So would nexon have done the same to db if sd didnt buy out db and kicked them to the curb
http://forums.firstassault.nexon.net/discussion/14136/first-assault-closure
So would nexon have done the same to db if sd didnt buy out db and kicked them to the curb
http://forums.firstassault.nexon.net/discussion/14136/first-assault-closure
With how much they were limiting SD, I honestly could see them doing the same to DB when it “surprisingly” didn’t meet expectations.
This meme would never be so relevant.
Probably. Dirty bomb got so lively since they escaped nexon clutches. I have high hopes for this game now.
Naturally you have to assume EVERY free-to-play or Early Access game will end the same way. Most F2P games suffer the same fate, or similar fates. Nexon, Aeria Games, and other companies are all responsible for killing their games (and well known for it if I might add).
It normally starts with them ignoring their playerbase, then either going full-blown microtransactions, or slowly making things unnecessarily expensive with limited options (similar to the Obsidians and stuff in DB). Eventually the same process is applied to most aspects of the game. Crap updates, cash grabs, everlasting bugs/issues, all kill games.
Don’t think DB is out of the woods yet. It’s still doing alright now, but by looking back on the games I played that died horrible deaths, DB is lingering in a gray area.
Scrap CMM and bring back casual games for Objective? Make microtransactions more feasible and grant the wishes of the playerbase (like choosing our loadout when purchasing special editions, cut out the RNG bullshit). Just my opinion, but hey, that’s what the forums are for!
Anyways, it’s sad to see that game die. I wanted to try it out for the longest time, just never got around to it. Part of me knew it was a good decision not to get into it because well… it’s Nexon.
@ImSploosh said:
Naturally you have to assume EVERY free-to-play or Early Access game will end the same way. Most F2P games suffer the same fate, or similar fates. Nexon, Aeria Games, and other companies are all responsible for killing their games (and well known for it if I might add).It normally starts with them ignoring their playerbase, then either going full-blown microtransactions, or slowly making things unnecessarily expensive with limited options (similar to the Obsidians and stuff in DB). Eventually the same process is applied to most aspects of the game. Crap updates, cash grabs, everlasting bugs/issues, all kill games.
Don’t think DB is out of the woods yet. It’s still doing alright now, but by looking back on the games I played that died horrible deaths, DB is lingering in a gray area.
Scrap CMM and bring back casual games for Objective? Make microtransactions more feasible and grant the wishes of the playerbase (like choosing our loadout when purchasing special editions, cut out the RNG bullshit). Just my opinion, but hey, that’s what the forums are for!
Anyways, it’s sad to see that game die. I wanted to try it out for the longest time, just never got around to it. Part of me knew it was a good decision not to get into it because well… it’s Nexon.
Was alright i played a few times, but nothing has seemed to be able to pull me away from db. Well thats not true, single player mode on doom kept me away for a few hrs. the glory kills were fun as hell for a short time.
@Mc1412013 said:
@ImSploosh said:
Naturally you have to assume EVERY free-to-play or Early Access game will end the same way. Most F2P games suffer the same fate, or similar fates. Nexon, Aeria Games, and other companies are all responsible for killing their games (and well known for it if I might add).It normally starts with them ignoring their playerbase, then either going full-blown microtransactions, or slowly making things unnecessarily expensive with limited options (similar to the Obsidians and stuff in DB). Eventually the same process is applied to most aspects of the game. Crap updates, cash grabs, everlasting bugs/issues, all kill games.
Don’t think DB is out of the woods yet. It’s still doing alright now, but by looking back on the games I played that died horrible deaths, DB is lingering in a gray area.
Scrap CMM and bring back casual games for Objective? Make microtransactions more feasible and grant the wishes of the playerbase (like choosing our loadout when purchasing special editions, cut out the RNG bullshit). Just my opinion, but hey, that’s what the forums are for!
Anyways, it’s sad to see that game die. I wanted to try it out for the longest time, just never got around to it. Part of me knew it was a good decision not to get into it because well… it’s Nexon.
Was alright i played a few times, but nothing has seemed to be able to pull me away from db. Well thats not true, single player mode on doom kept me away for a few hrs. the glory kills were fun as hell for a short time.
SAME. Nothing has really pulled me away from DB, even though I would love if that happened because I absolutely despise CMM and some of the moves SD has made (like with the crap map design). I’ve played quite a few single-player games over the last 2 years and at most, I only played them more than DB rather than moving away from DB entirely. lol Skyrim always makes a comeback for me every once in a while.
Now that i think about it. is it possible nexon tried to pull the plug, and sd told them to fuck off and buy out nexons portion??
DB’s gameplay and mechanics are far superior to the ghost in the shell game. The latter was a pretty bland shooter dressed up to appeal to fanboys. I doubt DB would’ve suffered the same fate even under Nexon’s banner.
@Mc1412013 said:
Now that i think about it. is it possible nexon tried to pull the plug, and sd told them to @$!# off and buy out nexons portion??
No, as far as it went, Nexon started to pull off from communication couple weeks/months after Chinese Gus Fring bought SD. And the most profitable benefit from the acquisition is a massive money income that allowed SD to grow their team significantly on proper SD projects, aka Dirty Bomb right now. Dockyard was already far in the pipes prior to this.
Nevertheless, even though I quite like SD, they’re in my view very responsible for strange decisions like CMM. They seem to have put significant efforts into this for the results we know. CMM tests we already had a year ago should have raised enough concerns to them to totally withdraw it at that point.
And same goes for rentable servers / accessible binaries, and to a lesser extent SDK, which was already a clearly voiced issue for their root SD fan community back in alpha stage.
I still don’t understand what is keeping them from allowing specific renting companies to rent servers. It’s not like UE3 binaries are quite well known more than 10 years after their release.
Long story short, I’m still expecting big steps forward in very important topics. The publisher change mostly accelerated content that was already begun but there are still a lot to do.
CMM would likely be in way better shape if people had played it all along instead of trying it once and then running off screaming it’s not balanced. It’s pretty much being forced now because NO ONE would live up to their obligation of TESTING as they agreed to when signing on
rentable servers will not solve problems magically just by existing
of course this is just my opinion
When I look at tranwrecks like Ghost in The Shell and Lawbreakers…
Yeah… definitely…
@Nail said:
CMM would likely be in way better shape if people had played it all along instead of trying it once and then running off screaming it’s not balanced. It’s pretty much being forced now because NO ONE would live up to their obligation of TESTING as they agreed to when signing onrentable servers will not solve problems magically just by existing
of course this is just my opinion
I did tested and still play it once in a while, but the objective mode only format don’t suit me. I actually consider that people screaming about balance in a game mode which is BY ESSENCE UNBALANCED should definitely think twice.
As SD explained multiple times, it can’t take into account level or overall time played for logical reasons. So CMM will arrange players the best way it can, pretty much like lobby shuffle does. It won’t improve anything on that plan.
Yes server browser and all that stuff is definitely old fashioned and probably dull, but this also is the best solution for a game with that kind of audience. Atm, there are no proper funnels for experienced players who don’t want to pug or ranked every time they launch their game, thus clusterfcking the balance pretty much everywhere they wander around.
In my view, rentabled servers would at least segregate those players out of CMM and public official servers in some significant part, improving the experience for both sides.
I hope they know better, but the game just looks like a seal crawling on rocks right now.
@TheStrangerous said:
When I look at tranwrecks like Ghost in The Shell and Lawbreakers…Yeah… definitely…
I dont mind lawbreakers to me its not that bad. Only reason i dont play is i dont feel like paying for it.
But its free to play this weekend so i will spend some time playing.
And if sd continues there path to listening to there players more and more they mau have a chance
Dirty Bomb definitely has been improving and ever since summer ended and school started, I would check the YouTube channel and forums to see many new additions in this game despite not being able to play (salty that I can’t grind for the new event skins). I’m still young and haven’t had many interactions with other video games but its obvious that Nexon was holding this game back a lot and I’m positive we’re going to grow out of this grey area. If SD keeps pushing these new events, listens to players such as making different Obsidian loadouts for people to pick and buy and make changes/bugs that have been commonly addressed, I would stay with this game forever.
On the side note, man is it sad to see that game die. I remember when I wanted to start that game when it was in like closed beta or something for 5$ on Steam.
Just goes to show you that Nexon is bad for your health. FA was mediocre, but it’s sad to see them all mourning their loss. Lawbreakers is next.
Can someone help my lazy ass and tell where is Nexon getting their profits? I assume they have profits as they didn’t tank for over 2 years that I am aware of their existence. What are their successful games?
As far as I know they have partnership with Valve to use their license in Asia, with modded versions of counter strike most notably. I doubt they still have interests in the most recent games like Cs:go and dota 2. But their biggest success were Combat Arms and Warrock who both even went in Europe, I dunno if they’re still successful right now. Most of Nexon’s big hits were pay to win games, both in the FPS or RPG fields, who all stayed in South Korea and Japan.
Nonetheless, the recent improvements are not due to Nexon holding back the game. Gus Fring buying SD was a providential arrival, and SD certainly would not have come this far without that money income. Just check carreer section of SD’s website. Right now they’re investing/recruiting a lot. But their investor probably does not expect big profit back in the very first years. “SHUT UP AND TAKE MY MONEY”, no one can beat that. But at some point, they’ll also expect that this money will come back.
Nexon did put a lot of money for 2 and a half years between 2013 and 2015. At some point they expect results, which is perfectly logical. And again, SD did not have the financial or human resources to improve the game on their own.
Honestly, putting efforts back on a project which was pretty much on stall for a whole year, well, I’ve rarely seen that, and it’s a weird strategic choice, no matter the field of activity you’re talking about. But that’s honorable. Thank you Chinese Gus Fring.
Nexon sold Combat Arms just last week too. Even though the improvements have been good since the split, there’s still some questionable decisions being made.]