some doubts...


(MorsTua) #1

Playing ET i noticed that the fire mode is different from wolf.
Mp 40 sounds a kind of toy and thompson shoots a bullet every hour.
I wonder why u haven’t kept the original fire mode and the original damage mode that was great. :banana:

About the skills it would be better if u made them faster so a player can have all skill before the end of a match (i found them useless anyways)

Well i must ask something: " Is jerry lewis that says “medic” on asse vocal chat"?
lol guys direct vocal chats suck … please change them and regulate the volume. :frowning:

Ps: Sorry for my english i learned it online…i am italian and i hope this thread will help. (every one of us think what i just said)


(senator) #2

It’s just a little bit strange a first but you’ll get used to it, no big deal :slight_smile:

About the skills it would be better if u made them faster so a player can have all skill before the end of a match (i found them useless anyways)

A good player will have them all maxed out at the end of a campaign and they are far from useless!
Trap awareness saved me a couple of times from running on enemy land mines, identifying enemy spies is really nice, the improved arty attacks and air strikes are deadly, a medic becomes twice as hard to kill than any other payer, spies running around displaying the name of their victime are really hard to identify as enemies and have you ever tried to defuse 4 dynas a high level engineer has just planted at your fuel dump in no time ?? :smiley:


(MorsTua) #3

I play et from the day the test was out. I m am not still used to the fire mode and still don’t get why they changed it…there was no reason.
Who used to play wolf doesn’t accept this new fire mode… it really sux. Why do i have to get used to the new fire mode? Just keep the original, easy! All the italian comunity hopes they will fix… Vocal chat idem.
(Nice the idea to give thompson to allies and mp40 to asse… i have never seen an allied with mp40 :stuck_out_tongue: )

And why grenades have a strange effect when i launch them? Only someone with problems at the arms would launch grenades that way…

From ur explanation about skills i can say u are right …They aren’t useless but still too slow to growth…


(Kendle) #4

I personally think the rate of fire is one of the BEST features of E.T. It makes E.T. less arcade style action and more “realistic”. It also means aim is less important in E.T. and team-work / strategy / tactics / proper use of the additional weapons, etc. play a more important part.

I think Splash Damage’s intention was to create a more realistic, immersive “war” experience, and I’d say they’re achieved just that. RTCW, by comparison, is too fast and furious. Please, Splash Damage, DO NOT revert to the RTCW SMG rate of fire. :smiley:

PS: I’ve been playing RTCW for over a year and have been in Clans, so I’m not knocking RTCW. I just think E.T. is RTCW only better!


(BoltyBoy) #5

Lol well it’s not a strange effect - it’s actually a more realistic effect and if you learn it well it can be very effective/useful.

If you are running forward at 5 mph and throw a grenade at 5mph the combined speed is 10 mph. If you run back at 5 mph and throw nade then effectively you are droppping the grenade forward at 0mph.

This can be handy if you are running away from an enemy who is chasing you down some corridors. If you run backwards and throw grenade it will drop on the floor in front of you, so as to explode as the other player reaches it. And then throwing nade as you run forward gives it a much greater distance throw.

I find it more fun now as you have this much longer range for throwing and is very rewarding when you master it.


(HellToupee) #6

um neither trys to be realistic, i think smg firerate was changed to stop it beating everything else, realistic RTCW wouldnt be very fun, realism is one shot kill, and in reall ife i dont think smgs fired this slow anyway.


(Kendle) #7

Yeah, you’re probably right. I think someone else mentioned elsewhere that in “real life” the Thompsons rate of fire is 700 rpm, whereas in RTCW its about 400 and in E.T. 200., or thereabouts. So no, I guess neither are particularly “real”.

I guess what I’m trying to say is RTCW has an “arcade game” feel to it when compared to E.T. With E.T. the pace of the game is slower, giving the “illusion” of realism in the sense that it seems less like a computer game, if you get what I mean. :???:


(MorsTua) #8

um neither trys to be realistic, i think smg firerate was changed to stop it beating everything else, realistic RTCW wouldnt be very fun, realism is one shot kill, and in reall ife i dont think smgs fired this slow anyway.[/quote]

wolf is not a simulation … wolf is more as an arcade than simulation…and this is why it’s so fun

same sensation…


(Kendle) #9

See my reply above, posted at the same time. :smiley:

I guess if you want fast and furious arcade style action you’ll stick to RTCW. If not, move over to E.T.


(MorsTua) #10

Rtcw is the same game…they made only some modifications


(Ifurita) #11

I disagree - I find the level of action and pace of gameplay to be about the same as in RTCW. One factor that does “slow down” gameplay is the requirement to escort vehicles, since you’re limited to the speed at which they can move. However, we have had many fast and furious firefights around vehicles, damaging them, fixing them, grabbing the mounted MG42’s etc. Great fun


(Englander) #12

I have to say the action and carnage in ET is easily that of RTCW,if it wasnt i wouldnt play it.


(bani) #13

lt’s and panzerfaust soldiers get a bit ridiculous when they level up… the amount of carnage they can inflict exceeds that of RTCW by at least 2-3 times :smiley:


(Milbo) #14

Firereate and this is nice,…
XP are given probably too fast, not to slow (probably your are not a good teamplayer).
If there is a good team, i am ending after a campaign sometimes with 800 XP as medic (saw people with 1000 and more!!!)
So I suggest, that it should be possible in a Stopwatchmod to gain the XP´s faster, because u have only one run.
Yeah and grens are nice,… it is the first time that I HIT with them… before they were so unrealistic that I was too stupid to recalculate it :wink:


(MorsTua) #15

A lot of persons are not happy about the fire rate changed and the voice chat :bash:
about the rest the game is ok… :banana:

plz… put the original fire rate and a better voivechat :moo:


(MyWay) #16

HEH! I think it’s everething ok with a fire rate. Yea, it’s so new, but … it’s ok for this game. All you need to do is “headshoting” enemies when you’re armed by a light weapon to get more XP’s for well known benefits for beter abilities to “headshoting” enemies to get… :bump: . That’s it!

Example. My last results (by medic) at one of the “nice pinged” server for me were: 85 kills / 14 deaths. And it is only for 20 minutes. 4 kills per minute! I think it isn’t posible in original RTCW. Do you guys realy think that fire rate is too low in ET? No! :banghead:


(Vengeance) #17

I have played ET a lot and still play RTCW quite often and find no difficulty with switching between them, the fireate dosnt even bother me. You could say since the gun fires slower on ET that you need to have an even better aim and more skill to drop some1.

As for ppl who play RTCW not accepting this firerate i know quite a few ppl like myself who dont find anything wrong with it.


(Inglix the Mad) #18

The theoretical RPM for an MP40 is ~ 500RPM, realistic is 180. What a weapon can theoretically move (cyclic rate) and what it actually can do are two different things. Putting 700RPM through a Thompson will cherry and warp the barrel rendering the weapon useless!

Inglix


(Cosmos) #19

Agreed I tend to play more of the original RTCW as the ET one is only a test.


(Steve) #20

As an ally you can empty a 30 round clip in about 4 seconds.

Multiply 4 by 15 to get 60 seconds and then mulitply 30 x 15 for the game rpm.

30 x 15 = 450 rounds per minute. Granted it’s not 700 but it’s certainly not 200 either.