Hello, i’ve been in the beta (alpha?) a few months now so here are my thoughts presented as a stream of consciousness
alot of wolf players (myself included) wanted to see this game be purely hipfire. I really tried to understand where sd were coming from by including iron sights and i dont mind ironsights in alot of games but its just a detriment to extraction at this point. I remember reading somewhere on the old forums that ‘its expected from a modern shooter’ but i mean really? is that the only reason cause it feels like it is. Right now the gunplay is so wonky because its a middleground between hipfire and sights and it simply doesnt work. Looking down blocky sights trying to hit super fast small hitbox character models who are total bullet sponges with a high recoil gun is the most batty gunplay system ive seen in a game. Hipfire is actually fun but is being held back by ironsights because to give ironsights a purpose they had to give hipfire more spread. It’s such a shame cause if they just got rid of ironsights this game could be soo awesome.
Sorry that was really horribly written but i hope you get the idea:
- ironsights ‘need’ to be in the game to cater to the masses
- ironsights therefor need a purpose to justify them being here so they get rid of all bullet spread when looking down sights
- as such hipfiring at long range doesn’t work cause they added extra spread to hipfire to give a reason to use ironsights
- trying to hit super fast, small hit box, bullet spongey enemies while looking down blocky sights with really high recoil guns is impossible, even an in game tool tip says ‘use ironsights to shoot far away enemies who arent looking at you’
- I mean really thats the niche ironsights have decided to fill? shooting afk distant enemies and whats the price we pay for that? high spread on hipefire making guns useless / very random at long ranges
Just man up and get rid of ironsights do you seriously think its gonna make more ‘casual’ players feel at home?
theyre gonna look down sights and get battered by any player using hipfire and just get confused / raged
CS is doing so damn well recently and doesn;t need ironsights cause it has actual fun hipfire gameplay
XT could fill a really cool niche of hipfire bullet spongey combat but instead it’s being held by the throat by ironsights which are clearly being forced in by some suit who thinks ironsights will sell better than o i duno a fun game that ppl wanna play! cmon
Recently i was trying that new character redeye and omg his gun lol, shooting that thing with ironsights is actually impossible and although im not an apsolute top aimer like some players i’ve seen (that BMX guy? he’s insane) i’m above average and i know that all you have to do is attempt to ADS with that thing and you can clearly see why ironsights are not working in this game right now. Hipfiring with that gun however? alot of fun! I just wish it had less spread -___-
Okay hopefully that made sense, it made sense to me anyway
next some positivity 
the last patches have been really good
balance is coming along nicely maps are getting better and i like the look of that new greenwhich map. The lobby system is nice and actually the whole UI is really great. options menu is great too. I was thinking about this game as an esport aswell, if it ever got a community big enough to support it cough get rid of ironsights and maybe it will cough. Having wolfenstein gameplay but with so many different mercs would be a really original thing in the esports scene i think. It’s like fps meets moba where you could have crazy team compositions and in the same way the crowd goes mental when teemo gets picked in LoL i could imagine someone locking in phantom and ppl going O SNAP PHANTOM, or a team comp of 5 phoenixes becoming the meta. pretty fun to think about
Ok now maps
ehhhhhhhhhhh theyre not great. Like i said before theyve been getting some changes in the right direction but like people have said time and time again they feel like a rat in a maze. I think a good example is the 2 halfs of warterloo map. The first half is IMO really bad its totaly cramped and just a bit of a cluster **** and again feels like your being pushed down halls. The second half is really great though the big open streets give you a sense of freedom with lots of flanking opportunities and big battlegrounds even inside the last objective room. I’d really like to see a big RTCW map like village or beach ported in to XT just to see how it would play. Would it be terrible or really great? If its great then your current maps are the problem if not then theres a deeper problem with the game. Greenwhich from what ive seen without playing it looks like its pretty open so i look forward to giving that map a try once it comes back on the servers.
I guess thats it, thanks for reading if you did?
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It’s Extraction’s elephant in the room. Everyone knows the game would be better without ironsights - adding a slow, clunky, inprecise mechanic into a game that’s trying to be about fast, fluid arcady action is nuts. But hey, ppl expect it in fps these days - so let’s have ironsights and the balance borking, playing it safe and pleasing nobody, hipfire nerfing goodness they introduce.