Some criticism, questions and suggestions


(lobster) #1

Team Balance - This is an essential feature that should be present in every competitive game. I’m sure you have seen a lot of the 8v1 threads here and on the steam forums. It’s pathetic that this game does not have this feature that is basically in every competitive game I have ever played online. Balanced teams make the games a lot more fun and competitive, no one wants to be stuck with 7 bots against a full team of humans.

Buff/Revive Actions - The detection for these actions needs to be improved. Yes, they do work decently, but a lot of times I find myself awkwardly moving around trying to get the prompt to come up (Hold F to do action). A perfect example is at the start of a round. If I try to buff a teammate directly in front of me and it picks up the guy all the way at the front of the pack. Another example is when you have a downed teammate right in front of you and it takes a few seconds for the prompt to toss the syringe to come up, especially when the body is in a corner.

Voice Commands - I can’t tell you how many times I’ve needed ammo and had to stop and type it out, or stand in front of a teammates hoping he notices I need ammo. Sure, I can make a bind for say chat, but a lot of people don’t even read chat in the heat of battle. Why not use some of the existing voice recording that are in game and setup a basic voice command list. Doesn’t really need much, a basic call for medic and call for ammo will do. Even throw the feature into the objective wheel. If a player calls for ammo, make it an option in the objective wheel to fulfill his request and give his exact location like you do with medic revive objective. If you want to get fancy allow calls for all the buff types and attack/defend voice commands, but this of course would require more voice acting, which I doubt you’re willing to pay for.

Body Type and Custom Characters - Players should be allowed to change their body type in game (light, medium, heavy). It’s crazy that I have to exit an active game to change my body type if I want to employ a different play style in the middle of a game. Even better, let us change between our custom characters instead of limiting it to the body types. This would also expand on the use of custom characters. Again, this is a first for me. Every class based game I have ever played that had different body types/armor allowed me to change these on the fly in a game. Even going back as far as 1998 with games like Starsiege:Tribes, they had these features. They are essential for games that build their game around a variety of classes/body types.

Diminishing Playerbase - You got a huge surge during the free weekend, but it’s gone. Everyone knows the numbers are extremely low and seem to keep dropping by the day. Why wasn’t the game polished up a bit before running this promotion? For instance, weapon balancing is announced after the free weekend promo. I think you would of retained a larger number of players if you did these changes and took more feedback from the community to improve the game, then launched the free weekend.

Price Point - I’m sorry, but this game isn’t worth $50usd in the US, or the crazy $90usd price in AU on Steam. Then a $10 DLC on top of that, that would run $100usd in AU to get all the content. Not to mention you’re essentially making the community even smaller by splitting DLC and non DLC players. It’s just too much for what you get. I’m glad I only paid $25usd for the game and DLC, as this seems like a more fair price point. I had originally had the game pre-ordered, but canceled it just in time due to the early 360 reviews that came out. Then you announce a FREE DLC to make up for your failed launch, but then later change it to a free week and announce it will convert into a paid DLC if you don’t redeem it within a certain time frame. Come on now…really?

No SDK - Is there any SDK in the works or not? It’s either being worked on, or not planned for release at this point, why not inform us? Please help us help our community.


(Indloon) #2

Over and over talked suggestions.
But yeah SDK could be great for BRINK.
Gives great chance for developers.


(nephandys) #3

You’re really not saying anything new. As before I agree with all this stuff except for being able to change body type during match. I think you should be able to switch characters and maybe body types as well between matches as a compromise between the two ideas.


(AmishWarMachine) #4

[PS3] <~~ disclaimer

Agreed.

Buff/Revive Actions - The detection for these actions needs to be improved. Yes, they do work decently, but a lot of times I find myself awkwardly moving around trying to get the prompt to come up (Hold F to do action). A perfect example is at the start of a round. If I try to buff a teammate directly in front of me and it picks up the guy all the way at the front of the pack. Another example is when you have a downed teammate right in front of you and it takes a few seconds for the prompt to toss the syringe to come up, especially when the body is in a corner.

Agreed.

Voice Commands - I can’t tell you how many times I’ve needed ammo and had to stop and type it out, or stand in front of a teammates hoping he notices I need ammo. Sure, I can make a bind for say chat, but a lot of people don’t even read chat in the heat of battle. Why not use some of the existing voice recording that are in game and setup a basic voice command list. Doesn’t really need much, a basic call for medic and call for ammo will do. Even throw the feature into the objective wheel. If a player calls for ammo, make it an option in the objective wheel to fulfill his request and give his exact location like you do with medic revive objective. If you want to get fancy allow calls for all the buff types and attack/defend voice commands, but this of course would require more voice acting, which I doubt you’re willing to pay for.

Agreed. It can be very difficult to get someone’s attention when in need of health/ammo/weapon upgrade/etc. Conversely, it is also not as efficient as it could be when trying to find someone to buff. Sure, you get the “I need ammo” sound byte… but because it’s canned audio, there’s no direct/apparent tie to whom it is that is low. On-screen indicators for the players that are critically low on health/ammo/pips, would be a step in the right direction.

Body Type and Custom Characters - Players should be allowed to change their body type in game (light, medium, heavy). It’s crazy that I have to exit an active game to change my body type if I want to employ a different play style in the middle of a game. Even better, let us change between our custom characters instead of limiting it to the body types. This would also expand on the use of custom characters. Again, this is a first for me. Every class based game I have ever played that had different body types/armor allowed me to change these on the fly in a game. Even going back as far as 1998 with games like Starsiege:Tribes, they had these features. They are essential for games that build their game around a variety of classes/body types.

I disagree here, but only about the body type. Being able to switch between characters, that might work. If changing between body types was added, I would prefer it be between matches only, not during.

Diminishing Playerbase - You got a huge surge during the free weekend, but it’s gone. Everyone knows the numbers are extremely low and seem to keep dropping by the day. Why wasn’t the game polished up a bit before running this promotion? For instance, weapon balancing is announced after the free weekend promo. I think you would of retained a larger number of players if you did these changes and took more feedback from the community to improve the game, then launched the free weekend.

I’ve not seen a terribly large drop-off of new people on the PS3, but I have no doubt there has been some drop-off since the DLC stopped being free. As for the other platforms, I have no idea~

Price Point - I’m sorry, but this game isn’t worth $50usd in the US, or the crazy $90usd price in AU on Steam. Then a $10 DLC on top of that, that would run $100usd in AU to get all the content. Not to mention you’re essentially making the community even smaller by splitting DLC and non DLC players. It’s just too much for what you get. I’m glad I only paid $25usd for the game and DLC, as this seems like a more fair price point. I had originally had the game pre-ordered, but canceled it just in time due to the early 360 reviews that came out. Then you announce a FREE DLC to make up for your failed launch, but then later change it to a free week and announce it will convert into a paid DLC if you don’t redeem it within a certain time frame. Come on now…really?

Being a fanboy of the highest order, I still feel that Brink is worth the $60 I paid, but I can’t argue that all the problems it has had since release have hurt its stock in the eyes of the public at-large. I do agree though, that the Agents of Change DLC should have remaind free indefinitely, with future DLC’s being at a cost.

No SDK - Is there any SDK in the works or not? It’s either being worked on, or not planned for release at this point, why not inform us? Please help us help our community.
As I’ve said in other threads, I hope they do release an SDK, before the PC community completely dies off. Not sure they’re gonna make that, though. :-/


(wolfnemesis75) #5

Being able to have pre-setup Loadouts would’ve been cool. So when a new map comes out that is more CQC you can go to the CP and just pick a loadout you setup when you customized your character, that way you could have Map specific loadouts. And be able to change quickly so you don’t waste time that is needed to get to the objective like HE Plant. :slight_smile:


(SinDonor) #6

Team Balance - This is an essential feature that should be present in every competitive game. I’m sure you have seen a lot of the 8v1 threads here and on the steam forums. It’s pathetic that this game does not have this feature that is basically in every competitive game I have ever played online. Balanced teams make the games a lot more fun and competitive, no one wants to be stuck with 7 bots against a full team of humans.

I don’t want auto-balance. I do want faster/smarter match making to get people into an empty game faster or perhaps merge two separate, low-population games into one. Also, enhanced bot AI scaling would help make the difference in teams a bit better as HARD AI bots are waaaay better than the default Pub Standard A-Idiots.

Buff/Revive Actions - The detection for these actions needs to be improved. Yes, they do work decently, but a lot of times I find myself awkwardly moving around trying to get the prompt to come up (Hold F to do action). A perfect example is at the start of a round. If I try to buff a teammate directly in front of me and it picks up the guy all the way at the front of the pack. Another example is when you have a downed teammate right in front of you and it takes a few seconds for the prompt to toss the syringe to come up, especially when the body is in a corner.

I concur.

Voice Commands - I can’t tell you how many times I’ve needed ammo and had to stop and type it out, or stand in front of a teammates hoping he notices I need ammo. Sure, I can make a bind for say chat, but a lot of people don’t even read chat in the heat of battle. Why not use some of the existing voice recording that are in game and setup a basic voice command list. Doesn’t really need much, a basic call for medic and call for ammo will do. Even throw the feature into the objective wheel. If a player calls for ammo, make it an option in the objective wheel to fulfill his request and give his exact location like you do with medic revive objective. If you want to get fancy allow calls for all the buff types and attack/defend voice commands, but this of course would require more voice acting, which I doubt you’re willing to pay for.

I concur. I put this into my post earlier about using the console controller’s back button to do this.

Body Type and Custom Characters - Players should be allowed to change their body type in game (light, medium, heavy). It’s crazy that I have to exit an active game to change my body type if I want to employ a different play style in the middle of a game. Even better, let us change between our custom characters instead of limiting it to the body types. This would also expand on the use of custom characters. Again, this is a first for me. Every class based game I have ever played that had different body types/armor allowed me to change these on the fly in a game. Even going back as far as 1998 with games like Starsiege:Tribes, they had these features. They are essential for games that build their game around a variety of classes/body types.

I’d like to see this implemented at least in between rounds.

Diminishing Playerbase - You got a huge surge during the free weekend, but it’s gone. Everyone knows the numbers are extremely low and seem to keep dropping by the day. Why wasn’t the game polished up a bit before running this promotion? For instance, weapon balancing is announced after the free weekend promo. I think you would of retained a larger number of players if you did these changes and took more feedback from the community to improve the game, then launched the free weekend.

I don’t know what SD can do to repair this. Probably out of their hands. They’re not all effing around on a golf course somewhere. They’re working to improve their game. They are listening to our feedback, hence the Weapon Balancing sub-forum.

Price Point - I’m sorry, but this game isn’t worth $50usd in the US, or the crazy $90usd price in AU on Steam. Then a $10 DLC on top of that, that would run $100usd in AU to get all the content. Not to mention you’re essentially making the community even smaller by splitting DLC and non DLC players. It’s just too much for what you get. I’m glad I only paid $25usd for the game and DLC, as this seems like a more fair price point. I had originally had the game pre-ordered, but canceled it just in time due to the early 360 reviews that came out. Then you announce a FREE DLC to make up for your failed launch, but then later change it to a free week and announce it will convert into a paid DLC if you don’t redeem it within a certain time frame. Come on now…really?

The game is available on Amazon for $21.75 new. It is WELL WORTH $20 IMO. I’ve already put 100 hours into the game. So, even though I bought it for $60, that equals to a rate of $0.60/hr. Sounds good to me. You are also wrong about the FREE DLC. It was free for two weeks. If you owned Brink and didn’t get the DLC during the free two weeks, then boo-hoo. You probably already moved on to some other game.

No SDK - Is there any SDK in the works or not? It’s either being worked on, or not planned for release at this point, why not inform us? Please help us help our community.

SDK woulda been sweet for you PC gamers, but the SD devs already stated it would have cost too much money for them to create a good SDK tool. Bethesda prolly didn’t want it because it takes away money from their hopes of selling DLC. Sucks for the modders and many customers out there, but the SDK is NEVER gonna happen unless some modders do it themselves. Since this game is so unpopular with the PC crowd, why would anyone bother?


(wolfnemesis75) #7

One way to fix player retention is to add more grind. Grind baby!


(gooey79) #8

More grind wouldn’t keep me, personally. For example, Call of Duty; I’ve never Prestiged. Don’t see the point in it. Each to their own though!


(SockDog) #9

Says it all really. Forget making a game experience that’s so good people just have to play and play and play, instead just mimic fecking Farmville and pray on weak psychological flaws.


(SinDonor) #10

Is “grind” some sort of slang for “boobs”? Because if so, then I agree.


(wolfnemesis75) #11

[QUOTE=SinDonor;373429]Is “grind” some sort of slang for “boobs”? Because if so, then I agree.[/QUOTE]Grind is an Alice In Chains song from the album of the same name. Its also adding more unlocks whether its ranks or what not to add to replay value. Most games have it now. Just a good thing to have in a game. :slight_smile:


(Nexolate) #12

That’s debatable. I feel that adding unlocks, unless it was done in a really stretched out manner like in Battlefield 2, is just a rather simple method of artificially lengthening the game experience.

Doesn’t necessarily add replay value, just makes it take longer to try out all the weapons.

Regards,
Nexo


(.Chris.) #13

“Times are changing!”

Sadly they are for crap like this, this weekend I played ET:QW for 4 hours straight! That’s very rare for me (typically only play in 1-2 hour sessions), I can play Brink for about 40mins before I have to go outside and count to 10, no amount of grind will change this neither for me or the 99% of players that bought the game who no longer play. Someone posted some steam stats regarding achievements and many didn’t even complete the campaign mode, never mind unlocking all the random stuff.


(light_sh4v0r) #14

More grind? I couldn’t be bothered to even play my character to lvl 25 :rolleyes: Grind does NOT make a game more fun, get a proper addiction instead :tongue:


(wolfnemesis75) #15

[QUOTE=Nexolate;373540]That’s debatable. I feel that adding unlocks, unless it was done in a really stretched out manner like in Battlefield 2, is just a rather simple method of artificially lengthening the game experience.

Doesn’t necessarily add replay value, just makes it take longer to try out all the weapons.

Regards,
Nexo[/QUOTE]Artificially lengthening the game experience adds player retention. COD does this in spades and adds zombies. And your gonna tell me that such crap would not help Brink? I get that a game should be mega-awesome-perfect game you play for uber love, but most games now-adays aren’t even close to perfect. Just my two cents. 10 prestige levels is the epitome of Grind.


(.Chris.) #16

Would just mean people are playing just to unlock more crap rather than because they enjoy the game. I’d rather them sorts of players just stick to COD or whatever. Was annoying enough in ET:QW having players just shooting deployables for 20 minutes to unlock a medal.


(wolfnemesis75) #17

[QUOTE=.Chris.;373621]Would just mean people are playing just to unlock more crap rather than because they enjoy the game. I’d rather them sorts of players just stick to COD or whatever. Was annoying enough in ET:QW having players just shooting deployables for 20 minutes to unlock a medal.[/QUOTE]I’d rather people like that stick to COD too, but that’s exactly what they do. That’s like 99% of the entire gaming community now. And then zero people stick with Brink or even bother. Player retention is just not there. I suppose ET:QW is once again the answer and blueprint for what to do. Throwing you a cookie. :slight_smile:


(Apples) #18

A game should be fun, thats a first and foremost… Then a game should be polished, and then a game should be based on it’s community (SDK / mod / maps / hatz)

I think ET / Q3 had all these 3, ETQW lacked the fun for some people (as the learning curve blabla too hard blabla wtf vehicles? blabla), and from what I read here Brink lack mostly the points 2 and 3… Thats why “oldskoolers” are frustrated, because games lack more and more of these basics nowadays, com’on SD guyz, you had it right the first time, try again :wink:

Peace


(.Chris.) #19

Huh? Not in this instance, what use is a larger player base if they are just playing for unlocks and ranks rather than to be part of the team and play the game properly. Luckily in Brink this was one lesson they learned from ET:QW, they ditched the silly medal/rank system that required you to for example get X amount of kills with a knife for a bronze medal, some more kills for a silver and lots more for a gold. You just get folk going around with knifes trying to get as many kills as they can rather than play the proper game, ruins it for everyone else.


(wolfnemesis75) #20

[QUOTE=.Chris.;373633]Huh? Not in this instance, what use is a larger player base if they are just playing for unlocks and ranks rather than to be part of the team and play the game properly. Luckily in Brink this was one lesson they learned from ET:QW, the ditched the silly medal/rank system that required you to for example get X amount of kills with a knife for a bronze medal, some more kills for a silver and lots more for a gold. You just get folk going around with knifes trying to get as many kills as they can rather than play the proper game, ruins it for everyone else.[/QUOTE]I get that. I totally agree with shallow grind gold gun achievers being an annoying thing. But, without a huge dangling carrot in front of people’s faces, the player retention just won’t be there. With the quest for the golden gun and prestige this gives people a reason to hang around and keeps player counts higher. A game should be so good that it don’t need that stuff. Or do you still need carrots anyway is the question? Don’t we have a daily thread about Brink having no players?