So something that I think that really needs to be discussed in regarding Mercs, is their counter play.
Perfect example, Fragger, people hate cooked nades, k, but, why not figure out to allow more ways to fix it rather than remove it altogether? Like a longer cooking time, or have him say the voice lines like “nade out” while he’s cooking it, or even increasing how long it takes for the grenade to recharge, or make it proportional to how long the nade was cooked for.
How about Aura? Yes, her healing station allows her to heal her allies very quickly and effectively…but why does it have more health than Aura? If it were weaker and had the old setup back…do you think it’d be easier to counter her? Would it be easier to take her out if healing station had only 40 health?
Just want to open the discussion here to counter play, and strictly counter play. The goal is to figure out skill based ways to deal with every merc, so it’s not just simple rock paper scissors.