Team Balance - This is an essential feature that should be present in every competitive game. I’m sure you have seen a lot of the 8v1 threads here and on the steam forums. It’s pathetic that this game does not have this feature that is basically in every competitive game I have ever played online. Balanced teams make the games a lot more fun and competitive, no one wants to be stuck with 7 bots against a full team of humans.
Buff/Revive Actions - The detection for these actions needs to be improved. Yes, they do work decently, but a lot of times I find myself awkwardly moving around trying to get the prompt to come up (Hold F to do action). A perfect example is at the start of a round. If I try to buff a teammate directly in front of me and it picks up the guy all the way at the front of the pack. Another example is when you have a downed teammate right in front of you and it takes a few seconds for the prompt to toss the syringe to come up, especially when the body is in a corner.
Voice Commands - I can’t tell you how many times I’ve needed ammo and had to stop and type it out, or stand in front of a teammates hoping he notices I need ammo. Sure, I can make a bind for say chat, but a lot of people don’t even read chat in the heat of battle. Why not use some of the existing voice recording that are in game and setup a basic voice command list. Doesn’t really need much, a basic call for medic and call for ammo will do. Even throw the feature into the objective wheel. If a player calls for ammo, make it an option in the objective wheel to fulfill his request and give his exact location like you do with medic revive objective. If you want to get fancy allow calls for all the buff types and attack/defend voice commands, but this of course would require more voice acting, which I doubt you’re willing to pay for.
Body Type and Custom Characters - Players should be allowed to change their body type in game (light, medium, heavy). It’s crazy that I have to exit an active game to change my body type if I want to employ a different play style in the middle of a game. Even better, let us change between our custom characters instead of limiting it to the body types. This would also expand on the use of custom characters. Again, this is a first for me. Every class based game I have ever played that had different body types/armor allowed me to change these on the fly in a game. Even going back as far as 1998 with games like Starsiege:Tribes, they had these features. They are essential for games that build their game around a variety of classes/body types.
Diminishing Playerbase - You got a huge surge during the free weekend, but it’s gone. Everyone knows the numbers are extremely low and seem to keep dropping by the day. Why wasn’t the game polished up a bit before running this promotion? For instance, weapon balancing is announced after the free weekend promo. I think you would of retained a larger number of players if you did these changes and took more feedback from the community to improve the game, then launched the free weekend.
Price Point - I’m sorry, but this game isn’t worth $50usd in the US, or the crazy $90usd price in AU on Steam. Then a $10 DLC on top of that, that would run $100usd in AU to get all the content. Not to mention you’re essentially making the community even smaller by splitting DLC and non DLC players. It’s just too much for what you get. I’m glad I only paid $25usd for the game and DLC, as this seems like a more fair price point. I had originally had the game pre-ordered, but canceled it just in time due to the early 360 reviews that came out. Then you announce a FREE DLC to make up for your failed launch, but then later change it to a free week and announce it will convert into a paid DLC if you don’t redeem it within a certain time frame. Come on now…really?
No SDK - Is there any SDK in the works or not? It’s either being worked on, or not planned for release at this point, why not inform us? Please help us help our community.


