some cam footage from the brink booth


(MILFandCookies) #161

Thinking about it, making the pc and console version the exact same causes more chaos than ever. Sure it makes it easier for the devs, but how is it possible to make a game work for everyone? Controller and kb+m, far away from display and close to it. Making a game to suit black and white will make it grey and it doesn’t fit anywhere then.

Ive never understood the need to make the games identical. However I concede that, I dont have any knowledge regarding developing a game. I can only comment, from a users perspective.
From a user’s perspective, certain things just dont translate well from one platform to another. I’ll still buy the game though, hopefully I’m proven wrong :slight_smile:


(tokamak) #162

In TF2 the scout is one of the least played classes.

http://steampowered.com/status/tf2/tf2_stats.php

These are very interesting stats, would love to see this happen in Brink

Just check it out

Player death per map location:


(AnthonyDa) #163

Rahdo said “you guys want to play with the light body”. And yes, nobody will play with heavy if you are a non moving target, unless there are so huge advantage on the weaponery and others perk stuff.


(SebaSOFT) #164

Heavies == living turrets?


(coolstory) #165

Those stats are mainly from pub servers…

Its almost no use playing as a scout in a 20v20 or 32v32 pub server as it’s mostly spam. Thats why the solider and demo are the most played.

also light with a shotgun ? :slight_smile:


(AnthonyDa) #166

[quote=coolstory;231242]Those stats are mainly from pub servers…

Its almost no use playing as a scout in a 20v20 or 32v32 pub server as it’s mostly spam. Thats why the solider and demo are the most played.[/quote]
Yes and those stats are just showing that you are wrong, solider&demo aren’t the most played.


(murka) #167

Those stats show me scout being unbalanced. Ofc i could be wrong as i never played that damn game and avg boons just can’t play it right.


(tokamak) #168

Improvisers go light, planners go heavy. Both styles fit the game.


(H0RSE) #169

Rahdo said “you guys want to play with the light body”. And yes, nobody will play with heavy if you are a non moving target, unless there are so huge advantage on the weaponery and others perk stuff.
lol, you’re ridiculous. Well, I’m telling you right now, I will be playing heavy. I prefer the defensive playstyle of lots of health, lots of guns, and the Heavy in TF2 wasn’t too slow for me - they also usually had a Medic close by to them, which I am assuming will happen (at least somewhat) in Brink.


(SockDog) #170

I’ll second a request for heatmaps or at least stats capable of being pulled from servers/clients to generate heat maps.


(DepressedOptimist) #171

I heard one of the Soldiers perks will be to staple himself to another character. Making him a living turret, and bullet sponge. I wonder if a heavy can attach himself to a light? :o


(tokamak) #172

Or you’ll just be the medic yourself on top of that all :wink:


(H0RSE) #173

Well I will, but that’s besides the point :slight_smile: It seems like I’m always in the situation where the medic (me) is healing his team but no one is healing the medic.


(DepressedOptimist) #174

It seems like I’m always in the situation where the medic (me) is healing his team but no one is healing the medic.
In TF2 If a medics healing a medic its a spy.

Well Hopefully Medics will get a perk like auto-regen. They’re my favorite class. But Brink looks interesting in the way that you can be an Engineer Sniper, or a Heavy Medic. The class system is what I’m most excited about in this game.


(Joe999) #175

here’s a new one:


(Joe999) #176

and another @ 2:58: http://www.youtube.com/watch?v=vZdSd5S2osY#t=2m56s

very short, but for sake of completeness


(Feelgood) #177

Wow, have to say, from the vids Im not that impressed. Looked more like a clunky TF2, and I hate watching consolers playing…just my own opinion there. I will continue to check in on this game, but so far, nothing new, nothing exciting, and not worth my $$$. :frowning:

Hope that changes by release date. :rolleyes:


(signofzeta) #178

[quote=Feelgood;231503]Wow, have to say, from the vids Im not that impressed. Looked more like a clunky TF2, and I hate watching consolers playing…just my own opinion there. I will continue to check in on this game, but so far, nothing new, nothing exciting, and not worth my $$$. :frowning:

Hope that changes by release date. :rolleyes:[/quote]
lol, it better, after that big failure known as the um sega 32x.


(squirrel) #179

constructive input,

I would do away with the xp popups and the red glow of enemies, and instead combine the two, when an enemy takes damage, they ‘flash’ red, this would give the player important information, and aid team mates in attacking identified enemies, while still allowing the enemies some level of stealth.

to make sure this is effective have allies be easily identifiable with a obvious blue glow, and when an ally receives damage, make their blue glow ‘flash’,

Human eyes can only decipher so much information, a light human running through a small gap in the distance would usually go unnoticed, the red glow however takes the fun out of trying to remain an unimportant feature of your enemies screen, as they WILL see you and kill you.

as far as I’m concerned, the HUD right now is ‘spoon feeding’ unnecessary information to the player, information that the player should have to work out for themselves, often discovering a cleverly hidden enemy can be more rewarding than actually killing them, and by making it so easy to gather information, a lot of the little detailed things that make a gaming experience special, are lost.

thanks for reading :stuck_out_tongue: cant wait for the game, ill play it regardless, just usually game reviewers don’t appreciate the current cluttered HUDS, and Ive got a feeling SD will loose a lot of money from bad review comments.

again thanks for reading :smiley:


(Loffy) #180

There’s an interesting article out in the lastest issue of Attention, Perception, & Psychophysics on perception of information in video games, written by researchers at Duke University. Not so much about how to construct games, though, but some interesting results that show that gamers have enhanced multisensory perception compared to non-gamers. p0wned!