constructive input,
I would do away with the xp popups and the red glow of enemies, and instead combine the two, when an enemy takes damage, they ‘flash’ red, this would give the player important information, and aid team mates in attacking identified enemies, while still allowing the enemies some level of stealth.
to make sure this is effective have allies be easily identifiable with a obvious blue glow, and when an ally receives damage, make their blue glow ‘flash’,
Human eyes can only decipher so much information, a light human running through a small gap in the distance would usually go unnoticed, the red glow however takes the fun out of trying to remain an unimportant feature of your enemies screen, as they WILL see you and kill you.
as far as I’m concerned, the HUD right now is ‘spoon feeding’ unnecessary information to the player, information that the player should have to work out for themselves, often discovering a cleverly hidden enemy can be more rewarding than actually killing them, and by making it so easy to gather information, a lot of the little detailed things that make a gaming experience special, are lost.
thanks for reading
cant wait for the game, ill play it regardless, just usually game reviewers don’t appreciate the current cluttered HUDS, and Ive got a feeling SD will loose a lot of money from bad review comments.
again thanks for reading 