That must be the reason then, my aim is just not good enough, when I test burst firing against a wall with SMGs and ARs my bullets all hit the same spot, terrible. I guess I better re-bind that IS button again, as it’s so obviously superior. 
some feedback on xt
[QUOTE=Kendle;493587]So increase your sens, it’s not rocket science
Jeez, the number of people around here who expect the game to change so they’re good at it, rather than change themselves so they’re good at the game.
[/QUOTE]
so you think all players which have played in games a low sens will change it for xt?
why you want to change your style which you have mastered for 10 years?
[QUOTE=titan;493550]Oh 1 more thing in regards to the gunplay
I play on very low sensitivity and trying to control the recoil of some of the guns (particularly when ADS) on low sens is seriously impossible
I run out of mouse mat trying to pull the gun down and then if the fight isn’t over and i need to continue calibrating my aim past the first burst I can’t because my arms in a crazy position from all the recoil compensation
If you reduced the recoil on the guns significantly then ironsights might actually be viable at long range (tracking a target could be possible) and then the game might feel like it makes a bit more sense
or alternatively just remove sights, that would be nice[/QUOTE]
already posted it a few times ,but its like running against a windmill
[QUOTE=Kendle;493665]CS is an old game, made before game engines were capable of smooth 1st and 3rd person IS animations. If it had never existed and someone invented it today, then yes it’d have IS, because it “fits”, but it wasn’t, and Valve sensibly recognises that CS gameplay is set in stone and have only ever tweaked it around the edges.
[/QUOTE]
i dont think so.IS is more a modern console system , because of the limited console controller accurary.
the most still played gameson pc have no IS(i speak about games which hold there selfs from 10 years…).team fortress2 have none ,cs have none,quake have none.
IS is only standart to slow gunplay down for consoles.there before we had both .we had realistic games like DoD and the fast games like q3,team fortress.
titanfall would personally be better without IS,because you could do crazy in air firefights.unfortunally its mostly an console game.
the problem is SD dont want to "risk " to exclude ironsigt.
this game is pc exclusiv,ffs simply give it atleast a try!
Er, because it’s a different game? Carry on playing the game you’ve mastered if learning new tricks is too complicated for you.
Moving your mouse is a new trick to you? Must be really hard to admit, that you ran out of arguments 2 pages ago.
I have no problem with IS, although some weapon sights would be nice. As Inferno said, I only find hip fire unpleasant at long range.
[QUOTE=Kendle;493701]Er, because it’s a different game? Carry on playing the game you’ve mastered if learning new tricks is too complicated for you.[/QUOTE
1s. i dont think you would argue like that if your style wouldnt fit with this game.
2nd. nobody have a problem with learn new thinks.But there will be a reason why he stay with lowsens.its what fits best for him, low sens is easier to learn and beginner friendlier in terms of accuary.also not everybody has an insane eye hand cordination.aiming is train but a talent too and if you have maybe a sickness like rheuma you cant play smth different than lowsens.
3nd if 9 of 10 games which im interested in fit with my style ,why should i stay with the one that doesnt support it?
im not a lowsens player but i can understand players which stay with it, also with my sens i cant handle some recoils in this game.
So, here comes the ultimate argument way IS is there and why it will always be there:
It’s a possible revenue source for SD. Selling different IS is a part (maybe?) of the coming microtransactions.
And when you think about this, its clear why IS will stay. The majority of current FPS players arent botheres with IS, actually they like them. So why cutting yourself and get rid of a possible income source?
Next thing, some ppl like them, some dont. It’s all down to personal likings. As long as you are not forced to use one permanently, it’s all fine. And xt is far away from IS only gunplay.
bye bye 
[QUOTE=attack;493705]
im not a lowsens player but i can understand players which stay with it, also with my sens i cant handle some recoils in this game.[/QUOTE]
So, because you are not able to control it, the game mechanism is bad? Would you say the same when you buy a new car, a sportscar, and you stall it because you are not able to get used to the clutch in your new car?
im not a lowsens player!?
but hey i will anyway close gaming and focus on my summer body.maybe i will close this chapter forever.
also i want to study …
[QUOTE=Shifty.;493707]
So, because you are not able to control it, the game mechanism is bad? Would you say the same when you buy a new car, a sportscar, and you stall it because you are not able to get used to the clutch in your new car?[/QUOTE]
well lets say it this way i have never had real problems with any game .so this one is bad!
fwiw I used 0.8 sens in ET, I then increased it considerably when I moved to DOD (because that game has insane recoil), in Urban Terror (which is idTech3) I use 2.2 because it’s very movement based and flicking the mouse to rapidly change direction is necessary, in XT I don’t know what my sens is in idTech3 terms (I don’t think you can directly compare values between the 2 engines) but it’s higher than ET but not as high as DOD.
In other words you adapt your style to the game, to suggest the developers change the game to match your style is plainly ridiculous, and if all games behaved the same why would you ever play new games?
[QUOTE=Kendle;493711]fwiw I used 0.8 sens in ET, I then increased it considerably when I moved to DOD (because that game has insane recoil), in Urban Terror (which is idTech3) I use 2.2 because it’s very movement based and flicking the mouse to rapidly change direction is necessary, in XT I don’t know what my sens is in idTech3 terms (I don’t think you can directly compare values between the 2 engines) but it’s higher than ET but not as high as DOD.
In other words you adapt your style to the game, to suggest the developers change the game to match your style is plainly ridiculous, and if all games behaved the same why would you ever play new games?[/QUOTE]
how much dpi,fov,resolution?u used always the same ?
sens alone says not much.
Always used FOV 105, not sure about DPI, had several mice over the years, but the concept is the same, you don’t pick up a new game and expect all your settings to be the same and have the same effect. All new games come with something to learn, as they should. Personally I find the idea of all guns being simple point and click, with no weapon control to be learned, boring as hell.
To deliver a comparable information, you might want to put your data in the format of cm/360°. How far do you have to move your mouse to turn 360° so you watch the same spot on the monitor again where you started from? It is very likely that the games you played had different values for their default sensitivity so you were comparing monkeys to apple. But you already knew that with your decades of gamer experience and just wanted to test our will to read your posts…
I went directly from ET to DOD in 2005, same PC, same mouse, same monitor, same FOV, but had to dramatically alter my sensitivity to cope with DOD’s recoil. That’s probably the most direct example of using different settings for different games, and if I’d suggested on a DOD forum that they ought to reduce the recoil so I didn’t have to increase my sensitivity I’m sure you can imagine the reception I would’ve received.
And you don’t have to read my posts, or be so insulting. Bring an argument to the table, if you have one.
bring m_pitch & m_yaw in!
i could use some sense change in vertical direction - i am also very lowsense
[QUOTE=Kendle;493719]I went directly from ET to DOD in 2005, same PC, same mouse, same monitor, same FOV, but had to dramatically alter my sensitivity to cope with DOD’s recoil. That’s probably the most direct example of using different settings for different games, and if I’d suggested on a DOD forum that they ought to reduce the recoil so I didn’t have to increase my sensitivity I’m sure you can imagine the reception I would’ve received.
And you don’t have to read my posts, or be so insulting. Bring an argument to the table, if you have one.[/QUOTE]
I wrote to you that you ran of arguments 2 pages ago, cause 2 pages ago this discussion was taken over by monolining ignoring the arguments.
http://forums.warchest.com/showthread.php/39797-some-feedback-on-xt?p=493638&viewfull=1#post493638
Maybe we even get a non-black/white discussion again.
OK, I missed your post in my haste to respond to warbie, who responded to me and who I know from RTCW, apologies for that (though maybe a little less attitude will help, at least me, ignoring you).