yea this is my first post and my gramar is terrible but i had little time to type this so ne wayz here i go
BAR 1918 assault rifle:should be added, exclude the little nade launcher part give this weapon to say…soldier class instead of a thompson and the field ops…and also add a small 1.5-2X zoom to all weapons whe right clicking to give the idea of aiming and focusing similar to like in amricas army
medics:should add a garand/k43 to the meeic or perhaps no gun at all…killing an unarmed medic causes a loss in xp…this would be realistic and also give medics a hope in healing their team mates…and adding to their effectiveness in combat…also there shoul be a certain area (key objectives at spawns) where medics maybe killed from the oposite side
improve anti lag: the anti lag system works ok but still has quite a few bugs it needs instant drawing of everything similar to like in soldier of fortune 2, with bullet trails-hit impacts drawn at the same time rather than however many miliseconds in ping later
Vissible aircraft:have the aircraft vissible when bombing of possible this would make it possible for the more alert players to get through an explosive area with a clean pair of pants if you catch my drift
an urban assault level:i would post this on the map area but you guys just seam to make em a bit better (probabaly cos you get paid) have this map similar to the small city near the end of that movie saving privte ryan have buildings that can be entred to set up ambushes sniper spots etc…ummm
mission objectives
axis:axis must escort 2 armoured units through the city and accross the bridge to capture this area as a possible advancment point for the axis soldiers
allies:must hold back the tanks at all costs even if it means destroying the bridge that the allies could have used
map would feature 2 armoured units and a few buildings that can be blown up by the turrent and kill anyone inside