martyrdom is the easiest skill to avoid in the entire game” Yet you do not state how… Cute[/quote]

It’s simple. You don’t melee a Nader.


(Danky) #19

[quote=“Clown;66663”][quote=“Danky;66655”][quote=“Clown;66646”]This is like the ultimate noob thread, Rhino and Martyrdom complaints in one.

Martyrdom is the easiest skill to avoid in the entire game, it also requires the player to be dead and prevents them from being revived. Any skill that takes you out of the game is already much worse than a skill that doesn’t, a living player is far more useful than a dead one.

Rhino is slow and large, really easy target. Rhino’s minigun is quick to fire because you can keep it spinning, but when you do that, you make a very loud noise. You know what I do when I hear that noise? I go to a different location.

[/quote]
I find it funny how you say “Martyrdom is the easiest skill to avoid in the entire game” Yet you do not state how… Cute[/quote]
Don’t go near her body. It’s that damn easy.
[/quote]

OFC It is “That Damn Easy” When you are playing an AR Slayer instead of an OBJ Type player like Proxy… You can pretty much spawn and just die with her to win games “It’s that damn Easy”


(cornJester) #20

[quote=“Danky;66661”][quote=“cornJester;66656”][quote=“Danky;66651”]

[quote=“cornJester;66648”][quote=“Clown;66646”]This is like the ultimate noob thread, Rhino and Martyrdom complaints in one.

Martyrdom is the easiest skill to avoid in the entire game, it also requires the player to be dead and prevents them from being revived. Any skill that takes you out of the game is already much worse than a skill that doesn’t, a living player is far more useful than a dead one.

Rhino is slow and large, really easy target. Rhino’s minigun is quick to fire because you can keep it spinning, but when you do that, you make a very loud noise. You know what I do when I hear that noise? I go to a different location.

[/quote]
Learn how to long jump and you will not die to martyrdom ever again unless you make a mistake. Just stop trying to knife downed naders…

Yep, Rhino is as slow as a pet rock and has the hitbox of a barn. Just stay a bit away where his minigun is inaccurate and shoot him, you can’t miss. If you want to get in close, dunno why, use your speed to run circles around him, make yourself hard to hit. Just stay at a distance and you have an advantage over Rhino. He’s SUPPOSED to be the strongest merc up close, that’s the entire point, if he gets in close he has an advantage. It’s the only place he HAS an advantage.
[/quote]

It’s impossible to jump out of Nader’s Q range for it’s an instant cast you can not avoid it unless you are the right distance. I agree with the other guy yes it takes her out of the game 100% correct but the unavoidably of it is what does not make sense. Also You run away cause you know he is broken that gun nearly one shots. The only way I have found to get rid of rhino is with fragger and I play proxy as well thing is with him he only need to get a few shots on you Proxy is powerful close range too with her shot gun but she can not out duel another close range carry? That does not make any sense… and yes I am m Hard to hit with proxy![/quote]

You absolutely can long jump out of nader’s martyrdom range. I do it all the freaking time.

You say that but I guarantee I have just as much game knowledge as you possibly more…
[/quote]
I very much doubt you do, considering you don’t even know about a basic mechanic such as long jumping.

Rhino is a tank, proxy is a squishy 90 HP engineer. WHY when she has machine pistol secondaries should you not stay a bit away and shoot at him, WHY should you win a CQC battle against a CQC tank more often than not? That’s his entire role, it’s NOT yours. You are a speedy engineer, don’t try to rush a bear head on, flank around and play to your advantage…[/quote]

Long jumping an instant E Interesting… Why does he need so much HP? You don’t need skill to play him just sit in a corner and shoot you can’t flank him cause he just turns and kills by the time you get you’re 3rd shot in you can be an ASS Rhino and turn on kids he is just that broken why does he need that much health… you obviously can not ready my post…
[/quote]
Why does he need so much HP? He’s a freaking tank! It’s his whole job, his entire purpose! He’s also the slowest merc in the game with the biggest hitbox! THAT’S why he needs 200 HP. Toss a mine down, shoot mine, kill Rhino after. EZ. Stay away, use MP to riddle him with bullets while his minigun is inaccurate from a distance. EZ. Learning to play the game instead of making posts like this? Apparently not EZ.