Why can Splash Damage never make games that perform well?
I have been playing now for well over a year and have seen almost zero improvement in the way the game performs. Apart from a few stutters relating to people connecting to severs and air strikes, I believe that my overall performance is worse today than it was when I first joined the beta.
I am seriously worried… Is this going to turn into a Planetside 2 thing? Finally “kinda fix” the performance a year after release when everyone had already given up?
Sure average FPS likely looks good in Dirty Bomb but frame rate variance is all over the place… The only way to get close to decent performance is run these silly configs and even then the results are limited!
Sure engines are engines and how games do certain things make a difference…
However, when you compare games like GTA 5 and The Witcher 3 that give better and more stable performance, people are going to start asking questions. When you can play Battlefield 4 with 64 players on the field, huge maps, skins, explosions, vehicles and more with better performance and stability, I start wondering why this is happening.
When you throw into the mix that my GPU is only running at around 20-30% load and my CPU around the 20% mark, There is obviously something wrong.
It does seem to be highly related to the Unreal Engine 3 not working well with multiple cores. The concern here is that for the past few years trends are showing that single core speed is dropping generation on generation but the number of cores is increasing. If that trend continues, could it be possible that we would see Dirty Bombs performance continuing to get worse on new hardware as time goes on?
I certainly hope not…
Wish we had some info on what’s going on here… The games mechanics rely so heavily on tracking aim that this inconsistency/fluctuations in framerate make it really frustrating to me now.
Also a buddy of mine runs 200+ FPS on 3K res with max settings on a laptop. I’m seriously starting to think that some people just have the weirdest bottlenecks going on in their pc’s
I totally agree that for such a tracking based game 120+ stable is really necessary but needing more than 200 is really nitpicking imho. Also competitive players(at least top players) will neverhave the absolute max settings because 90% of the time having max settings clutters the **** out of the visuals and most competitive players will remove that regardless of being able to run high fps with or without it.