- being able to see if server uses standard or modified (6map) campaign
- new compas that turns the map instead of turning your symbol on map (and also zooming does not make players symbols smaller) so u can choose which kind of compas they want
- somekind of triple SW ? (A sets time, B tries to break time, if succesfull A tries to break B’s time)
some more feature requests
Eh? What happens if A does break B’s time? B gets no credit for beating A’s time first time round? If A doesn’t break B’s time then what? This would be crazy because A would have to attack twice, and B only once. As most E.T. maps are biased towards defense, A would be at a disadvantage. It wouldn’t be a fair contest.
The only fair contest is to give both a chance to attack and defend. We already have that, it’s called Stopwatch ABBA format, standard for RTCW (and hopefully soon for E.T.) competition.
Eh? What happens if A does break B’s time? B gets no credit for beating A’s time first time round? If A doesn’t break B’s time then what? This would be crazy because A would have to attack twice, and B only once. As most E.T. maps are biased towards defense, A would be at a disadvantage. It wouldn’t be a fair contest.
The only fair contest is to give both a chance to attack and defend. We already have that, it’s called Stopwatch ABBA format, standard for RTCW (and hopefully soon for E.T.) competition.
Yes I know ABBA is the fairest but it can take too long on these ET maps and you can also end up with a draw, which is not very interesting for cups. That’s why an alternative would be good. I don’t think it’s that hard to program anyway.
And I don’t know if it would be A that has the disadvantage, because B HAS to break A’s first time (or tie with full time) not even to be sure to win in the end as A gets a second chance. In case of 3 full time defenses B wins. (this is already 2 hours of play with the ready up time etc).